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  #14605  
Old August 5th, 2014, 06:31 PM
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Re: Public Design Post

Quote:
Originally Posted by TrollBrute View Post
I'd love to see a sword-and-shield/New 52 version of Wonder Woman, and I have some ideas of my own. I like that Bracelets of Submission, but I don't see the SA or the agility power as being good fits. New 52!Wonder Woman doesn't use a bow at all, that I can think of.
The agility power was a spin off of Warrior Engagement mixed with Acrobatic Agility a bit since from what I've read on her, super agility is one of her powers. I thought it'd be fun to represent her ability to move well in battle. Plus it helps make the choice between whether or not to pay off Bracelets of Submission more interesting, since you more easily put her into or out of engagement.

Of course, being able to attack with a bow made that combo work even better, but I understand if it's not something she's really done in New 52 (wouldn't know, sadly). I was just going off the DC Wiki that specified she was especially well trained with the Bow and Javelin.

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  #14606  
Old August 5th, 2014, 06:34 PM
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Re: Public Design Post

I dig the bracelet special as well.

Here's what I have been pondering for a while, in terms of a warrior/sword and shield focused Wonder Woman:

WONDER WOMAN (DIANA PRINCE)

AMAZON
UNIQUE HERO
?
?
MEDIUM 5

LIFE = 6
MOVE = 7
RANGE = 1
ATTACK = 7
DEFENSE = 7
POINTS = ?


DUAL SWORDS
Once per round, if the "X" Order Marker is not currently revealed on this card, Wonder Woman may attack any or all figures adjacent to her. Roll each attack separately, rolling 1 fewer attack die each time. Wonder Woman may not attack the same figure more than once.

AEGIS SILVER BRACELETS
When Wonder Woman rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage.

DEFENSIVE STANCE
When Wonder Woman is targeted for an attack, you may reveal the "X" Order Marker on this card. While the "X" Order Marker is revealed on this card, add one automatic shield to whatever is rolled, and roll one fewer attack die for the remainder of the round while making an attack. If Wonder Woman successfully blocks the attack while in Defensive Stance, and is adjacent to the attacking figure, you may roll one unblockable attack die on the attacking figure. If you roll a shield, the attacking figure takes 1 wound.

SUPER STRENGTH
FLYING


I figure soemthing like that would come in around 350.
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  #14607  
Old August 5th, 2014, 06:37 PM
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Re: Public Design Post

That's a cool writeup, Bats. I love Amazonian Agility, but the bit about getting to move in response to LEAs sounds like a Rules-Corner-Case nightmare.

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  #14608  
Old August 5th, 2014, 06:42 PM
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Re: Public Design Post

Cool, Sock. My favorite part of that is the sword power. The defensive power could use some streamlining, IMO.

Quote:
Originally Posted by capsocrates View Post
That's a cool writeup, Bats. I love Amazonian Agility, but the bit about getting to move in response to LEAs sounds like a Rules-Corner-Case nightmare.
Yeah, you're probably right on that! I'm sure it could be tweaked.

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  #14609  
Old August 5th, 2014, 07:06 PM
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Re: Public Design Post

This might be a bit cleaner:

DEFENSIVE STANCE
When this figure is targeted for an attack, you may reveal the "X" Order Marker on this card. For the remainder of the round, whenever Wonder Woman rolls defense dice, add one automatic shield to whatever is rolled. If Wonder Woman successfully blocks an attack while in Defensive Stance, and is adjacent to the attacking figure, you may roll two unblockable attack dice. For each shield rolled, the attacking figure takes 1 wound. While in Defensive Stance, Wonder Woman subtracts 1 from her normal attack.

The idea behind the 3 powers, is they make her a pure warrior, and you have a lot of play between the 3 powers. Her bracelets make her hard to hit non-adjacently from a normal attack. Her dual swords can only be used once per round, and only before fighting defensively. It also makes her a huge threat offensively when surrounded. Lastly, her defensive stance, uses her shield to block attacks, and can potentially counter with a shield bash in return.
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  #14610  
Old August 5th, 2014, 08:52 PM
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Re: Public Design Post

OK, first off, you guys history is way off. Superman has actually been depowered since Man of Steel mini-series was released in the 80s. Granted he slightly powered up again to help DC get into this New 52 era, but before that he was slower than Silver Age Supes and less powerful. On the flip side, Wonder Woman has pretty consistently been powered up. Recall that in her early appearances she had a winged horse, then in the late 70s she upgraded to an Invisible Jet. In 1987, she was rebooted by, IMO, the greatest comics artist/writer in George Perez. At this time she was nearly on level with Superman and could fly. In New 52, she is at his strength or beyond and is slightly taller. Captain Marvel (Shazam) was on the same level as Superman with the added benefit of being able to hurt him with his magic lightning, but he has been slightly depowered in the New 52 and now goes by the more recognized moniker of Shazam.

EDIT: And by no means is that fool the Tick on either of their level. He is like the Mask, inconsistently powerful and his power fluctuates to the writer's story.

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  #14611  
Old August 5th, 2014, 09:17 PM
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
Here's my stab at a New 52 style Wonder Woman in full-on warrior mode:

[B]WONDER WOMAN
DIANA PRINCE

DEFENSE = 7


BRACELETS OF SUBMISSION
When Wonder Woman rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. Once per game, before taking a turn with Wonder Woman, you may reveal the “X” Order Marker on this card to negate this effect for the remainder of the game. If you do, add 2 to Wonder Woman's Attack Number for the remainder of the game.
Wow that's a tough nut to crack.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #14612  
Old August 5th, 2014, 09:58 PM
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
The agility power was a spin off of Warrior Engagement mixed with Acrobatic Agility a bit since from what I've read on her, super agility is one of her powers. I thought it'd be fun to represent her ability to move well in battle. Plus it helps make the choice between whether or not to pay off Bracelets of Submission more interesting, since you more easily put her into or out of engagement.

Of course, being able to attack with a bow made that combo work even better, but I understand if it's not something she's really done in New 52 (wouldn't know, sadly). I was just going off the DC Wiki that specified she was especially well trained with the Bow and Javelin.
She had super agility kinda like Flash has super healing. Technically yes, but is it more iconic for her than anyone else? Not really. My idea was for more of an Amazon inspiration type power.

While I'm sure she's used a bow at some point, it's not something she does in New 52, at least not in her solo series. I haven't read any New 52 Justice League. Sword and shield is very much New 52 though. And Submission Bracelets fits a specific scene really well. The current series is very focused on her warrior roots and connections to mythology. It's great stuff, really. I expect Azzarello and Chiang's run will be looked on a defining one for the character in the future.

I'd look at something like this:

WONDER WOMAN (DIANA PRINCE)

AMAZON
UNIQUE HERO
WARRIOR
DRIVEN
MEDIUM 5

LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 7
POINTS = ?


AMAZONIAN FURY
If the "X" Order Marker is not currently revealed on this card, and Wonder Woman is engaged with one or more figures, Wonder Woman may attack any or all figures adjacent to her.

DEFENSIVE STANCE
When Wonder Woman is targeted for an attack, you may reveal the "X" Order Marker on this card. While the "X" Order Marker is revealed on this card, add one automatic shield to whatever is rolled, and if she is attacked by an adjacent figure and there are excess shields, the attacking figure receives one wound.

BRACELETS OF SUBMISSION
When Wonder Woman rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. Once per game, before taking a turn with Wonder Woman, you may reveal the “X” Order Marker on this card. For the remainder of the game, add 2 to Wonder Woman's attack number and she may no longer use any powers on this card.

SUPER STRENGTH
FLYING

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Cambridge if sometimes in its box of
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moon rattles like a fragment of angry candy"
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  #14613  
Old August 5th, 2014, 11:57 PM
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Re: Public Design Post

Quote:
Originally Posted by Aggressive Sock View Post
This might be a bit cleaner:

DEFENSIVE STANCE
When this figure is targeted for an attack, you may reveal the "X" Order Marker on this card. For the remainder of the round, whenever Wonder Woman rolls defense dice, add one automatic shield to whatever is rolled. If Wonder Woman successfully blocks an attack while in Defensive Stance, and is adjacent to the attacking figure, you may roll two unblockable attack dice. For each shield rolled, the attacking figure takes 1 wound. While in Defensive Stance, Wonder Woman subtracts 1 from her normal attack.

The idea behind the 3 powers, is they make her a pure warrior, and you have a lot of play between the 3 powers. Her bracelets make her hard to hit non-adjacently from a normal attack. Her dual swords can only be used once per round, and only before fighting defensively. It also makes her a huge threat offensively when surrounded. Lastly, her defensive stance, uses her shield to block attacks, and can potentially counter with a shield bash in return.
By streamline I was more thinking simplify than clarify.

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by IAmBatman View Post
Here's my stab at a New 52 style Wonder Woman in full-on warrior mode:

[b]WONDER WOMAN
DIANA PRINCE

DEFENSE = 7


BRACELETS OF SUBMISSION
When Wonder Woman rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. Once per game, before taking a turn with Wonder Woman, you may reveal the “X” Order Marker on this card to negate this effect for the remainder of the game. If you do, add 2 to Wonder Woman's Attack Number for the remainder of the game.
Wow that's a tough nut to crack.
Yeah, but it's only good against normal, ranged attacks, so you mostly wouldn't even bother trying to crack it, which is fine.

Quote:
Originally Posted by TrollBrute View Post
Quote:
Originally Posted by IAmBatman View Post
The agility power was a spin off of Warrior Engagement mixed with Acrobatic Agility a bit since from what I've read on her, super agility is one of her powers. I thought it'd be fun to represent her ability to move well in battle. Plus it helps make the choice between whether or not to pay off Bracelets of Submission more interesting, since you more easily put her into or out of engagement.

Of course, being able to attack with a bow made that combo work even better, but I understand if it's not something she's really done in New 52 (wouldn't know, sadly). I was just going off the DC Wiki that specified she was especially well trained with the Bow and Javelin.
She had super agility kinda like Flash has super healing. Technically yes, but is it more iconic for her than anyone else? Not really. My idea was for more of an Amazon inspiration type power.

While I'm sure she's used a bow at some point, it's not something she does in New 52, at least not in her solo series. I haven't read any New 52 Justice League. Sword and shield is very much New 52 though. And Submission Bracelets fits a specific scene really well. The current series is very focused on her warrior roots and connections to mythology. It's great stuff, really. I expect Azzarello and Chiang's run will be looked on a defining one for the character in the future.
Sure, I can happily concede to both of those points, and cap's point about the leaving engagement attacks takes some of the thrill out of the agility power anyway. I might work on tweaking that one for Artemis, though. I just think an Amazon Warrior rolling around during combat tactically seems like a lot of fun. Actually, the special attack might work well for Artemis as well. Do I still have her drafted?

Quote:
Originally Posted by TrollBrute
I'd look at something like this:

WONDER WOMAN (DIANA PRINCE)

AMAZON
UNIQUE HERO
WARRIOR
DRIVEN
MEDIUM 5

LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 7
POINTS = ?


AMAZONIAN FURY
If the "X" Order Marker is not currently revealed on this card, and Wonder Woman is engaged with one or more figures, Wonder Woman may attack any or all figures adjacent to her.

DEFENSIVE STANCE
When Wonder Woman is targeted for an attack, you may reveal the "X" Order Marker on this card. While the "X" Order Marker is revealed on this card, add one automatic shield to whatever is rolled, and if she is attacked by an adjacent figure and there are excess shields, the attacking figure receives one wound.

BRACELETS OF SUBMISSION
When Wonder Woman rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. Once per game, before taking a turn with Wonder Woman, you may reveal the “X” Order Marker on this card. For the remainder of the game, add 2 to Wonder Woman's attack number and she may no longer use any powers on this card.

SUPER STRENGTH
FLYING
Not crazy about the personality - I'd take Fierce, Righteous, or Passionate over Driven for New 52 Wonder Woman based on what I've read (though Passionate might be best saved for her Star Sapphire incarnation). That said after those three and Determined, Driven is probably next on my list, so it's not terrible either.

If she's on Superman's level as Spidey said, why 6 Life instead of 7?

And why 6 Move instead of the 7 Move we have on the current Wonder Woman?

Not quite sure how I feel about Defensive Stance or its stacking with her Bracelet power. Might like it better if it only applied to normal, adjacent attacks. Then you could trigger it before she rolled defense and avoid the targeting language as well. If you restricted it to normal, adjacent attacks you could streamline the wording as well.

For bracelets of submission, you'd be negating the power that's adding two to her attack and negating her other powers ... that's kind of a mess. Also, it doesn't make thematic sense for me that it negates her Fury - if anything, it seems like it'd probably enhance that. I think it just negating the first effect in that power is the way to go - or else making the removal of the bracelets a completely different power and making it negate other powers there. Still not sure why it'd negate her Fury, though.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #14614  
Old August 6th, 2014, 08:32 AM
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japes japes is offline
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by IAmBatman View Post
Here's my stab at a New 52 style Wonder Woman in full-on warrior mode:

[b]WONDER WOMAN
DIANA PRINCE

DEFENSE = 7


BRACELETS OF SUBMISSION
When Wonder Woman rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. Once per game, before taking a turn with Wonder Woman, you may reveal the “X” Order Marker on this card to negate this effect for the remainder of the game. If you do, add 2 to Wonder Woman's Attack Number for the remainder of the game.
Wow that's a tough nut to crack.
Yeah, but it's only good against normal, ranged attacks, so you mostly wouldn't even bother trying to crack it, which is fine.
Yeah I noticed that after I posted.


Quote:
Originally Posted by IAmBatman View Post
I might work on tweaking that one for Artemis, though. I just think an Amazon Warrior rolling around during combat tactically seems like a lot of fun. Actually, the special attack might work well for Artemis as well. Do I still have her drafted?
I hope someone does...

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #14615  
Old August 6th, 2014, 08:39 AM
TrollBrute's Avatar
TrollBrute TrollBrute is offline
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
Not crazy about the personality - I'd take Fierce, Righteous, or Passionate over Driven for New 52 Wonder Woman based on what I've read (though Passionate might be best saved for her Star Sapphire incarnation). That said after those three and Determined, Driven is probably next on my list, so it's not terrible either.

If she's on Superman's level as Spidey said, why 6 Life instead of 7?

And why 6 Move instead of the 7 Move we have on the current Wonder Woman?
Stats and Personality are just rough drafts and open to tweaking. I'm not sure I agree with Spidey about her being on Superman's level. Again, I;m limited to her solo series and any JLA stuff, but I just don't see it. Lower move was because, while she can fly, it's not something she does much in New 52. 7+Flying just seems too fast for her.

Quote:
Originally Posted by IAmBatman View Post
Not quite sure how I feel about Defensive Stance or its stacking with her Bracelet power. Might like it better if it only applied to normal, adjacent attacks. Then you could trigger it before she rolled defense and avoid the targeting language as well. If you restricted it to normal, adjacent attacks you could streamline the wording as well.
I could roll with that

Quote:
Originally Posted by IAmBatman View Post
For bracelets of submission, you'd be negating the power that's adding two to her attack and negating her other powers ... that's kind of a mess. Also, it doesn't make thematic sense for me that it negates her Fury - if anything, it seems like it'd probably enhance that. I think it just negating the first effect in that power is the way to go - or else making the removal of the bracelets a completely different power and making it negate other powers there. Still not sure why it'd negate her Fury, though.
I knew it was messy when I posted it last night, but I was too tired to work it out. I did consider making it another power though. I have an idea I'll post later.

As for negating the Fury, in the scene I'm thinking of where she removes her Bracelets, she's doing it to take on a single, large threat. I see the Fury power as her normal battling tactics, but when she needs to throw down, off come the bracelets and she's focused on a single target.

".... the Cambridge ladies do not care, above
Cambridge if sometimes in its box of
sky lavender and cornerless, the
moon rattles like a fragment of angry candy"
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  #14616  
Old August 6th, 2014, 09:24 AM
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Re: Public Design Post

I can buy that, I suppose.

I look forward to seeing the tweaked version (either out here or in the sanctum!).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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