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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Kree Colonel (Public Playtesting)
The turn bonding was always with different Scouts (and it's required for it to be different, thus the "other"). But you don't have to teleport adjacent to the Scout you're taking a turn with.
KREE HERO BONDING After revealing an Order Marker on this card, and after taking a turn with a Kree Scout, you may immediately take a turn with any other Kree Hero you control. KREE TACTICAL TELEPORTATION Instead of moving normally, you may choose an unengaged Kree Scout you control. Immediately place up to two unengaged Kree Heroes you control on empty spaces adjacent to the chosen Kree Scout. Figures moved with Kree Tactical Teleportation must be placed so that they are not engaged. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#38
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Re: The Book of Kree Colonel (Public Playtesting)
That's just a nuance I always missed then, hence my confusion.
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#39
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Re: The Book of Kree Colonel (Public Playtesting)
Yeah, their teleportation is pretty nutso, but it really works well with the Soldiers, Captains, and Colonels.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#40
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Re: The Book of Kree Colonel (Public Playtesting)
I went ahead and told Alex to try them at 5 defense so at least we will get a comparison point.
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#41
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Re: The Book of Kree Colonel (Public Playtesting)
Sounds good. I'd probably either do that or drop their cost a tad.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#42
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Re: The Book of Kree Colonel (Public Playtesting)
That was what I'm leaning towards. Hopefully his and Splash's results will help me decide.
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#43
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Re: The Book of Kree Colonel (Public Playtesting)
Results from Splash and Alex. I noted several times where they could have used into the breach and didn't and Splash noted that they forgot to use the unblockables.
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#44
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Re: The Book of Kree Colonel (Public Playtesting)
I mean, the auto-wounds are kind of the point of the design. But sounds like they struggled to set it up. Kree are all about map control and controlling the points of engagement, but they're also a fairly high complexity army because of all the cross-synergies and moving parts between the four main Kree designs, so I'm not surprised they struggled to maximize them a bit. Definitely a learning curve for them.
So I honestly wouldn't overreact to those results, but I also wouldn't be shy about dropping the Colonel's cost a tad. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#45
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Re: The Book of Kree Colonel (Public Playtesting)
That's essentially where I am leaning. I'm thinking 210?
Splash wanted to play a couple.games last night. One where he ran them and one where I did. He lost pretty handily at 1k running them with Phyla. I ran them without a hero and lost against the Titans to Miss Martian (who is just rough for them in general), but they took down Raven in about 2-3 concentrated turns minimizing Starfire's effectiveness. |
#46
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Re: The Book of Kree Colonel (Public Playtesting)
I could potentially see down to 200. Might be worth running the numbers to figure out what builds you can make with either designation?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#47
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Re: The Book of Kree Colonel (Public Playtesting)
I thought this was a fairly solid build in terms of best using their parts:
Kree Colonel (x2) (440), Kree Captain (x2) (150), Kree Scout (x5) (200), Kree Soldier (x7) (210) (1,000) Going down to 200 for the Colonels would either let you add one extra Soldier at 1,000 or one Soldier and one Colonel at 1,200, either of which would be nice, IMO. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#48
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Re: The Book of Kree Colonel (Public Playtesting)
At 200 you can get: Coloenl, 2xCaptain, 2xScout, and 9xSoldiers for 700
At 210 you can get: Colonel, 2xCaptain, 2xScout, 10xSoldier, Noh-Varr for 1,000 So 200 is probably better for army builiding. |
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