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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#49
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Re: 2010 Main Event Armies
Mine is nice and simple. I think I've made my choice between the two. We won't have time for day 2 anyway, so I will probably give the place to another person if I get my 1% chance of making it to the top 16:
The Stinging Swords x3 Phantom Knights 210 x5 Stingers 300 Total: 510 |
#50
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Re: 2010 Main Event Armies
I figure I'll add some more Reaver based builds knowing that I'm completely ignoring the possibility of playing them, maybe.
Who cares about Day 2? Deathreavers x 3 Raelin Major Q10 Airborne Elite Marro Warriors 23 starting spaces 510 points At 600 points - Concan/Kumiko, blah, maybe Zetacron sit a Reaver At 620 points - Syvarris I think At 640 points - Kaemon Awa Somebodies Gotta Go or OMG I played Q9 three times and went 1-4 Deathreavers x 3 Raelin Airborne Elite Krav Maga Agents Marro Warriors 460 points, 24 starting spaces At 600 - Kaemon Awa, sit a Reaver At 620 - Major Q10 - Sit Reavers x 2 At 640 - WOOHOO, Major Q9, Sit Reaversx2 And one more just because I'm thinking about it: 4 by 4 Reavers x 3 Airborne Elite Major Q10 - Fen Hydra 20 spaces, 500 points At 600 - Add Krav or Raelin/Marcu At 620 - Add Kaemon Awa or Raelin/Deathreavers (sit a Reaver) At 640 - Raelin, Zetacron And here is one completely different one: You can stick Raelin/Q9 with anything Major Q9 Raelin Blade Gruts x 3 Grimnak 500 points - 17 spaces At 600 - Nerak, Blade Gruts, Isamu At 620 - Nerak, Blade Gruts, Eldgrim At 640 - Nerak, Blade Gruts, Arkhmer Grenade lobbyist Last edited by MattserTruckRally; April 7th, 2010 at 05:38 PM. Reason: Deathreavers + AE build from there |
#51
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Re: 2010 Main Event Armies
You want a novel reaver build? I'll give you a novel reaver build. Well, depending on point values and release dates...
Spoiler 80 Deathreavers x2 280 Fire Elemental x8 150 Kurrok 510, 17 hexes Deathreavers give you board control and something to clog ranged commons up with while the FEs get massed up for the kill. @600, add Marro Warriors + FE (22) or Deathreavers + FE + Isamu (23) or Deathreavers + Marro Warriors (25, drop a rat) or FEx2 + Marcu (20) or Raelin + Isamu (19). @620, Add Deathreavers + FEx2 (23) or Airborne (21) or KMA+Isamu (21) or FEx3 (20) @640, Add Airborne + Marcu (22) or KMA + Air Elemental (21) or Raelin + Marro Warriors (22) or Raelin + Deathreavers + Isamu (23) or Raelin + FE + Isamu (20) or Marro Warriors + FEx2 + Isamu (24) or Deathreavers + FEx2 + Marcu (24) or FEx3 + Marcu (21) or FEx2 + Air/Water Elemental x2 (21) Lots of different upgrade options because I don't exactly have a good sense what the best helper is. This build remains pure theoryscape for now. |
#52
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Re: 2010 Main Event Armies
A build that I like a lot for Day 1 is:
5x4th Mass Airborne Elite -------------- 460 This army should do well against any Knight/Dwarf/Orc/GladTron/Stinger army and likely would only be hoping not to face Q9 opponents. The AE are also nice to help protect vs a Zelrig opponent since you will have 4 empty start spaces to work with. The Day 2 Choices are not readily obvious but with a large number of points to play with (140-180) and the ability to see what the other Top 15 have, a wide variety of options will exist (plus your opponents will likely struggle to guess on what you are going to add) |
#53
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Re: 2010 Main Event Armies
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That said, this army could be quite good provided you are willing to pass on dropping the AE for a while. If you drop the AE early on, you are no longer a favorite against most, if not all, of the common squad armies you mention above. Once a couple AE are killed, a good opponent will simply leave the last two AE alone, and be content to try to eliminate your defense 2 4th Mass. As a result, I think this army has a lot of the same characteristics (positive and negative) as the 4thx6 army that Mattsertruckrally suggested. Quote:
@ 600, Eldgrim + Alistair/Gilbert/Drake RotV, or Othkurik. @ 620, Q10 or Dupuis or two of Thorgrim/Concan/Raelin. @ 640, Q9 or Drake SotM. There's really not a lot else out there. It's either slightly underpowered valiant filler, or Kamikaze multiple attacker. Both are viable; it's just a question of what your opponent has. Against a slow-roll, go kamikaze. Against a fast hitter, stay valiant. EDIT: it's arguably worth noting that these are the same sorts of upgrade options you have if you run Gilbert and 5 squads of 4th Mass and Knights (2x of one and 3x of the other), only you don't have to sit figures on day 2. That's 455 points and 21 hexes. Last edited by dok; April 7th, 2010 at 07:46 PM. |
#54
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Re: 2010 Main Event Armies
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-- DA: 5x4th and AE is 24 hexes, so all your day 2 options would mean dropping some 4th to fit in. But sure, it's tough on day 1. |
#55
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Re: 2010 Main Event Armies
Yeah, once I recognized that the firestorm struggled against long range, I started thinking about what to add to the build. My first thought was to just toss Marcu in - this is sort of a soft counter to AE or Krav, but it's not a consistent option and it doesn't help against common squads. The next thought was to add Krav, or even Raelin+Krav or Q9, but unless you're over 600 points I think this leaves you with too few elementals.
Once I thought of rats, I was pretty sure that was the best option. It gives you board control and it mucks things up for common squads. And you've got plenty of room in the startzone with those pricey elementals. With the original firestorm, I was far more afraid of Krav/Airborne/4th/10th/stingers than I was of Q9. It only takes one turn of Queglix whiffs for Q9 to start feeling the heat, and 7 defense means nothing to the firestorm. Adding rats sort of levels the field; now I'm closer to equally scared of all ranged options. Avoiding killing your own rats in the startzone is trivial. Avoiding killing your own rats on the front lines may be problematic at times, but, eh, casualties of war. |
#56
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Re: 2010 Main Event Armies
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I'm not going, but if I were I'd be bringing this for sure: 225 Jotun (to smash the puny younitz) 365 DW9k (because he's impossible to kill. 9 defence? Whoa!) 445 Kelda (because she's a beatstick) 505 DED (10 range kills everything For 600, add Ne Gok Sa to shakle the enemies and get countless units on your side for 620, brunak to carry kelda into the fray and watch her kill everything for 640, Tul bak ra because he moves 10 spaces! |
#57
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Re: 2010 Main Event Armies
Nice. When I think of Q9, I tend to think of Q9 with a screen, but yeah, if the FE get to him, he's toast.
I'd have no worries about hitting rats in the start zone. OMs 1,2 and maybe 3 are on rats anyway. It's only later that you'd fry a few, but by then they've mostly done their job. Sick, sick, sick. |
#58
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Re: 2010 Main Event Armies
Is it unlikely at this point that we'll have DnD Wave 2 sprung on us before GenCon? Having that come out in July would really throw a wrench into my army building plans.
Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
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#59
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Re: 2010 Main Event Armies
Most interesting... look at this!
Torin, the Evil Torin 120 x4 Tagawa Samurai Archers 260 Syvarris 100 x1 Air Elemental 30 Total: 510 Hexes: 15 @ 600, add x3 Air elemental @ 620, add x3 Air Elemental + Isamu @ 640, add add x2 Tagawa Samurai Archers |
#60
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Re: 2010 Main Event Armies
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1red2blue4 - Torin's Evil Eye defense only helps adjacent small/medium Utgar figures. Last edited by dok; April 7th, 2010 at 10:08 PM. |
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