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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3349
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Re: The Pre-SoV Workshop
He's been extensively playtested with a variety of versions, and usually 3 attacks per turn is the way to go. That's partially why the "number of the OM" version was suggested - it allows for an escalating Shootout that caps at 3 attacks.
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#3350
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Re: The Pre-SoV Workshop
Id suggest looking at only allowing one other Lawmen to move during sheriffs posse + limiting to normal attacks to the extra lawmen. Want the shotgun blast? Gotta use it with the OM reveal on that lawmen.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#3351
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Re: The Pre-SoV Workshop
Well, no, Guilty has Double Attack for one thing. Two of them have Shotguns, which is multi-target. It's a pretty potent set of attacks, so care must be taken.
I don't disagree with trying it out first. |
#3352
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Re: The Pre-SoV Workshop
Like I said, he's been very extensively playtested - something like 15 tests overall, and so far, moving 3 or more Lawmen isn't a problem, and attacking with 3 (including special attacks) isn't either. We've tried restricting it to normal attacks.
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#3353
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Re: The Pre-SoV Workshop
Quote:
I assume you haven't tested with Sheriff's Posse only moving 1 Lawmen per CP OM? I think you might find it a different story. I don't consider 15 tests overall when you have so many moving targets, to be extensive. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#3354
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Re: The Pre-SoV Workshop
Which version, to you folks, shows the most promise and should be tested?
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#3355
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Re: The Pre-SoV Workshop
I've said my peace on this one, I won't be giving you my preferences. That is for you to decide to test, I don't think its a public seal of a approval approach.
Anyways, good luck and look forward to seeing what you come up with. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#3356
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Re: The Pre-SoV Workshop
Also, I will point out that "normal attacks only" leaves all the existing lawmen with attacks of 2. Not worth the effort of the synergy.
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#3357
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Re: The Pre-SoV Workshop
Quote:
I do like the concept on this guy, so keep at it. (Showing myself out the door.) Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#3358
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Re: The Pre-SoV Workshop
Thank you for your comments, Kinseth.
Right now I'm pushing hard in this thread for comments and feedback because we've brought a bunch of different versions here (and one submitted) and have received a lot of different reasons why this or that version isn't working. We're trying to narrow down objections, version preferences, to try and get a cohesive vision for this guy. |
#3359
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Re: The Pre-SoV Workshop
Quote:
I thought about suggesting normal attacks only, but I decided it was not only weak but dull. And not particularly thematic either. The difficulties of positioning and order marker management may be enough to make the theoretical attack power too difficult to achieve often. And that would be fine. Limiting it to three turns instead of four would be an easy adjustment if not. |
#3360
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Re: The Pre-SoV Workshop
So, this whole thing looks really confusing.
The simplified version that I'm getting is: Quote:
My comments are: Referencing the number on the order marker is cool because I haven't seen it before, but simplicity is usually better than just being cool, so maybe it isn't as great of an idea as I thought? I really want the Common Lawman Hero (that I know nothing about, other than that it exists) to work with Clayton, even if it's just with Posse, and not Shootout. The harder you try to distance the is design from the other Order Marker Dump Heros, the more people seem to try and push you towards that design style. What if Shootout was influenced by the number of enemies Clayton could see within a certain range? Something like "take a turn with 1 Lawman Hero for each opponent's figure within (6 - sight spaces of Clayton, up to a maximum of 3" This would give you a reason to push Clayton out onto the front lines. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
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