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#1753
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Re: Summoner Wars by Plaid Hat Games
I don't think you are the only person that likes deckbuilding. I am guessing most of the people that are coming to the tourney I am holding this weekend will be playing decks that are not just standard out of the box. Almos all of my decks have some tweaking.
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#1754
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Re: Summoner Wars by Plaid Hat Games
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I see a lot of people that come from Heroscape or CCG's who want to know what the best deck is in Summoner Wars. Having the right deck/army list and knowing how to play it is a big part of lots of other games. There really isn't one. I think there's a few decks I've seen floating around that sound like they could potentially be really good, but we'll need more tournaments to know for sure. In the meantime, I'll be playing every faction, often straight out of the box to show that it can be done, even though I've got two of everything. The bottom line is that most people still haven't played the game enough to know how they'd really want to build their decks. There's a learning curve to each deck and many match-ups, and people who came late have a lot of learning to do. Our goal is to make all of the decks compatible and strong out of the box, and to provide players with options to fit their playing style if they so choose. Note that cards that might be generically good and passive, such as Magos for the Mercenaries, are generally behind the raw strength/cost curve of other Units. I say it a lot, but the number one balancing factor in the game, and for every card, is the Build Magic phase. Unlike Heroscape where a situationally good Unit or Event is not good for tournament play, it's okay to have cards like this in Summoner Wars because any card can be substituted for Magic, the in-game currency. It is that hand management step at the end of the turn that is the stroke of creativity that binds the whole package together. Last edited by Jexik; November 8th, 2011 at 11:27 AM. |
#1755
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Re: Summoner Wars by Plaid Hat Games
Jormi probably said it best - there's more tweaking that goes on as opposed to actual deck-building. Though I would say that free build offers much more in the ways of deck building. I still want to try my Chant of Haste Thief deck.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#1756
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Re: Summoner Wars by Plaid Hat Games
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From what I've read, I get the impression that most people play the Deep Dwarves somewhat defensively, I'm not sure if that applies to you, KC. If so, let me suggest the next time your Deep Dwarves face a summoner with 5 (maybe even 6) or less lives, try an Aggressive miner strategy to really heat up the action. It gets even spicier with a dash of Kynder. Drizzt Do'Urden and Guenhwyvar keep on giving. I recommend everyone try Darth Vader's Massivescape suggestions. |
#1757
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Re: Summoner Wars by Plaid Hat Games
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I remember I tried at some point to say that Phoenix Elf Guardians are demonstrably bad, and then all of these people piped up in their defense. |
#1758
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Re: Summoner Wars by Plaid Hat Games
Yea the decks are plenty strong....I just play them weak out of the box .
Last edited by Codeman; November 8th, 2011 at 11:01 PM. |
#1759
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Re: Summoner Wars by Plaid Hat Games
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However, I just can't see the point of Miners. Placing them adjacent to each other doesn't allow you to gang up on a champion or multiple commons unless they're lined up, too, or you use Lun or Kynder to move them again for more magic, and if I'm gonna spend magic on get a unit in position, I'd much rather it be a Gem Mage or Scholar. Granted though I haven't really done much with the Miners, so I'm sure there are some strategies out there that are viable. Seems like they could be good at walling off an area that you don't want someone to get through. Still though, I really like the 10/5/3 build right now, with just the starting 3 Miners and 10 Gem Mages. Of course, I also usually sub out Sprog for either Sairook or Khexhu. I like using Meditate to abuse their powers in the endgame, and I can never get Sprog's ability to work well for me, either. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#1760
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Re: Summoner Wars by Plaid Hat Games
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It's so funny when you stick a Cave Goblin wall back in their own corner! |
#1761
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Re: Summoner Wars by Plaid Hat Games
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#1762
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Re: Summoner Wars by Plaid Hat Games
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#1763
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Re: Summoner Wars by Plaid Hat Games
Neato!
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#1764
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Re: Summoner Wars by Plaid Hat Games
Very excited for these guys! Looking great!
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