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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #1  
Old April 14th, 2009, 03:58 PM
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Garada Garada is offline
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Re: Matt Helm's Customs (4/13) Fulton (the Tinker Gnome)

Wow, that mini looks awesome, MH! You really know how to find 'em. Mage Knight has a wealth of cool figures, I love that series. On e of my buddies is getting rid of all of his MK collection and said he'll just give it to me the next time he sees me... unfortunately, it's not that often. But I can't wait to see what interesting figures lie in wait for me, and how many will be useful for Hellboy.

Fulton is definitely getting added to Hellboyscape... I'm just not sure if he's an ally or an enemy! I guess an enemy, since Hellboy needs to go fist to fist with him.

Anyway, I'll get going on him tonight, and I'll have him up tomorrow afternoon.

And since you mentioned The Golden Army [which is 1 million times better than the first Hellboy film, IMHO], I am working on a Golden Army Common Hero using a Mage Knight WRATH GOLEM:


The MK series has lots of great-looking robotic Golems, but this one seemed to fit the best, especially since in the film Hellboy rips off an arm and uses it as a weapon. The mini is slightly diffent than the film version, but it works. The mini is a tad pricey, but not too bad... the 'weak' version [in yellow, which looks coolest for the Golden Army anyway] is the cheapest at around $3 on ebay right now.

I mention this because I'm trolling for ideas, and I know you're full of it... uh, them!
I was also thinking about a Unique Hero to represent the evil elf from HBII, Prince Nuada. He may have some kind of bonding with the Golden Army, but another Unique Hero could [with a good roll of the d20] prove themselves more worthy of controlling them.

Thoughts?

- Garada
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  #2  
Old April 17th, 2009, 06:13 PM
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Garada Garada is offline
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Re: Matt Helm's Customs (4/13) Fulton (the Tinker Gnome)

Sorry MH, I lied! I won't be able to update Fulton until tomorrow AM. My daughter's school is having a Spring Carnival this evening, and I have to head over there directly after work... so I didn't bring my laptop.
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  #3  
Old April 14th, 2009, 05:48 PM
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Re: Matt Helm's Commission a Custom (4/04) Nick "Outback" Ca

I'm so happy that you will include him Garada. I think that he will work great as a villain. I was also planning on considering a few of the other Mage Knight Steam related figures (I think there is a Golem and a Mauler) as maybe a two figure unique squad that would have bonding with their inventor, Fulton the Tinker Gnome.

The one you picked for the Golden Army is great. I'll have to keep my eyes open for the figure, my wallet prepared for the price, and my mind open for some ideas.

For future customs, I think that the Indy Clix Saurian Trooper is begging to be a common hero in Hellboyscape. I'm also working on a possible Demon (not sure if uinique or common hero, I'm leaning toward unique to avoid the temptation of buying more than 1 mini) made from the Mage Knight "Sand Minion". Look him up when you get a chance.

Last edited by Matt Helm; April 14th, 2009 at 05:56 PM.
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  #4  
Old April 14th, 2009, 07:23 PM
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Re: Matt Helm's Commission a Custom (4/04) Nick "Outback" Ca

Quote:
Originally Posted by Matt Helm View Post
I'm so happy that you will include him Garada. I think that he will work great as a villain. I was also planning on considering a few of the other Mage Knight Steam related figures (I think there is a Golem and a Mauler) as maybe a two figure unique squad that would have bonding with their inventor, Fulton the Tinker Gnome.

The one you picked for the Golden Army is great. I'll have to keep my eyes open for the figure, my wallet prepared for the price, and my mind open for some ideas.

For future customs, I think that the Indy Clix Saurian Trooper is begging to be a common hero in Hellboyscape. I'm also working on a possible Demon (not sure if uinique or common hero, I'm leaning toward unique to avoid the temptation of buying more than 1 mini) made from the Mage Knight "Sand Minion". Look him up when you get a chance.
BTW, I love the idea of having a few of his 'steam-punk' creations that have a synergy with him.

Also, I already have a Saurian Trooper... just one, but YAY for me anyway.
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  #5  
Old April 14th, 2009, 05:51 PM
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Re: Matt Helm's Commission a Custom (4/04) Nick "Outback" Ca

Quote:
Originally Posted by Balantai View Post
If you were going to attack with Chained Fist to attack someone at a range and you roll a 20 for Out of Steam, you recieve no benefit since his normal attack is range 1. Is that the intent?
Yes. the intent was, that on a 20, Fulton recognizes that he will have a mechanical favor and instead defaults back to his normal attack against adjacents. As a reward, I allowed him to attack twice as if he surprised the adjacent enemies with this unforseen normal attack.

Make sense?

Last edited by Matt Helm; April 14th, 2009 at 06:08 PM.
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  #6  
Old April 14th, 2009, 06:21 PM
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Balantai Balantai is offline
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Re: Matt Helm's Commission a Custom (4/04) Nick "Outback" Ca

Quote:
Originally Posted by Matt Helm View Post
Yes. the intent was, that on a 20, Fulton recognizes that he will have a mechanical favor and instead defaults back to his normal attack against adjacents. As a reward, I allowed him to attack twice as if he surprised the adjacent enemies with this unforseen normal attack.

Make sense?
Yes. It does make sense. I like when we put an almost "roleplaying" feel these cards. It makes them that much more enjoyable. Thanks for the clarification.
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  #7  
Old April 15th, 2009, 03:54 PM
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Re: Matt Helm's Customs (4/13) Fulton (the Tinker Gnome)

Yeah yeah, my gnomeboy, Fulton in the house!!!



I gave him Super Strength, but I wasn't 100% sure on that.I'll have time this afternoon to make changes and adjustments. He is one of my favorites... what figure do I need to buy?

- Garada
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  #8  
Old April 15th, 2009, 10:55 PM
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Re: Matt Helm's Customs (4/13) Fulton (the Tinker Gnome)

The piece is a Mage Knight "Steam Tinker" but I can't remember which one had the blue shirt. I'm guessing the pic is the standard one as that usually carries the blue trim (weak yellow and the powerful one red).

Thanks for producing another beauty. I'm hoping for some feedback so that we can tweak the wording as needed. Oh, and the word "attack" is missing a "t" in Out of Steam.

Last edited by Matt Helm; April 15th, 2009 at 11:27 PM.
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  #9  
Old April 16th, 2009, 04:29 PM
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Re: Matt Helm's Customs (4/13) Fulton (the Tinker Gnome)

Thanks for writing another beauty! Hellboyscape has really taken on a life of its own, thanks in large part to the many awesome customs you have written. It's really starting to feel like a fleshed-out, well-developed proper expansion to Heroscape and stand-alone adaptation of Hellboy. Please see the post in my custom thread entitled 'Hellboyscape Shout Outs' for more fawning over you.

Which one is missing the 'T'?
Oh wait... I see it! Dang, the word attack is in there like a dozen times! Eyes... blurring...

I'll fix him tonight and get the corrected version up tomorrow on my lunch break. If you notice any other errors, or want any changes made, shoot me an e-mail [I won't have access to Heroscapers again until tomorrow].

- Garada
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  #10  
Old April 17th, 2009, 11:25 PM
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Matt Helm Matt Helm is offline
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Re: Matt Helm's Customs (4/13) Fulton (the Tinker Gnome)

No rush, I've been unbelievably busy at work lately and can only find a few seconds a day to check in here at odd hours.

By the way, finally got a box of BPRD coming my way... well 2 boxes as it is my son's birthday this month and when he sees my Abe Sapien and crew, he's gonna want a set.

$$$$$$$$$$$$$$$$$ Great Deal $$$$$$$$$$$$$$$$$$$$$$$$$

If you like Hellboy for Heroscape, go to www.miniaturemarket.com (specific link... http://www.miniaturemarket.com/inc/sdetail/336279 ) to get the B.P.R.D. Clix box set for a clearance price of $8.50 + shipping. I can't wait for my 2 boxes to come.
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  #11  
Old April 20th, 2009, 11:17 AM
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Balantai Balantai is offline
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Re: Matt Helm's Customs (4/13) Fulton (the Tinker Gnome)

Quote:
Originally Posted by Matt Helm View Post
No rush, I've been unbelievably busy at work lately and can only find a few seconds a day to check in here at odd hours.

By the way, finally got a box of BPRD coming my way... well 2 boxes as it is my son's birthday this month and when he sees my Abe Sapien and crew, he's gonna want a set.

$$$$$$$$$$$$$$$$$ Great Deal $$$$$$$$$$$$$$$$$$$$$$$$$

If you like Hellboy for Heroscape, go to www.miniaturemarket.com (specific link... http://www.miniaturemarket.com/inc/sdetail/336279 ) to get the B.P.R.D. Clix box set for a clearance price of $8.50 + shipping. I can't wait for my 2 boxes to come.
Thanks for the find, Matt Helm. I just bought it.
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  #12  
Old April 18th, 2009, 12:57 AM
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Matt Helm Matt Helm is offline
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Re: Matt Helm's Customs (4/13) Fulton (the Tinker Gnome)

Straying a bit from Hellboy for Heroscape, I decided to take a stab at my first DC superhero custom. I know there are a lot of Joker choices out there and all seem fun, but none of them work well with the heroclix piece that I find the most intriguing of the Joker minis.

Please offer some feedback as this is my first try at an established character.

Oh, and I must call in a favor to Garada... any way you can hook up a buddy with a nice purple bordered DC logo card?
(I know I'm going to be harassed by Whitestuff to get with the GIMP already)

-----------------------------------------------------------
THE JOKER



HUMAN
UNIQUE HERO
CRIME LORD
INSANE
MEDIUM 5

LIFE: 4
MOVE: 4
RANGE: 4
ATTACK: 4
DEFENSE: 4


Points: 190

CALCULATED MADNESS
Before revealing any Order Marker, if there is an unrevealed Order Marker on this card, you may swap this Order Marker with any other unrevealed Order Marker. At the end of any round, if the “X” Marker is the last Marker on this card, roll the 20- sided die.
• On a 1 – 4 The Joker must immediately attack a friendly figure within 4 clear sight spaces.
• On a 5– 14 the round ends normally.
• On a 15 or higher, The Joker may immediately take a turn

LAUGHING GAS 14
Before moving, roll the 20 sided die. If you roll a 14 or higher, The Joker may move without taking any engagement attacks. Joker rolls a leaving engagement attack against all figures with which he was engaged prior to moving.

WANT TO HEAR ANOTHER?
If The Joker inflicts a wound on any figure during a normal attack, he must immediately attack a different figure, and cannot attack the same figure twice. Joker must continue attacking figures until he fails to inflict a wound, or has wounded every possible figure within his range.

Edit: the Times New Roman font above was updated per Necro's suggestion.

Last edited by Matt Helm; April 18th, 2009 at 01:06 AM.
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