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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #15061  
Old September 12th, 2014, 04:04 PM
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Re: Public Design Post

Quote:
Originally Posted by Karat View Post
What about something more like this?

CRASH COLLISION 14
After moving Nova with his flying special power, if he moved 4 or more spaces, roll the 20-sided die. If you roll 14 or Higher, all figures adjacent to Nova receive a wound and Nova may not attack this turn. If Nova used his Sonic Flying special power this turn, add 3 to your roll.
I was going to suggest something like this, but I would up the roll (maybe 17+?) and the boost from Sonic Flying (6+?).

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #15062  
Old September 12th, 2014, 04:08 PM
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Re: Public Design Post

Liking Karat's version of Crash Collision. Might need some number-crunching like TB suggests, but it's more streamlined, and it drops the bit where Nova chooses whether or not to crash.
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  #15063  
Old September 12th, 2014, 04:16 PM
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Re: Public Design Post

Nova - Sam Alexander

Spoiler Alert!


NAME = NOVA
SECRET IDENTY = SAM ALEXANDER
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIME FIGHTER
PERSONALITY = BRASH

LIFE = 4
MOVE = 6
RANGE = 5
ATTACK = 4
DEFENSE = 4
POINTS = 150-170

RECKLESS ACTION 16
Whenever you reveal a numbered Order Marker on any other Army Card you control, before using any other special powers, you must immediately roll the 20-sided die. If you roll 16 or higher, you must take an immediate turn with Nova, and you may not take any additional turns with other figures you control. When using Reckless Action 16, add 1 die to Nova's normal attack and subtract 1 die from his defense until the start of your next turn.

CRASH COLLISION 14
After moving with his Flying special power if Nova is engaged with one or more figures or destructible objects and he began the move at least 4 spaces away from that figure or destructible object he may choose Crash Collision 14. If he chooses to Crash Collision 14, Nova must immediately roll the 20-sided die once for each figure or destructible object he engaged. If you roll 14 or higher, that figure or destructible object receives one wound. If Nova moved using his Sonic Flying special power, figures and destructible objects receive one additional wound.

SONIC FLYING
When using the Flying special power, Nova may add 3 to his Move number. If he does, he cannot attack this turn.

FLYING
SUPER STRENGTH - Maybe????


Spoiler Alert!

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #15064  
Old September 12th, 2014, 04:25 PM
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Re: Public Design Post

Quote:
Originally Posted by TrollBrute View Post
Quote:
Originally Posted by Karat View Post
What about something more like this?

CRASH COLLISION 14
After moving Nova with his flying special power, if he moved 4 or more spaces, roll the 20-sided die. If you roll 14 or Higher, all figures adjacent to Nova receive a wound and Nova may not attack this turn. If Nova used his Sonic Flying special power this turn, add 3 to your roll.
I was going to suggest something like this, but I would up the roll (maybe 17+?) and the boost from Sonic Flying (6+?).
That was more in line with what I had originally worked on but then I remembered Johnny's comment about sonic flying causing more damage not just increasing the chance of damage.

The way that I see this option is that you can fly in and maybe cause a wound and then get to attack....or you Sonic Fly in and have greater chance of causing a wound but then can't attack...seems like the option of Sonic Fly first would be less damaging on average?

Quote:
Originally Posted by Ronin View Post
Liking Karat's version of Crash Collision. Might need some number-crunching like TB suggests, but it's more streamlined, and it drops the bit where Nova chooses whether or not to crash.
But if he doesn't have the choice wouldn't it mean he just crashes every time even into a crowd of his own teammates. The goal was to give the option to fly in and then attack or crash in.


Quote:
Originally Posted by johnny139 View Post
That's exactly the sort of thing I was thinking about. I like the choice provided as is. You can move further and Crash, but then you can't attack. You can use Sonic Flying and Crash, getting a bonus wound, but then you can't attack. You can fly in and Crash AND attack, but then you don't get the extra auto-wound and you're engaged. Lots of options!
This is exactly what I was going for...choices that matter.

I'm open to more discussion though.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #15065  
Old September 12th, 2014, 04:26 PM
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Re: Public Design Post

Playing off of Spidey's idea:

Blast Flying 15
Before moving with his Flying special power, Nova may add 3 to his move. After moving with his Flying special power if Nova is engaged with one or more figures or destructible objects and he began the move at least 4 spaces away from that figure or destructible object he may choose Crash Collision 14. If he chooses to Crash Collision 14, Nova must immediately roll the 20-sided die once for each figure or destructible object he engaged. If you roll 14 or higher, that figure or destructible object receives one wound. If Nova moved more than 6 spaces this turn, figures and destructible objects receive one additional wound.
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  #15066  
Old September 12th, 2014, 04:31 PM
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Re: Public Design Post

Quote:
Originally Posted by Karat View Post
Playing off of Spidey's idea:

Blast Flying 15 14
Before moving with his Flying special power, Nova may add 3 to his move. After moving with his Flying special power if Nova is engaged with one or more figures or destructible objects and he began the move at least 4 spaces away from that figure or destructible object he may choose Crash Collision 14. If he chooses to Crash Collision 14, Nova must immediately roll the 20-sided die once for each figure or destructible object he engaged. If you roll 14 or higher, that figure or destructible object receives one wound. If Nova moved more than 6 spaces this turn, figures and destructible objects receive one additional wound.
But this would allow him to attack after "Sonic Flying" and crashing. There is no longer any options.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #15067  
Old September 12th, 2014, 04:37 PM
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Karat Karat is offline
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Re: Public Design Post

Just add in the no attack clause to the roll, or add it onto the furst sentence "...and Nova may not attack this turn. "
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  #15068  
Old September 12th, 2014, 04:42 PM
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Re: Public Design Post

Quote:
Originally Posted by Karat View Post
Just add in the no attack clause to the roll, or add it onto the furst sentence "...and Nova may not attack this turn. "
The original has the option of a small controlled crash with an attack or a bomb's away Sonic Crash and then he slowly gets to his feet and no attack. So do you go in slow or take the big risk for the two auto wounds?

Besides there is already a ton of text in there...

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #15069  
Old September 12th, 2014, 06:52 PM
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Re: Public Design Post

Well, there is also the fact that Sonic Flying (since it has no number in the Power title) is restricted to 3 spaces extra. Blast Flying could be more spaces and allow options. Think about combining Hawk Swoop and Sonic Flying. I'll see if I can work something up.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
RIP George Perez and Stan Lee
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  #15070  
Old September 12th, 2014, 07:55 PM
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Re: Public Design Post

How's this look? (I went with a qualifying power in Blast Flying and tweaked Crash Landing to be similar to Hawk Swoop.)
Quote:
CRASH LANDING
When Nova moves with his Flying Special Power and ends adjacent to one or more figures:
• if Nova was at least 2 spaces away and moved at least three spaces in a straight line before ending his movement, roll one attack die against all adjacent figures, or
• if Nova was at least 4 spaces away before ending his movement, roll 2 attack dice against all adjacent figures.
Crash Landing may only be used if Nova used Flying for all of his movement this turn.

BLAST FLYING
When Nova moves with his Flying special power, he may choose to use Blast Flying. When Nova chooses to use Blast Flying he may move an additional 4 spaces but he may not attack this turn. When Nova ends Blast Flying adjacent to one or more figures and his entire movement was in no more than two lines, he may add one additional die to his roll when he uses Crash Landing this turn. Nova does not take Leaving Engagement Attacks when he uses Blast Flying.

Semi-Retired C3G Hero
(and first Official Member of the C3G Target Audience!)

The correct way to add C3G playtests to posts.
My favorite day EVER on heroscapers.

DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
RIP George Perez and Stan Lee
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  #15071  
Old September 13th, 2014, 03:02 PM
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Ronin Ronin is online now
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Re: Public Design Post

NAME = CAPTAIN MARVEL
SECRET IDENTITY = Carol Danvers
SPECIES = Mutate
UNIQUENESS = Unique Hero
CLASS = Avenger
PERSONALITY = Fearless
SIZE/HEIGHT = Medium 5

LIFE = 5

MOVE = 6
RANGE = 5
ATTACK = 6
DEFENSE = 6

POINTS = ?

AVENGER COORDINATION
At the start of the game, you may choose one other Unique Hero you control. Place a white Avenger Marker on that figure's Army Card and on this card. An opponent may never remove Order Markers from a card you control if there is an Avenger Marker on that card.

HYPERSONIC FLYING
When using the Flying special power, Captain Marvel may add 5 to her Move number. If she does, she will not take any leaving engagement attacks and cannot attack this turn.

THE BEST DEFENSE
When defending against a normal attack from a figure within 5 clear sight spaces, if Captain Marvel rolls more skulls than the attacking figure, the attacking figure receives one wound.

EDIT: I was still tinkering with this when I hit the Post button instead of the Preview one. Whoops. It's out there now, so I suppose I'm open to critique. Shooting for a version of Carol more representative of her current portrayal as Captain Marvel. The Best Defense is a must, but I'm debating dropping the Avenger synergy and maybe beefing her up a little bit/giving her another Flying/movement-related ability. I definitely want her to hit at least the 350-point benchmark set by her Ms. Marvel incarnation, but she might not be there now (Ms. Marvel's bonding is killer).

As a note, Carol's joined up with the Guardians of the Galaxy in this incarnation; I'd like her to be Star-Lord compatible, so Leader is right out as a class.

Last edited by Ronin; September 13th, 2014 at 03:52 PM.
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  #15072  
Old September 13th, 2014, 04:45 PM
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Re: Public Design Post

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by Ronin View Post
Liking Karat's version of Crash Collision. Might need some number-crunching like TB suggests, but it's more streamlined, and it drops the bit where Nova chooses whether or not to crash.
But if he doesn't have the choice wouldn't it mean he just crashes every time even into a crowd of his own teammates. The goal was to give the option to fly in and then attack or crash in.
Thematically, it just feels strange to me that the crash landing is deliberate. Though looking back, that isn't out of line with what johnny suggested, so maybe it does make sense for the character. Haven't read anything with Sam yet, or watched much of Ultimate Spider-Man; those things replaced Richard Rider and Spectacular Spidey, respectively, which I was less than excited about.
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