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  #1  
Old September 2nd, 2010, 02:39 PM
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The Book of Deathstroke

The Book of Deathstroke

C3G DC PUBLIC EXCLUSIVE COLLECTION 2
CREATURES AND CREEPERS





The figure used for this unit is a Heroclix figure from the Crisis set.
Its model number and name are #028 / Deathstroke.
_________________________________________________________________

Character Bio - Imbued with enhanced physical powers by secret army experiments attempting to create metahuman supersoldiers for the U.S. military, Deathstroke became a mercenary soon after the experiment when he defied orders and rescued his friend Wintergreen, who had been sent on a suicide mission by a commanding officer with a grudge. However, he kept this career secret from his family, even though his wife was an expert military combat instructor—indeed, she had been responsible for a significant portion of his early training—until a criminal named the Jackal kidnapped his younger son, Joseph, as a hostage to force Slade to divulge the name of a client who had hired him as an assassin. Slade refused to do so, claiming that it was against his personal honor code, and attacked and killed the kidnappers at the rendezvous. Unfortunately, Joseph's throat was slashed by one of the criminals before Slade could prevent it, destroying his vocal cords and rendering him mute.
After taking Joseph to the hospital, Slade's wife, Adeline, enraged at his endangerment of her son, tried to kill Slade by shooting him, but only managed to destroy his right eye. Afterward, his confidence in his physical abilities was such that he made no secret of his impaired vision, marked by his mask which has a black, featureless half covering his lost eye. Without his mask, Slade wears an eye-patch.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
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_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:
  • N/A
Benefits:
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Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by Ronin; October 30th, 2017 at 08:48 PM.
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  #2  
Old September 2nd, 2010, 02:41 PM
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Re: Deathstroke-design phase

NAME = DEATHSTROKE
SECRET IDENTITY = SLADE WILSON

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = CALCULATING

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 5

POINTS = 280


QUICK SHOT SPECIAL ATTACK
Range 5. Attack 3.
Figures roll 2 fewer defense dice when defending this special attack. After Deathstroke attacks with this special attack, he may move up to 3 spaces. If Deathstroke is engaged when he begins this move, he will not take any leaving engagement attacks.

CALCULATED DEFENSE
When an opponent's figure within 5 clear sight spaces attacks Deathstroke with a normal attack and at least one skull is rolled, you may defend with Calculated Defense. When defending with Calculated Defense you must roll at least 2 defense dice. After defending, if Deathstroke has not been destroyed, you may roll all remaining defense dice. All shields rolled on the remaining defense dice count as unblockable hits on the attacker.

HEALING FACTOR
After taking a turn with Deathstroke, remove 1 Wound Marker from this Army Card.




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Last edited by Zettian Juggernaut; February 29th, 2016 at 01:57 PM.
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  #3  
Old September 2nd, 2010, 02:43 PM
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Re: Deathstroke-design phase

Quote:
Originally Posted by quozl View Post
I think he needs a Healing Factor too.
He does have one, but I figured that I could give him 6 life and 6 defense to represent that. We already have some C3G units and multiple official ones with healing factors and I just don't want to turn them into fall back options for powers.
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Old September 2nd, 2010, 02:45 PM
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Re: Deathstroke-design phase

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Originally Posted by hidicul View Post
Quote:
Originally Posted by quozl View Post
I think he needs a Healing Factor too.
He does have one, but I figured that I could give him 6 life and 6 defense to represent that. We already have some C3G units and multiple official ones with healing factors and I just don't want to turn them into fall back options for powers.
Sorry for the double post but what Official Units have a Healing Factor? (Unless you are thinking of the Feral Troll, and he hardly counts.)

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  #5  
Old September 2nd, 2010, 02:48 PM
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Re: Deathstroke-brainstorming phase

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Originally Posted by tcglkn View Post
I don't know much about the theme of the unit, but I like how he counters Flash. (Even though Flash is one of my favorite Units) AND Doesn't the brainstorming phase come first?
I knew I would mess something up

Quote:
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Quote:
Originally Posted by hidicul View Post
Quote:
Originally Posted by quozl View Post
I think he needs a Healing Factor too.
He does have one, but I figured that I could give him 6 life and 6 defense to represent that. We already have some C3G units and multiple official ones with healing factors and I just don't want to turn them into fall back options for powers.
Sorry for the double post but what Official Units have a Healing Factor? (Unless you are thinking of the Feral Troll, and he hardly counts.)
Well the Feral Troll pops into my head, and when I first got my MS3, it took me 3 or 4 trys to get past him in the first room, mainly because of the healing factor of him, so I'd say he counts. I can't think of what off hand but I'm sure there are more then just him with a healing factor though.
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Old September 2nd, 2010, 02:44 PM
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Re: Deathstroke-design phase

I don't know much about the theme of the unit, but I like how he counters Flash. (Even though Flash is one of my favorite Units) AND Doesn't the brainstorming phase come first?

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  #7  
Old September 2nd, 2010, 03:03 PM
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Re: Deathstroke-brainstorming phase

Nice concept. The only changes I see is that his species would be Metahuman, and htis re-wording:

QUICK SHOT SPECIAL ATTACK

Range 4. Attack 1.
Figures may not roll defense dice when defending against Quick Shot Special Attack.

Oh, and someone else with Healing Factor would help.

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Old September 2nd, 2010, 03:08 PM
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Re: Deathstroke-brainstorming phase

Quote:
Originally Posted by scapemage921 View Post
Nice concept. The only changes I see is that his species would be Metahuman, and htis re-wording:

QUICK SHOT SPECIAL ATTACK
Range 4. Attack 1.
Figures may not roll defense dice when defending against Quick Shot Special Attack.

Oh, and someone else with Healing Factor would help.
I knew my wording was off, but couldn't get it right in my head so thanks. He is actually a altered human, he was expermented on by the army who were trying to make supersoldiers. That to me says altered since I belive metahumans i DC's version of mutants i.e. born that way. If I'm wrong I'll gladly change it to metahuman.
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Old September 2nd, 2010, 03:38 PM
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Re: Deathstroke-brainstorming phase

I don't think he ought to have Super Strength as he's listed as being able to press 800lbs and that's what Captain America is at. I believe our lower end for Super Strength was determined to be able to press 1000lbs (though certain figures like Magneto, with powers that allow them to life/throw etc. heavier objectes can have Super Strength even though they physically can't lift that much).

I can see Healing Factor power. If he's got it, he's got it.

I'd lower his defense perhaps to 5 if he ends up with the Healing factor.

Also, you might not need that Lightning Reflexes power as the Assassin's Counter Strike could simiulate his ability for superhuman reflexes. Speedsters like Flash would still suffer the affects of his reflexes since his special attacks are a max of 4 x 3 and that would be dangerous for him to attempt attacks of 3 vs. Assassin's Counter Strike. He'd maybe choose his normal attack of 5 and try to get away, but he still runs the risk of Deathstroke bypassing his Dodging ability. If he gets Healing Factor, that could replace Lightning Reflexes as I don't think he needs 4 powers.

Or you can totally change things to give him Enhanced Mind in place of both Lightning Reflexes and Assassin's Counterstrike while adding Healing Factor. Ehanced Mind could simulate how fast he processes info on an opponent and can use his mind and reflexes to predict their likely movement. It would work against any Unique Hero including Speedsters.

Enhanced Mind
If Deathstroke has previously attacked or defended against an opponent's Unique Hero, that figure rolls 2 fewer defense dice for the remainder of the game when defending against an attack from Deathstroke.

Just some

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Old September 2nd, 2010, 03:44 PM
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Re: Deathstroke-brainstorming phase

Quote:
Originally Posted by Hahma View Post
Enhanced Mind
If Deathstroke has previously attacked or defended against an opponent's Unique Hero, that figure rolls 2 fewer defense dice for the remainder of the game when defending against an attack from Deathstroke.

Just some
Interesting but hard to track in big games.

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Old September 2nd, 2010, 03:31 PM
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Re: Deathstroke-brainstorming phase

Great suggestions, Balantai! I wouldn't mind seeing Assassin's Counterstrike work from Range too.

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Old September 2nd, 2010, 03:41 PM
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Re: Deathstroke-brainstorming phase

I had thought of going the Evasive Strike way and making it work on range, but wasn't sure how that would go over. As far as Balantia's version, I've been wanting to use this power for a figure since I saw it but couldn't find the right one until Deathstroke. If you think about it, by using blanks and shields he is going to make your opponent think twice about attacking him, and at 6 defense it will even make Superman pause, because he is going to be rolling alot of blanks and shields thus landing some serious return hits. I do like the change to Lightning Reflexs though as well as Quick Shot.
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