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C3V and SoV Customs A place for C3V and SoV customs |
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#49
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Re: Soldiers of Valhalla-nominations and discussion
Hmmm... I think that removes all of krsto's nominations, so I'll hold off until told otherwise.
-- Gor'vath by robbdaman Nice and straight forward, available mini, and no assembly required. I was also looking for a reason to pull out the Arrow Gruts. Yes to review. -insert signature here- |
#50
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Re: Soldiers of Valhalla-nominations and discussion
I haven't looked at robdaman's nomination yet but here are my thoughts on krysto's...
Asmodeus Adder's Venom is certainly a thematic ability and it belongs, however, I think too much is packed into it which makes it overkill (probably literally for the poisoned figure). Rolling an attack die for each venom marker makes perfect sense but tossing in rolling an attack die for each wound marker plus the penalties to base stats gets to be too much for a 50 point figure. I have to vote NO to review. Blood Raptor Again, very thematic abilities. However (it seems I like that word), being able to get a not unlikely 3 attacks of 6 per OM for only 90 points seems underpriced. I have to vote NO to review. Einar's Centurions I know this first point will seem nit-picky but bear with me. Centurions were officers in charge of their own "squads" of 80-100 men. They weren't their own squads. Also, the abilities are not thematic for Centurions. It isn't that Centurions were elite, they were the leaders of the common soldier, inspiring them in battle by being in the thick of battle. This squad, for me doesn't capture the essence of what centurions were. It also would give us a HS historical unit whose name is a historically inaccurate portrayal of the unit. A common hero called Roman centurion would be better. I also see Elite Shield Wall combined with Einar's Finest as too much, not to mention that they bond as well. I vote NO to review Gordyyr Reflective Scales is a fitting ability, however, having it benefit adjacent figures is a little much. It renders common range units ineffective. Who wants to risk firing on multiple figures with ranged counterstrike with a 1 life ranged unit? This wouldn't be as bad if it weren't for Scintillating Fires. While an opponent's common melee are advancing, since his common range are pratically rendered useless, Scintillating Fires will wreak havoc on them. ordyyr has too much going for him, especially for 145 points. I vote NO to review Swarm Gruts I am not as sure about this unit. I am a little confused with Swarm Tactics. It seems like an almost needless ability. I would rather have 10 figures from which to choose with each OM I reveal than have 5 waiting on the sidelines. However (there is that word again), that is just a personal preference. So, I am going to think over the Swarm Gruts some more before giving my vote. You have some neat ideas, krysto. The above units show creativity and a nice ability to give thematic flavor to units. Keep pluggin' along. EDIT: Arghhh... ninja'd in the worst way! All of that typing for nothing. Last edited by Lamaclown; November 16th, 2010 at 08:01 AM. |
#51
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Re: Soldiers of Valhalla-nominations and discussion
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-insert signature here- |
#52
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Re: Soldiers of Valhalla-nominations and discussion
I was skeptic that y'all wouldn't be as rigorous as the BoV and wouldn't give detailed critiques because I didn't know of you guys experience. I am very pleased with what I am seeing so far. Keep up the good work!
![]() (This is just more incentive to finish the unit that I am currently testing.) |
#53
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Re: Soldiers of Valhalla-nominations and discussion
In response to a couple of criticisms of Krysto's units, even though I voted
![]() 1. The Blood Raptors do not, as I read the card, give 3 attacks per OM. They give one attack and movement of two additional Raptors, which must be adjacent to the targeted attackee. The wording is not horrible but it was, apparently, enough to confuse a couple of my fellow judges which is not a great recommendation for the card either. Also even with only one attack per OM I still think there's way too much going on for a 30 point hero. 2. Swarm Gruts At 50 points and 5/squad, start zone space becomes a real issue for these guys. The "swarm" mechanic appears to be Krysto's clever mechanism for squeezing them into the army. That's why I observed you'd want at least 6, unfortunately, to make 6 of them you'd need to sacrifice 12 squads of Blade Gruts, which is why I voted no. Also, if that's the effect he wanted - to mess with start zone restrictions - that probably should have been on the card. I do not think it's a coincidence at all that, of the eight units we have now considered reviewing, it's the one with the *fewest words* that appears to be the first that may get to the review process. Quote:
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#54
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Re: Soldiers of Valhalla-nominations and discussion
ALERT - random KC theoryscape ramblings about proposed figures coming!
Asmodeus - I actually like the look, feel and power level of this guy. When compared to Me-Burq-Sa, I don't think he's much stronger, if at all. He doesn't have range (which greatly weakens his 2 special powers compared to MBS) and has pretty low survivability, but would be a fun and balanced figure, I think. I don't know that Arrow Gruts need all these new bonding heroes, though. Blood Raptor - Again, not sure that the Arrow Gruts need any more, but I really like this guy, too. The wording on Pack Hunting needs work though ("the same figure" bugs me - maybe "the attacked figure?" I'd have to go look at the Grok Riders card as they have a similar mechanic). I don't think it's too powerful for the points, and I like that you can move 2 you didn't activate, since that gives me incentive to play more than one. Gordyrr - This guy is broken at 145 Points. Straight up broken. He has a super Queglix Gun and Evil Eye Protection that works against any attack, plus he flies. No way. Swarm Gruts - 10 figures for 50 Points, and they dodge start zone restrictions? Super broken. Even worse than Gordyrr. Centaurions - These guys probably aren't too strong for their points, but I don't really see a practical use for them alongside Romans - there's just too many figures. I don't think they're broken, but I just don't really like them I guess... Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#55
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Re: Soldiers of Valhalla-nominations and discussion
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So, I concede my misunderstanding. Of course an ability that easily misunderstood (I say that only because I wasn't the only one to misunderstand it) shows a need for some wordsmithing. Thanks for chiming in, KC! Quote:
Last edited by Lamaclown; November 16th, 2010 at 12:20 PM. |
#56
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Re: Soldiers of Valhalla-nominations and discussion
Thanks for checking in, KC.
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I really like many of his ideas, but it's telling that, of the 5 cards, there have been drastically different readings of the operation of powers on 3 of them. |
#57
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Re: Soldiers of Valhalla-nominations and discussion
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As I stated in my original post on krysto's figs, I am in agreement with DS, I really like krysto's ideas. He needs to keep creating for sure. |
#58
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Re: Soldiers of Valhalla-nominations and discussion
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Also thanks KC for your input…please feel free to stop by at anytime ![]() C3V Current Broadcast ![]() C3V Testimonial from ![]() MY MINIATURE COLLECTION -- NEW VALHALLA |
#59
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Re: Soldiers of Valhalla-nominations and discussion
I agree Krysto has some cool ideas, but the execution needs to be polished.
C3V Current Broadcast ![]() C3V Testimonial from ![]() MY MINIATURE COLLECTION -- NEW VALHALLA |
#60
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Re: Soldiers of Valhalla-nominations and discussion
I forgot...
I like the simplicity and up-frontness (is that a word ![]() YES to review. |
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