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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#229
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Re: Draftable Vehicles Discussion Thread (Public Testing)
So then the rules need to be amended to refer to those figures in cars as figure in play rather than figures you control right?
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#230
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Re: Draftable Vehicles Discussion Thread (Public Testing)
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OK that invalidates my first test (I will retest) and makes me think I would probably never draft the car and civilians together, due to the importance of crowd movement to them. So with the rules is it instead of moving normally with just that figure or instead of moving normally with the whole squad? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#231
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Re: Draftable Vehicles Discussion Thread (Public Testing)
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Definitely worth clarifying either way, while we're tinkering around with the rules. |
#232
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Re: Draftable Vehicles Discussion Thread (Public Testing)
I think it is the former too and what’s happening here is that Crowd Movement is the latter. So you could drive the car with a Civvie and move three other figures, but couldn’t use Crowd Movement for the full 8.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#233
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Re: Draftable Vehicles Discussion Thread (Public Testing)
Might be too late now, but I kind of feel only heroes should be jumping into the cars and driving around. It's not that a common street thug can't drive, it's more of a mechanical issue where I wouldn't want to see a 3-4 figure squad driving around in 3-4 different vehicles all on the same turn, so the theme would be that squad figures just don't take the individual initiative to jump into a vehicle while a hero does have individual initiative.
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#234
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Re: Draftable Vehicles Discussion Thread (Public Testing)
Well we could solve that by making it instead of moving normally with the whole card, I guess. I’ll need a decided upon direction for that before I can do any more squad testing.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#235
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Re: Draftable Vehicles Discussion Thread (Public Testing)
This is what I am assuming to be the case (and the intent).
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#236
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Re: Draftable Vehicles Discussion Thread (Public Testing)
Yep. And I think that would’ve made my test much closer. Do we want to forge ahead as is or nerf squads any by making it instead of moving normally for the whole card?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#237
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Re: Draftable Vehicles Discussion Thread (Public Testing)
I don't see a reason to nerf squads yet.
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#238
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Re: Draftable Vehicles Discussion Thread (Public Testing)
If we create tanks or helicopter gunships that provide a SA option in the future, then we should be sure to require at least 2 figures in the vehicle to use the SA then. One driver, one gunner. That will at least keep the 4 figure common or unique squad limited to only driving and shooting with 2 tanks or helicopters per OM instead of 4.
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#239
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Re: Draftable Vehicles Discussion Thread (Public Testing)
Sounds good. The special power nullification already cuts out abuses by turn bonding heroes.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#240
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Re: Draftable Vehicles Discussion Thread (Public Testing)
Even with the change, the Civilians really like a Sports Car to drive around. I did, notably, go 6/7 on the 50/50 Hit and Run roll, so that affected these tests, but I also improved my win margin from the prior test did to the power of an unwounded, never activated Huntress.
C3G STANDARD PLAYTEST FEEDBACK FORM NAME OF THE PLAYTEST UNIT: SPORTS CAR Army Test Map: Custom Units: Civilians (x4), Huntress, Sports Car (150) (500) vs Batman (200), Robin (Dick Grayson) (100), Green Arrow (150) Atom (50) (500)
Spoiler Alert!
___________________________________________________________ Army TestMap: Custom Units: Human Torch (225), Sports Car (150), Thing (325) (700) vs Black Canary (190), Oracle (110), Green Arrow (150), Red Arrow (150), Robin (Dick Grayson) (100) (700)
Spoiler Alert!
___________________________________________________________ AFTER CHANGE TO SQUAD MOVEMENT Army Test Map: Custom Units: Civilians (x4), Huntress, Sports Car (150) (500) vs Batman (200), Robin (Dick Grayson) (100), Green Arrow (150) Atom (50) (500)
Spoiler Alert!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. Last edited by IAmBatman; September 25th, 2018 at 09:50 PM. |
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