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  #289  
Old December 7th, 2010, 01:17 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Lamaclown View Post
As far as DW6K I am not seeing the stealth dodge as DWish. The DWs have always seemed more like the lumbering juggernauts of the Soulborg armies. Stealth Dodge seems like a light-on-your-feet ability (I am picturing a DW playing dodgeball ).

Also, the range attack doesn't work for me either. As a DW he should have a range attack but the chosen fig has no visible range weapon as do other DWs.
You don't play DW7K much do you?

Alas, I think you might not be the only one.
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  #290  
Old December 7th, 2010, 01:24 PM
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Re: Soldiers of Valhalla - nominations and discussion

Tyrian the Kyrie Warrior

OK I understand where Killometer is coming from, but what I have always wondered is whre are the normal Kyrie of Valhalla. Most of these heroes have Aura, or some special ability but what about joe-smo Sergeant of the Kyrie...well in this case i think Tyrian fits the bill and I like how he adds something to the ranks of Jandar.

So I vote YES to reveiw Tyrian.

Deathwakler 6000

When I first saw this guy I was like cool a better DWK7, who has Staelth Dodge. I can see him being a homing missle to a main taget to take it out, just like I wish DWK7 was. But then I noticed that he had range. Why? This guy should be a homing missle and then knock down a target with his hammer...but he has a ranged weopon hidden somewhere.

This is the hang up I have so I vote NO to reveiw DWK6000

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  #291  
Old December 7th, 2010, 01:50 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by ollie View Post
Quote:
Originally Posted by Lamaclown View Post
As far as DW6K I am not seeing the stealth dodge as DWish. The DWs have always seemed more like the lumbering juggernauts of the Soulborg armies. Stealth Dodge seems like a light-on-your-feet ability (I am picturing a DW playing dodgeball ).

Also, the range attack doesn't work for me either. As a DW he should have a range attack but the chosen fig has no visible range weapon as do other DWs.
You don't play DW7K much do you?

Alas, I think you might not be the only one.
You are right, DW7K does have Stealth Dodge; I should have mentioned that in my earlier post. It is my personal opinion that it just doesn't work for me for DWs.

Thank you for pointing that out though.

That being said, since it is on an official fig, I would be willing to give on that point even though it still doesn't jive with me. Based on the other stats and abilities of the fig, however, I would still have to stand by my earlier vote since the Stealth Dodge wasn't the only thing.

Last edited by Lamaclown; December 7th, 2010 at 01:59 PM.
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  #292  
Old December 7th, 2010, 02:16 PM
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Re: Soldiers of Valhalla - nominations and discussion

I don't think I understand the hate on DW6K.

This is exactly what DW7K should've been. Maybe the ranged attack of 1 is unnecessary, but I don't really mind it.

DW7K has Stealth Dodge also, and 6K's version of Self Destruct is way, way better and is actually worth using him for. Very akin to the Frost Giant's Dying Swipe, but a little more potent I think.

I think he's decently priced at 120 Points, also. One melee attack of 5 and the dying swipe thing is decent for a 1-life figure that loses Stealth Dodge when it can actually kill something.

I like him.

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  #293  
Old December 7th, 2010, 02:22 PM
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Re: Soldiers of Valhalla - nominations and discussion

Despite my sarcastic comment, I agree with Dad_Scaper's and Lamaclown's overall assessments that this doesn't feel quite right as a unit. DW7K has a sculpt on which Stealth Dodge is reasonable, but from the picture this looks like quite a sturdy figure. Perhaps some other anti-range power would be more appropriate?
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  #294  
Old December 7th, 2010, 02:29 PM
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Re: Soldiers of Valhalla - nominations and discussion

KC and Ollie (and Krysto), my vote was not based on concerns about his cost. The sculpt is a good one and could be made to work in the Deathwalker family, assuming its scale is decent, which for now I'm assuming it is.

But there's nothing about the figure or its theme that says "stealth dodge" or "range attack" or "must move to use hammer." On the contrary, the sculpt looks about as subtle as, oh, a hammer.

KC, I suspect *you* don't play this way, but some people I play with (*cough* *drewcula*) care deeply about the aesthetics of the sculpt and the relationship between the sculpt and the text appearing in the left hand side of the box. In this card there is, to my eye, a major disconnect there, and that's enough for me to vote .

For my vote at least, it was mainly a theme/sculpt decision and not a point value one. I do wonder whether he's balanced at 120 but I didn't really get that far in my analysis.

edit 1: Ninja'ed succinctly by Ollie, who proves that academic types *do* know how to get to a point.

edit 2: This bears repeating -
Quote:
Originally Posted by tcglkn View Post
Krysto, your stuff is good, with some tweaking I could see several of these being at least reviewed. The judges here are really setting the bar high so don't get discouraged. Let it motivate you to improve.
As I wrote a number of pages ago, we are looking for a bunch of things in our nominees. They must be balanced, they must be aesthetic, they must be accessible, understandable, and elegant. They must bring something new, novel, or otherwise valuable to the game, and they must fit diamond-perfectly into the larger canon. It is my goal not to turn away a unit that meets those criteria, but failing even one of them is enough for me to say no.

It doesn't mean the candidate isn't a good custom or wouldn't be a lot of fun to play. I admire almost every custom that's been nominated, including every single one of krysto's, it's just I have a long checklist. I had a lot of fun playtesting Gorvath but had it survived to my vote, based on the playtesting I'd already done I would have voted the same as my colleagues.

I'm not going to apologize but remember we have a long laundry list and just because we (I) say no doesn't mean we (I) don't like the figure & wouldn't want to toy with it for awhile.

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Last edited by Dad_Scaper; December 7th, 2010 at 03:10 PM. Reason: Ninja'ed by ollie, right on point. Thanks Ollie!
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  #295  
Old December 7th, 2010, 03:38 PM
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Re: Soldiers of Valhalla - nominations and discussion

Ehh, I don't know. Heroscape has at least a bit of a history of giving guys range that don't look like they have it (see Mezzodemons, even Tandros Kreel) or not giving range to guys that look like they could have it (see Grimnak and his much debated bow). Even DW9K and DW8K's sculpts look to have been reversed.

I'll admit though that aesthetics are lower on my ladder of important things than gameplay is. Maybe nix the range then, change Stealth Dodge to Impenetrable Armor or something like that, and change the power very slightly so that it doesn't work exactly the same as Stealth Dodge does?

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  #296  
Old December 7th, 2010, 03:51 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Paronychodon View Post
I'd like to nominate my custom Tyrian the Kyrie Warrior to the SoV.



As you can probably tell, the figure is one of the Protectors of Ullar. I prefer the one with his weapon raised, as that matches the drawing of the character in Thormun's Journal. There is no unique special ability here, but I think he has a unique combination of stats and abilities that are very thematic and match up perfectly with his description in the Journal.

I've been playtesting Tyrian since he was voted into the CHCG24, and I think he's balanced. He's fast, an excellent treasure glyph-grabber, and can do a lot of damage. That is, until he gets attacked. He's definitely got a glass jaw. I hope you like him.
I have to admit that I was underwhelmed at first seeing this card. (I did like the look, photoshopped or not), but I thought it seemed bland for a named Kyrie hero.

Then I did some research and saw that Paronychodon had done his (see below, for some relevant excerpts).

The card is, imo, solid and interesting. The hero is more like Concan than some of the other more interesting (to me, anyway) Kyries, but most of all this is a great attempt, I think, to bring Tyrian to life (back to life, actually).

He is fast, double attacking, etc. Honestly, the only thing I'd have kind of liked to have seen was Stealth Flight.

I like very much that the urge to boost his defense/life was kept in check. This feels like a nice addition to the Scape canon.

I vote YES to review Tyrian (assuming it isn't already too late; I lost count of the NOs).

Some excerpts from the Journal:
Spoiler Alert!


I'm sorry, krysto, but I also vote NO to review Deathwalker 6000. I agree with most of the critiques given. Aside from other comments, I'm also thrown by the idea that this seems to be a prelude to DW7k, but is actually a better unit, imo. Anyhow, this is again a unit that I think with revision could work. You've got some great responses here so far to help with that.
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  #297  
Old December 7th, 2010, 03:55 PM
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Re: Soldiers of Valhalla - nominations and discussion

Wow, with those excerpts, Paronychodon did an excellent job in my opinion capturing the character. This almost makes me want to open my extra NIB Wave 9 Heroes just to repaint Atlaga.
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  #298  
Old December 7th, 2010, 03:58 PM
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Re: Soldiers of Valhalla - nominations and discussion

Oh and I have a question. Can we nominate Glyphs?
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  #299  
Old December 7th, 2010, 04:09 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by ZBeeblebrox View Post
what about joe-smo Sergeant of the Kyrie...
Who do you think these guys are?

Sentinels of Jandar, Minions of Utgar, Einar Imperium and Protectors of Ullar.

But seriously there are a couple Kyrie that aren't the aura projectors. I doubt Jandar needs more though as they have the most with Raelin, Concan and Kelda. Meanwhile poor Aquilla and Vydar have no friends.

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  #300  
Old December 7th, 2010, 04:22 PM
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Re: Soldiers of Valhalla - nominations and discussion

I'm taking your comments into consideration and duly updating his card... please withhold comments for about 30 mins while I do so, I'll have a fresh version ready soon...

Sometimes, you just have to start over.
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