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Official Units Discussion of official HeroScape units |
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#1
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While I do agree with R˙chean when it comes to the intent of the designers, I do think the wording is pretty vague. Especially the phrase "while moving." For example: what happens if you move 6 spaces and end adjacent to a small/medium figure. Can you attempt a trample? If you can, and you destroy it, do you get to move into its space even though you've used up your 6 movement?
....Reading card more carefully to see if I've missed anything... Actually, now that I've inspected a bit more closer, I'd guess that the phrase "and on a space where Tor-Kul-Na may end his movement" answers my question. If the figure is greater than his movement away, you are unable to end your movement there, so you cannot use the power on it. Now I'm convinced, no free movement period. Failed world domination attempt getting you down? Pesky do-gooder foiling your dastardly plans? Closet pyromaniac who's afraid of matches? Order a Therminator brand kill-bot and watch your villainous dreams come true. Therminator: fullfilling all your combusting needs. Now with 30% more evil! |
#2
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Had another thought, going with my first post. R˙chean and rdhight, you both agree with my reasoning about the moving into an illegal space except for the clause (same level) that I missed.
So set up the same situation, but this time the poor Grut is hanging out inside a castle, or under an overhang. Same level as TKN, but in a space that TKN could not fit in legally. I just hope Aquilla doesn't summon me any time soon. |
#3
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If it's not a space where TKN could fit, it's not a space where TKN could end his move, thus it's not a space TKN can attack. You guys are really overthinking this one.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#4
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#5
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You know, I think you guys are making a mountain out of a molehill here. Even if you had 20 robo rats lined up in a nice row the affect of Tor-Kul-Na's possible super stomping wouldn't matter that much.
Why? Because the likelihood that Tor-Kul-na will role an 8+ more than six times is next to nil. That is why I don't buy the whole "put Eldgrim on him" strategy either. The fact of the matter is, the dice are set so that Tork usually won't kill more than two figures a turn. The math just doesn't support it otherwise. |
#6
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No free move he only has 6
He must end his move on the space occupied buy opponents figure for the fact of the name of the attack trample stomp which applies he is jumping up and down on the figure to do this he must be able to reach the space the figure is on. if the figure is 7 spaces away he cant end his move there so no trample stomp but I will be adjacent and hit you with 6 unless youre a samurai then I wait tell next turn and stomp you Dbzking |
#7
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Dont you wish your Kyrie was hot like me! |
#8
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What's the percent chance if you have Su-Bak-Na as well for getting 6 in a row?
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#9
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Dont you wish your Kyrie was hot like me! |
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#11
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Oh, and Nooblar, I've seen bigger debates on here over less. There is, sadly, no such thing as power wording that NOBODY can misunderstand. If you don't believe me, try making a custom or two. There's always someone who can misunderstand - and it might just surprise the heck out of you. I know it surprises the heck out of me that there's even a debate here at all. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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I think TKN can be at least improved, but I'm hard-pressed to get all the info into the available space. Hmm... I see where the designers would have got to the point of pulling hair out if they tried to add an explicit limitation of movement using Trample. I just can't do it without reworking the entire text. But my previous argument still stands, I think. Whether or not a careful examination reveals the answer, the fact that so many people are confused (or have doubts) is probably grounds for re-thinking the way it's worded (or at least an official ruling, to satisfy the lawyers and little kiddies who get confused easily). For something this complex, there will never be a perfectly and universally understood meaning--not in the space of one card's special power text area. Kudos to the designers getting it this far. |