#13
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Re: The Book of Yellowstone National Park
I like the sound of Yellowstone Throwdown.
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#14
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Re: The Book of Yellowstone Throwdown
Bio - Scientist have long know that the supervolcano under Yellowstone National Park posed a dire threat to humanity. Luckily it is not expected to erupt within our lifetime, but what kind of self respecting supervillian sits around and waits for calamity to strike? Villainous plots have been hatched to turn this dormant threat into an active one. Can our heroes intervene in time to prevent Armageddon?
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#15
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Re: The Book of Yellowstone Throwdown
Vote for Play Testing!
Yodaking - yea A3n - yea johnny139 - yea quozl - yea Smithy Winfred - yea Taeblewalker - yea Zettian Juggernaut - yea Last edited by Yodaking; April 28th, 2016 at 07:43 PM. |
#16
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Re: The Book of Yellowstone Throwdown
Yea
C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#17
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Re: The Book of Yellowstone Throwdown
Yeah!
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#18
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Re: The Book of Yellowstone Throwdown
Yea
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#19
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Re: The Book of Yellowstone Throwdown
Looks cool, now if I could only get my hands on some RttFF sets
Yea |
#20
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Re: The Book of Yellowstone Throwdown
Yea
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#22
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Re: The Book of Yellowstone Throwdown
Sweet, this passes. I'll post it up in the PT thread soon as well as put together a report later.
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#23
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Re: The Book of Yellowstone Throwdown
NAME OF THE MAP TESTED (Yellowstone Throwdown)
- OVERALL LOOK/THEME TEST/ Let us know if the map’s theme comes across effectively or not, how visually appealing it is or is not to you, etc. Pass, looks great! - STABILITYTEST/Any issues you find with the map’s ability to hold together during game play and/or the feasibility to moving the map around from table to floor or from car to event. Pass, no issues that I could see. - BUILD DIFFICUTLY/ Was it hard to follow the directions or figure out where pieces go? No issues building it. - SIZE IMPACT/ How big is the map when fully assembled in comparison to other maps you enjoy playing on? Does the map’s size have any negative or positive ramifications? Medium to small in size, the various movement obstacles (water, rocks, trees, etc.) do lead to a quite a bit of play area as you move around to different parts of the map by necessity. - FUN TEST/ Consider whether or not the map was fun to play on. Pass, I had a lot of fun using this map for my tests. - COMPETITIVE TEST/ Consider whether or not the map would best be a competitive, casual, or scenario based map (more than one option can be listed). Please explain why you feel that way. A competitive mirror map with both LOS blockers and shadow tiles that can help protect figures as they move around the map from those who find a spot on high ground. - STRATEGY TEST/ Consider whether or not the map offers any real strategy or interesting tactics to the overall game. Yes, as you come out of your start zone you need to decide if you want to move left or right with any figures that can’t easily by pass the water tiles. That decision then plays into how they rest of your game plays out as you jockey for the best tactical position presented to you on each side of the map. You can change directions and cross back over if needed but you can also block off an opponent’s retreat since the cross over point is also a choke point. -Unit types positively affected: Any units that gain boosts from water tiles likes the options they have here. The changing levels of elevation for those water tiles can make a water on water battle quite interesting. Figures that can fly, leap, jump, swing, or otherwise cross the water without stopping like the tactical options the water divide offers them. Ranged attackers like the fact that they might get off a few shots before being engaged, depending on who they are facing. The many LOS blockers really help those who are trying not to be targeted as well as those who are trying to hide for some reason, Black Panther comes to mind first in that department. The shadow tiles also help him out, but also everyone with a defensive power based on the outcome of defense dice roll. An extra die can really help make guys like the Flash, Blob, US Agent shine. -Unit types negatively affected: A unit without any special movement powers that is both slow and large could struggle on this map as they would be unable to take advantage of the LOS blockers to help them navigate their way around the board. -Key areas on the Map: Shadow tiles, high ground, & water tiles were all key areas in my games. -Areas not used much or at all: I actually didn’t use the road tiles very often, but the option to use them does offer some tactical flexibility. _____________________________________________________________ Army Test 1 - Does it pass, Yes or No? yes Units: Snake Eyes@240, Capt. America (C3G), Stalker, Roadblock, Comedian, Bucky (1000) vs. Tiger Shark, King Shark, Abe Sapien, Sub-Mariner, Wizard (1000)
Spoiler Alert!
_____________________________________________________________ Army Test 2 - Does it pass, Yes or No? yes Units: Storm Shadow@225, Snake Eyes@235, Azrael, Huntress (800) vs. Wrecking Crew (800)
Spoiler Alert!
FINAL THOUGHTS – Fun map with lots of interesting decisions to make in order to best navigate its layout. Plenty of good spots you can take advantage of, but also plenty of good spots to avoid being taken advantage of from those spots. |
#24
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Re: The Book of Yellowstone Throwdown
Is there a PDF version of this map?
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