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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#5257
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Re: The Pre-SoV Workshop
I don't think compensation is needed. They're a 2-man squad with modest defense. Even at 3 spaces they're not safe from any counterattacks.
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#5258
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Re: The Pre-SoV Workshop
Hey there, just looking for some clarification.
On the discord it was brought up that one of my abilities may need more text. Stalkers, do I need language in the ability similar to how greenscales pick a dragon king and the macdirks pick a champion that says I can only choose one hero to trigger the stalkers ability? (ref. Dragon King: You can choose only one Lizard King for all the Greenscale Warriors you control.)
Spoiler Alert!
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#5259
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Re: The Pre-SoV Workshop
Well met! A preview. Testing on 1/17. |
#5260
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Re: The Pre-SoV Workshop
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#5261
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Re: The Pre-SoV Workshop
Captain Xue is problematic. "Rolls attack dice" is too broad; that's including (but not really) special attacks, and worse, leaving engagement attacks. That needs to be limited to normal attacks at least.
Is Taiyangfeng supposed to be able to be used if you do not attack normally? It's not clear. What is the unit's point cost? |
#5262
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Re: The Pre-SoV Workshop
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#5263
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Re: The Pre-SoV Workshop
Well met! Quote:
Language for Taiyangfeng was taken directly from Mok, as someone suggested: GUNNER SPECIAL ATTACK Range 5. Attack 3. After attacking normally, Mok may attack with Gunner Special attack once for each Dwarf figure on this card. While engaged, Mok may target and attack non-adjacent figures with Gunner Special Attack. Mok cannot attack the same figure twice with Gunner Special Attack. Tentative point cost is 125. Last edited by kolakoski; January 12th, 2024 at 12:33 PM. |
#5264
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Re: The Pre-SoV Workshop
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Has this not been tested? Please do not post designs to this thread that are not well-tested. |
#5265
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Re: The Pre-SoV Workshop
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Forcing the choice between an OM on the hero or the squad can often cause conflict that needs to be balanced very well to be worthwhile. In knights armies, I don't think that it'd often be worth it to sacrifice OM1 on Jan, giving up 4x3 attacks and 4x4 movements, to boost them by up to 8 dice and 16 move for the remaining 2 OMs (especially in comparison to other bonding heroes they have like Gilbert, who naturally average +2 move every turn anyway). I think that the Grand Duke's Orders power will end up most interesting outside of knight armies or bonding in general as a result, since it brings something new to other armies like samurai, but that's just from theoryizing on the power. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#5266
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Re: The Pre-SoV Workshop
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You're also right in that he can do some neat things in other armies without bonding but I think that is a bonus rather than a negative (the most "relevant" being probably him, Raelin RotV, and a bunch of Ashigaru Yari, where bridging from 2 to 3 attack is a bigger breakpoint than 3 to 4 with Knights and you care a lot less about rushing Ashigaru into otherwise bad spots that let them get a boosted attack in, since they are 10 points a figure and highly expendable). |
#5267
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Re: The Pre-SoV Workshop
I just posted Jed in the SoV submission thread, but it's looking like the current design won't work. I discussed it with Pumpkin_King, and I have a reworked design that I'm looking for feedback on.
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A lot of bonding abilities require line of sight to the figure that is activated, but it is rare that the bonding is limited instead by line of sight to the enemy. I think it's thematically fitting. Jedidiah is saying "hey there's someone right there, get em". This also makes positioning Jedidiah throughout the game more interesting, and opens up a lot of counter play. I think I'll have to drop his points a bit as a result, but I'm not sure by how much just yet. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#5268
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Re: The Pre-SoV Workshop
In order to not have him hide in the corner for the whole game, why not just make Outlaw Ambush only work with Jed so that only Jed can take the free turn?
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