Op-Van-Nes Prime
* Van Nessing, Blastatronsx2, Gladiatronsx3 “Eat your problems” ~Grimnak, probably
* Grimnak, Marcu Esenwein, Nerak the Glacian Swog Rider, Blade Grutsx5
Monks: Way of Shadow
* Master Lao Xin, Master Win Chiu Woo, Pelloth, Shaolin Monksx3 You Shall Not Ants!
* Myrddin, Raelin the Kyrie Warrior [RotV], Syvarris, Red Ants of Aunstromx5
† is for †emplar
* Isamu, Vulcanmech Incendiborgs, Templar Cavalryx4 Isagol Brown of Burning Forge
* Isamu, Migol Ironwill, Samuel Brown, Axegrinders of Burning Forgex4
“Eat your problems” ~Grimnak, probably
* Grimnak, Marcu Esenwein, Nerak the Glacian Swog Rider, Blade Grutsx5 Isagol Brown of Burning Forge
* Isamu, Migol Ironwill, Samuel Brown, Axegrinders of Burning Forgex4
Back from the dead
* Nicholas Esenwein, Skeletons of Annellintiax4 Simon Says
* Airborne Elite, Gen. Simon Fraser, Marcus Decimus Gallus, Sacred Bandx4
You Shall Not Ants!
* Myrddin, Raelin the Kyrie Warrior [RotV], Syvarris, Red Ants of Aunstromx5 Thanksgiving
* Eldgrim the Viking Champion, Samuel Brown, 4th Massachusetts Linex4
better than 4th
* Krav Maga Agents, Raelin the Kyrie Warrior [RotV], Ashigaru Harquebusx4 NO NOT THE BEES!!!
* Heirloom, Mellifera, Sujoah, Amberhive Protectorsx4
“Eat your problems” ~Grimnak, probably
* Grimnak, Marcu Esenwein, Nerak the Glacian Swog Rider, Blade Grutsx5 I Wanted to Play Mousetrap
* Kursus, Raelin the Kyrie Warrior [RotV], Ashigaru Harquebusx5
NO NOT THE BEES!!!
* Heirloom, Mellifera, Sujoah, Amberhive Protectorsx4 Isagol Brown of Burning Forge
* Isamu, Migol Ironwill, Samuel Brown, Axegrinders of Burning Forgex4
* Eldgrim the Viking Champion, Guilty McCreech, Pel the Hill Giant, Dreadgul Raidersx5 Thanksgiving
* Eldgrim the Viking Champion, Samuel Brown, 4th Massachusetts Linex4
You Shall Not Ants!
* Myrddin, Raelin the Kyrie Warrior [RotV], Syvarris, Red Ants of Aunstromx5 better than 4th
* Krav Maga Agents, Raelin the Kyrie Warrior [RotV], Ashigaru Harquebusx4
better than 4th
* Krav Maga Agents, Raelin the Kyrie Warrior [RotV], Ashigaru Harquebusx4 “Eat your problems” ~Grimnak, probably
* Grimnak, Marcu Esenwein, Nerak the Glacian Swog Rider, Blade Grutsx5
Monks: Way of Shadow
* Master Lao Xin, Master Win Chiu Woo, Pelloth, Shaolin Monksx3 Simon Says
* Airborne Elite, Gen. Simon Fraser, Marcus Decimus Gallus, Sacred Bandx4
* Eldgrim the Viking Champion, Guilty McCreech, Pel the Hill Giant, Dreadgul Raidersx5 I Wanted to Play Mousetrap
* Kursus, Raelin the Kyrie Warrior [RotV], Ashigaru Harquebusx5
For this event, each player will bring a 515-point army, with a maximum of 24 figures*. (C3V/SoV eligible, no Marvel.) Use Delta Points.
*
Spoiler Alert!
Airborne Elite, Rechets of Bogdan, and Bound Heroes count towards the figure limit.
If the placed figures in the army require more than 24 start zone spaces, place the minimum number of additional start zone tiles needed adjacent to the back of the start zone, with a maximum of 6 additional tiles. All additional start zone tiles placed must be adjacent to standard start zone spaces, must be the same level as an adjacent standard start zone space (use grass or ice), and cannot be placed adjacent to a space that is not in the start zone. If there is a dispute in adding tiles, contact an organizer.
Instead of the normal prices for cards, use the prices from the Delta price spreadsheet. Remember to refer to the Delta VC tabs, not the Delta Classic tabs. See the army builder link above on heroscape.org.
The format is control zones:
2 spaces on the board will be designated as Control Spaces.
At the end of each round, you get one Victory Point (VP) for each unengaged figure you have on a Control Space. You can only gain one victory point each round from figures that come from the same (named) common card.
The first player to have 7 VPs (and more VPs than their opponent) wins. Alternatively, you can win by destroying all of your opponent's figures.
Note: With only two control points and with 7 points required to win the game, the expectation is that many games will effectively be decided by army elimination.
The regular season will last four weeks, with one game each week (we are aware that this is also a time with a lot of holidays and will accommodate). After the regular season ends there will be a single elimination bracket for the top finishers.
Event Details and Rules:
Spoiler Alert!
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 20 minutes less game time than their opponent according to the app AND
At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
There is no attack or attacking power* used against an opponent, and
Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please notify the organizers of the situation. Also notify the organizers if you cannot come to an agreement with your opponent on a time to schedule the game during that week.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players may be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (Dysole, kevindola, dok, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
Is there any chance that we could find out which spaces on each map are the designated control points before the event begins? Those details could affect what armies we see brought, as for example, if there are several maps that have a control point that’s within 6 move flying of the SZ, then people might be more inclined to bring PKs than they otherwise would have been.
“Just because I disagree with you, does not mean that I hate you. We need to relearn that in our society" - Morgan Freeman