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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
H=Yeah, haven't heard from
@ALEXAN2507
yet, his opinion is important.
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Re: Public Design Workshop
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
NAME = HOPE SUMMERS SECRET IDENTITY = N/A SPECIES = MUTANT UNIQUENESS = UNIQUE HERO CLASS = TELEPATH PERSONALITY = RELUCTANT SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 7 ATTACK = 4 DEFENSE = 5 POINTS = ??? RELUCTANT MESSIAH If there are no Order Markers on this card and a Unique Mutant Hero you control is destroyed, you may move all unrevealed Order Markers from that Hero's Army Card to this card. When Hope is adjacent to a Telepath or a figure with the Phoenix Fire special power, add 1 to her attack. MUTANT MIMICRY 11 At the beginning of Hope's turn, you may choose a Unique Mutant Hero within 5 clear sight spaces. Roll the 20-sided die. If you roll 11 or higher, for the rest of Hope's turn you may use any special powers on the chosen figure's Army Card, except powers that can only be used once per round or game. If the special power refers to the chosen figure or the chosen figure's card, it refers to Hope or Hope's card instead. Last edited by MrNobody; February 11th, 2019 at 08:53 PM. |
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Re: Public Design Workshop
Only a little familiar with Hope. I feel like Reluctant Hero and the 'messiah' stuff should probably be separated into two powers - right now there's not much connective tissue there.
(And I think generic Reluctant Hero would be fine for her - the fact that she's a mutant alone will push her toward Mutant builds) I like the attack boost that works with or against Phoenixes, but the 'messiah' stuff doesn't come through super strong for me either way (whether that's combined with or separated from Reluctant Hero). I'd also probably change the name on Power Mimicry - 'Mutant Mimicry' makes me think it's gonna be Meggan's power but restricted to copying Mutants, not Meggan's power but with range. |
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Re: Public Design Workshop
I haven’t read a huge amount of Hope (mostly AvX and a few scattered issues of Generation Hope) but I’ve never really seen her as someone who does much Messiah-ing, outside the end of AvX. It’s more that who she is makes everyone around her treat her like she’s going to save the mutant race. She does lead and inspire the 5 Lights but other than that I don’t see her as too much of a leader. I could be off the mark, but that’s why I went with more of a Reluctant Hero slant. I was also thinking the OM save could make her friendly to Cable, who I’d like to see her play well with.
I could see her having some sort of inspiration power that plays well with some other leaders like Cable and Cyclops II, I just can’t think of anything that could work well for that. Whoops, I actually meant for her to only be able to copy Mutants but I forgot to drop it in. Editing it now. It should be Meggan’s power, but only for Mutants and with a range. Would it still need a name change then? |
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Re: Public Design Workshop
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Re: Public Design Workshop
How's this for a second run-through? Do you think she needs an inspiration/boosting power?
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Re: Public Design Workshop
Here's my thoughts on Mister Mind. Thought it might be interesting to steer more into parasite than telepath while still giving credence to both aspects.
Spoiler Alert!
I'm not super thrilled with having four powers. You could drop Web Spin, but I'd probably only be comfortable with that if he was able to take on a new host. I don't like the idea of him being completely useless outside his host, buuuuut without making more of a general mind controller it is easy for him to feel that way. |
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