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#1957
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Re: Summoner Wars by Plaid Hat Games
Double Posting! The last Plaid Hat Podcast of the year had the crew talking a little bit more about Summoner Wars 2. @truth , @Grungebob , @mrbistro , time to update the heroscapers ads!
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Last edited by Nukatha; January 1st, 2021 at 01:12 AM. |
#1958
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Re: Summoner Wars by Plaid Hat Games
Wait, are they reprinting summoner Wars?
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#1959
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Re: Summoner Wars by Plaid Hat Games
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Gonna do 2.0 like monpoc, to fix some of the problems. They have the dude who did Crystal Clans doing the artwork. "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#1960
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Re: Summoner Wars by Plaid Hat Games
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#1961
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Re: Summoner Wars by Plaid Hat Games
Plaid Hat has announced that you can order Summoner Wars Version 2 starting March 1st
There's a bit more information in this week's podcast. 14:00 mark is where Summoner Wars stuff starts. Quote:
Last edited by Nukatha; February 19th, 2021 at 05:54 PM. Reason: some text didn't display for some reason. |
#1962
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Re: Summoner Wars by Plaid Hat Games
Awesome! Thanks for sharing, Nukatha!
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#1963
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Re: Summoner Wars by Plaid Hat Games
Plaid Hat & Co have put out more information on SW 2nd Ed. including purchasing options:
Click here for full information. But, in the interest of having all the information in one place: Game is launching with a 6-deck Master Set (similar to the original Master Set I guess). Four 'classic' factions are reworked here (Fallen Kingdom, Vanguards, Benders (Renamed to Breakers), and Cave Golbins). Also included are Polar Dwarves (break-off faction after the Tundra Guild alliance? Deep lore), and Savanna Elves (someone realized that Lions and Elephants are more likely to be found there than in a Jungle I guess). Box includes eight dice, a board (I don't see whether it is cardboard like the original Master Set, or neoprene like Alliances) and tokens. Tokens and dice may get 'upgraded' based on the quantity of sets pre-ordered. In addition, two mercenary promo cards will likely be included based on the current 'stretch goal' list. Purchasing options are a subscription-based $50 for the master set, with an additional $30 quarterly, with two decks included per quarter. PHG says you can cancel any time. Digital access included. $50 master set one-time purchase. Shipping is included with subscription cost in the contiguous US. There's also a digital app option. $10 for four months of access, with $2.95 per month afterward. If anyone at PHG is reading this, please also include 1-time purchase options here. (That is, the same pricing model as the original app.) I've yet to read the rulebook/card text to truly appreciate the differences, but there's the rundown. Quote:
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#1964
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Re: Summoner Wars by Plaid Hat Games
Just skimmed the rules. It looks like the custom deck construction has more flexibility. Some of the event cards have different times in the turn sequence you play them. Also the placement of gates(walls) is different. You either place them in your back three rows, or adjacent to your summoner. So you can't place them on your front row without moving your summoner, and if you are really aggressive you can place them on your opponent's side of the board. I think a lot of the other stuff is changes in layout, and stuff like that, but it has been a while since I checked the rules or played. The idea of placing a gate on the other side of the board is intriguing.
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#1965
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Re: Summoner Wars by Plaid Hat Games
Rulebook: https://media.plaidhatgames.com/file...lebook-web.pdf
FAQ: https://media.plaidhatgames.com/file...65f27d/faq.pdf Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#1966
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Re: Summoner Wars by Plaid Hat Games
It's neat they're revisiting it. But I still have plenty of the old stuff that I don't play often enough as it is. And I like not having to deck build in the original, personally. Just grab someone who looks cool and battle with your friends. So yeah, probably going to pass here.
Honestly would be the same if Heroscape gets revived. The chance of compatibility would be low, and I don't want to start from scratch. |
#1967
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Re: Summoner Wars by Plaid Hat Games
My initial thoughts on 2.0 after reading the rulebooks:
Neutral: Inevitability rules: everyone was already using this in 1.0 anyways, so it's a wash. Walls: have to see how they work in practice, but they seem to be largely the same. New Dice: I imagine they're making it harder to hit at range. This is probably a slight Pro, but it's tough to know now. Pros: Faction themes better defined. 1x purchase of anything max (can't include more than 4 of any single common, so no more buying multiple decks to get 10x of a common). Better starting setups. Cons: Artwork: this is a huge turn-off for me. The original artwork wasn't great, but I hate the new look. I just can't get into the webtoon look. Deckbuilding events: this is going to get degenerate as crap imo. No thanks. Cross-Faction deck building: same as above, I don't trust cross-faction balance. It's just too tough to balance. Biggest Cons: This easily could've (and, imo, should've) been a 1.5 like Ashes. The rules have barely changed. An update pack (even if it was expensive) would still have saved a ton of money over the course of time. I have probably $500 sunk into a complete set of 1.0 with plenty of duplicate sets (like, a lot of duplicate sets). It just isn't worth the price of admission, UNLESS PHG ends up running good tourneys... Which, unfortunately, they don't have a good record doing. I really wanted to like this, but I think I'm out. The value for someone who has all of 1.0 just isn't there. I love the game, and if you don't have 1.0, definitely check it out. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#1968
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Re: Summoner Wars by Plaid Hat Games
I disagree on the last point. The game has changed more significantly with respect to deckbuilding and the stats on units. This opened up the design space a bit and has made commons better. Have you tried the demo? Sneeks feels largely the same, but kinda like a greatest hits list of Sneeks and Frick. But there’s a 1/3 melee, 2/2 melee, and 2/1 ranged unit all at 0-cost. Similar variety is seen in the 1-cost breakers commons.
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