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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#25
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Update your first post with all your cards, it's much more easy to browse them.
maybe make the old turtles have extra defence if attacked from above instead, like 1-3 spaces higher 2 extra dice, 4-8 spaces 3 extra def dice, etc. |
#26
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The turtles are history.
Iīve bought many Mage Knight and Dreamblade miniatures at ebay and for these figures I first have to write some army cards. That will take me weeks. |
#27
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I always thought there is a necromancer missing in Utgarīs army and thatīs why I created my own one. This is another try of having a strong synergie between a squad and a hero:
What do you think about the costs? AltīGashar is not really strong concerning his stats, but his ability to rise the undead makes him a strong character. But you have to keep him alive, otherwise a strong part of your army is gon immediantly. And I think the costs would be ok if you have a look at the restrictions like the range of 8 spaces and others. That makes sure that you don't put him into a corner, making him summon hundreds of skeletons which cover the whole battlefield. Btw - there is no cursed land at the moment but I plan to build some. Greetings from Germany Gidian |
#28
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I like the layout of your cards. My one suggestion would be to switch the position of Attack and Defense. Attack comes first on the official cards, and reading left to right I think it would flow better if it did, too.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#29
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Ok, good point. Maybe Iīll change it with the next cards.
But what do you think about the necromancer and his "low-cost" squads? I need some opinions, some discussion. Greetings from Germany Gidian |
#30
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Please close and/or delete this thread. I opened a new one.
Thanks. Gidian |
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