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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#217
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Re: ReqMan's Customs : Updated "Cyric the Undead"
I really like the figure it oozes theme methinks, but I'm not to sure about the 90 for his cost. I was thinking that it could be higher as bringing an undead squad figure back would be pretty valuable. Especially getting back a shade for even more Soul Devouring goodness.
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#218
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Re: ReqMan's Customs : Updated "Cyric the Undead"
Yes, I am not sure about the cost either. He has reasonable stats, and 2 good abilities, but he is also very slow if you cant use his 1st ability.
Maybe bring him up to 110 or 120? |
#219
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Re: ReqMan's Customs : Updated "Cyric the Undead"
That could work, personally the cost that popped into my head was 100, but I've never considered my self very good at pricing customs.
I'd consider raising his cost some, but as always playtesting is really the best way to decide upon final costs. |
#220
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Re: ReqMan's Customs : Updated "Cyric the Undead"
I changed Cyric The Undead to 110 points, as he can end up reviving alot of your undead squad figures, even when the enemy troops die.
I've also changed the Terror Wights completely. They now have a much simpler ability, similar to Me-Burq-Sa, that also fits their theme. They have fairly low stats too which makes them cheaper. Any thoughts? |
#221
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Re: ReqMan's Customs : Updated "Terror Wights" 26/5
Wow. That date of that last post means we haven't 'scaped in about 8 months Req!!
Anyways, as we (now) know, Cyric is a weak little crock who gets instantly targeted due to his abilities and his importance to an all-undead army. He needs about 10 defence dice to make him worthwhile at all..... And if you draft him without an all-undead army to take the heat off him, then his effectiveness is cut down considerably, so what's the point? Happening, my Demon?? |
#222
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Re: ReqMan's Customs : Updated "Terror Wights" 26/5
Quote:
Wow! How many years has it been since we've played? |
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