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  #1  
Old June 12th, 2010, 06:02 AM
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odbo255 odbo255 is offline
 
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odbo255's Maps & Scenarios: MOP001

This is a modular map (MOP).

MOP001


MOP001 was designed with the following goals:

1) Provide access to the top of the ruin to non-flyer/leapers
2) Provide a motivation to knock down the warehouse wall

Updated MOP001 to better reflect my design goal of providing access to the top two hexes for non-flyers.

Second update to correct error of visible grass tile. Also changed the asphalt pilings orientation.

Third update. I had used the wrong warehouse tile, the one with the wall intact was the one intended.

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Last edited by odbo255; July 20th, 2010 at 02:10 AM.
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  #2  
Old June 13th, 2010, 01:50 PM
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Re: odbo255's Maps & Scenarios: MOP001

THat's................................................................ .......................................tiny.

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  #3  
Old June 13th, 2010, 03:56 PM
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odbo255 odbo255 is offline
 
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Re: odbo255's Maps & Scenarios: MOP001

Quote:
Originally Posted by scapemage921 View Post
THat's................................................................ .......................................tiny.
LOL, it's a MOP. They are tiny by design. I've added a link to the thread.

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  #4  
Old June 13th, 2010, 05:26 PM
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Re: odbo255's Maps & Scenarios: MOP001

THanks. That might help.

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  #5  
Old June 13th, 2010, 10:54 PM
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Re: odbo255's Maps & Scenarios: MOP001

Do I spy a glyph in that ruined building?
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  #6  
Old July 2nd, 2010, 05:13 AM
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odbo255 odbo255 is offline
 
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Re: odbo255's Maps & Scenarios: MOP001

Quote:
Originally Posted by Zexion View Post
Do I spy a glyph in that ruined building?
You do indeed. My goals for the MOP were two-fold:

1. Give an incentive to actually knock down the wall
2. Give access of the roof to non-flyers

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  #7  
Old July 3rd, 2010, 09:42 PM
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Re: odbo255's Maps & Scenarios: MOP001

Hey, that's smart the white tiles making some kind of stairs for the top of the wall. I did not notice that.
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