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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#25
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Quote:
One in a million chances tend to come up nine times out of ten. |
#26
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#27
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jotun
raelin izumi warriors of ashraX3 rats Keep jotun close to your army. When the enemy approaches, make jotun kill everything. If he is swarmed, toss them into the izumi, WoA, or rats. |
#28
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Charos
Kelda Braxas Weeeee.... |
#29
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Problem: Warriors of Ashira
The Remedy: Grimnak + Tornak Chomp those melee-Krav-Magas while having +1 defense. To maximize offense, draft Blade gruts too! |
#30
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Malpractice makes malperfect! Ohio Valley Association of Heroscapers Art by Susan Van Camp, Copyright 2006. www.artbysvc.com |
#31
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Maybe you meant Nerak... Anyways, I had fun and did well with this army today (it was a tourney-practice, my opponents army had ranged figures). Sgt. Drake 110 Grimnak 120 Heavy Gruts 70 Kozuke Samurai 100 I bullrushed the Orcs (it was a fairly small map), they did some nice damage to the a couple squads of fourth mass, Kozuke followed, cutting their way in. Drake cleaned up. Darkclown "I don't suffer from insanity I enjoy every minute of it." --Unknown |
#32
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Tornak - Orc Champion riding the small Dinosaur Nerak - Orc Champion riding the Snow Swog Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#33
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For the longest time we played nothing but melee-only games, and in my experience the following are the deadliest 400 point melee armies you can field. Note all these matchups have been played out countless times over a 8-12 month period.
1. Marcus + Roman Legionnaires x6. 5 move, clustered 4 defense, and 4 attack around Marcus. 24 Legionnaires. Inexhaustible manpower. The Roman meat-grinder can consistently crush any all-melee opposition you throw at it (almost always trouncing an equal number of Greeks with Parmenio), whether going up against other large hordes or big boys like Krug and Charos, with the following exceptions... 2. Knights x 4 + Alistair MacDirk. The knights are slow, and if you're fielding them against #1 you are at a numerical disadvantage: 16 knights vs 24 Romans. Also, the Romans will almost always get first strike when the two sides initially clash. Still, the knights pulled off a few solid defeats, concentrating on the Roman flanks or the stray Roman that did not have the full 4 defense of the shield wall. 3. Blade Gruts x7 + Grimnak. 28 Blade Gruts. Grimnak's chomp means one squad figure is going to die every time you bond with him (this is especially painful to 400 point 6-man Minion and Sentinel armies), possibly two if you get at least one skull with his two-dice attack and your opponent rolls blanks on defense. With so many gruts to deal with, your opponent will be overhwhelmed. The key is keeping a defensive perimeter around Grimnak so that he doesn't get swarmed and die, which can be tricky. Also, don't be afraid to tie up enemy figures with your 2/2 Gruts, even if they're not in Grimnak's orc-boosting aura. Even 2 attack die against 3 or 4 defense often means a kill for the Blade Gruts. 500 points? Add Tornak, as another orc champion providing orc warriror enhancement is a major boon. 4. Taelord + Minions x2. This is THE deadliest melee army, with the exception of it being vulnerable to #3. Just be careful Taelord is well shielded by the minions and doesn't get swarmed. This army easily crushed the knights and Romans time and time again. Only 6 Minions, but their defense usually lets them hold out against superior numbers unless you're really crapping rolls. Watch your opponent's figures drop like flies as you consistently dish out 2 - 6 skulls of damage every time! And if you get high ground it'll be an even worse massacre. Scary stuff. Man, all this talk of melee brawls really brings back memories of some great games. What intense and exhausting battles those were! |
#34
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Quote:
I'm Mr. Barkypants, and I'm a mix of ol schoo and new schoo.... |
#35
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Quote:
I'm Mr. Barkypants, and I'm a mix of ol schoo and new schoo.... |
#36
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Here's one I haven't seen mentioned in this thread:
Kee-Mo-Shi: 130 Marrden Hounds x3: 270 Total: 400 Could be a fun to field. If nothing else, it certainly looks killer on the board! |
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