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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: Ravaged Road - C3G Map By Quozl
I won't be able to see the changes until tonight but thanks! I'd like to encourage modifying each others' maps ASAP. I don't know how the rest of you feel about it (which is why I haven't done it) but I love it!
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#14
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Re: Ravaged Road - C3G Map By Quozl
Quote:
Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#15
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Re: Ravaged Road - C3G Map By Quozl
[quote=IAmBatman;1027018]
My hands are deep in dirt!
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#16
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Re: Ravaged Road - C3G Map By Quozl
I updated the file.
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#18
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Re: Ravaged Road - C3G Map By Quozl
Love the new avatar, Taeblewalker!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#20
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Re: Ravaged Road - C3G Map By Quozl
Yeah, I'm a sucker for symmetry. I need to really force myself to not do it.
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#21
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Re: Ravaged Road - C3G Map By Quozl
Symmetry is good. I love Symmetrical maps because they are the easiest to determine if both sides are balanced, but asymmetrical maps are great too because of the realism they bring to a game. Both are good IMO, and your map looks great.
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#22
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Re: Ravaged Road - C3G Map By Quozl
I got it built tonight and realized I used a few too many pieces for it to be 1 RotV. So I changed it up a bit, shifted the buildings, and added some height.
What do you all think? |
#23
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Re: Ravaged Road - C3G Map By Quozl
It's fine. The buildings are still accessible inside and out. The potholes (heh) look good. I think it's a go, though I would need to build it to follow the format and be sure before proposing.
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#24
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Re: Ravaged Road - C3G Map By Quozl
You know what, I think the RotV ruins would look great in front of the side buildings. Place them between the buildings and the road, making them adjacent to both. That could offer some cover for troops that are approaching the buildings.
Looking good though. |
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