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Maps & Scenarios Battlegrounds and scenarios |
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Scenrio help with giant 8 foot double castle map
We build a giant 8 foot (on our pool table) map with castles on each end, a forest in between with a river running across the map and a zigzagging bridge over it. I'm looking for advice on how to set-up an optimal scenario for a capture the flag game. thanks for any suggestions.
- Rules - Army points - unique game features |
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Re: Scenrio help with giant 8 foot double castle map
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Re: Scenrio help with giant 8 foot double castle map
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With that large of a map, I can already tell you that capture the flag is going to be quite the headache (unless everybody chooses Saylind and summons their figure back to their startzone that captures the flag). But even then you've got to have a figure that can get all the way there and capture the flag without getting shredded by people defending the castle. that leaves Hulk? Spiderman with a hot D-20? Maybe Charos? You might take a look at this resource to help you plan something out. It's a PDF of Heroscape Missions, or different game scenarios you can run. Some of these might work a little better on that big of a map... |
#4
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Re: Scenrio help with giant 8 foot double castle map
We did this a lot when we first started playing. I believe back then I had 8 castle sets we used amongst tons of other terrain. I agree with the guys points above on teleporting glyphs or such but mostly it isnt worth it because it just takes too long to move across the board. Simpler is better when it comes to games even though those big boards are magnificent to behold. What it did for me was turn a few people off from the game because of the length of time it took to play. That is probably just one of the reasons my wife doesnt play many board games.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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Re: Scenrio help with giant 8 foot double castle map
I don't have any experience with this scope of a game, but my suggestion would be:
1) If an army card didn't attack you may take another turn with that army card in which they may only move 2) Reveal the X order marker on an army card after taking a turn with that army card to take another turn in which they may only move If you use Rule #2 you can also play with a 5th Order Marker (a 2nd 'X') I'd also recommend once a figure reaches their enemy territory (to be defined to as within X of the castle door or something) then they may no longer get that extra movement bonus |
#6
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Re: Scenrio help with giant 8 foot double castle map
All great ideas thanks everyone!
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