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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#61
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Re: Flash_19's Customs
Making another figure attack is a no-go. It creates out-of-turn attacks, which is problematic for numerous things like Smoke Powder. You also cannot force it into a turn, since there is no such thing as a "turn" for an individual squad figure. (Yes, I know Omnicron did it, but that design is really problematic. Actually, it's the main reason I worked to get into VC, to prevent those sorts of mistakes.) The original designers talked a bit about it back in the day, how it's not viable, and thus why Mogrimm's Commander's Strike is a d20 roll instead of the attack they original wanted.
Personally, I think the first version is way better. I do not agree with the "too simple" designation at all (ever). It is a common mistake to think that the card is more important than gameplay. A card with a single one-line power could be the most complicated thing in the game to play. It's gameplay that matters, not the card. The true (and rarely acknowledged) goal of custom design is to find the minimal version of the card that preserves the intended gameplay (in fun and theme). |
#62
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Re: Flash_19's Customs
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Thanks again! |
#63
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Re: Flash_19's Customs
^See, I told you he'd know! haha
Based off of that feedback, I'd like to see Option A worked. I think it's thematic and simple and provides a very unique gameplay with him as a potential "shield"...though honestly I'd prefer to see the roll lowered so he's more of a reliable shield rather than it being a "once in a while" relevant ability. In fact, to keep it from being too strong, you could make the roll weaken with distance, ala Brave Arrow (which...actually makes sense that he'd have the strongest impact on those nearest to him). Quote:
I would LOVE to see this version playtested...could make for some really intersting gameplay. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#64
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Re: Flash_19's Customs
The big problem with any defensive power is that Raelin exists. All the more true for a defensive power that can boost any figure.
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#65
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Re: Flash_19's Customs
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I at least want to consider an additional ability that promotes an occasional OM to make him more interesting, but it might not be necessary. I really appreciate the insights about directions to potentially take the design! |
#66
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Re: Flash_19's Customs
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Maybe we just make him 150pts :P Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 |
#67
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Re: Flash_19's Customs
My suggestion would be to limit the defensive ability Explorers and Mercenaries. For reasons.
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#68
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Re: Flash_19's Customs
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Thanks again so much you two for your help. |
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