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  #3361  
Old September 29th, 2010, 10:20 AM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

I'm excited to see this new mechanic that both Siege and Evar Scarcarver apparently have, considering they're both from tough classes it will have to be good, possibly a way to shrug off wounds?

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  #3362  
Old September 29th, 2010, 10:23 AM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by winonavampire View Post
Quote:
Originally Posted by Kinseth View Post
Meh... 4e you fail me yet again!!!! *Shakes Fist*

Anyways they are just the same as Knight and Phantom Knights, just didn't want them to be apart of the Knights bonuses some gain.

I don't like inconsistancies like this, along with things like Sonlen being an archmage instead of a wizard.

I can see how they are dont for gameplay reasons, but it still irks me.
The problem is, Sonlen isn't a wizard. (I don't even think he is an "Archmage".) He is "Tricky" so at best, I think he is a dude that found a baby dragon. He just managaed to convince everyone he is an ARCHMAGE WITH PHENOMENAL COSMIC POWERS.... and an itty bitty dragon.

Who's gonna doubt a dude with a baby dragon?



**Whoops, sorry about the double post. Didn't realize there wasn't one in between...
Sonlen was originally designed to be a wizard but was changed to a Archmage when it was found in play testing that he was too powerful when combined with the other Ullar wizards. Criag talked about this somewhere back in time.

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  #3363  
Old September 29th, 2010, 10:29 AM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by Kinseth View Post
The death knight - and there are only twelve of these dreadful
creatures known to exist - is a horrifying form of lich created by a
demon prince (it is thought Demogorgon) from a fallen human
paladin. The death knight itself cannot be turned or dispelled (though
it is affected by holy word) but it has power over undead equivalent
to that of a 6th level cleric. It has 75% magic resistance,and if 11 or
lower is rolled on percentage dice a magic spell will be reflected
back at the caster (roll each time a spell is attempted).
The death knight wears light armour (9" or 12" movement depending
on its other encumbrance, if any) but is always treated as armour class
It has 18(00) strength and usually attacks with a sword (80%
chance of this being a magical sword). It will usually be riding a night-
mare (see ADVANCED DUNGEONS & DRAGONS MONSTER
MANUAL - Nighmare) one of which can be summoned to serve
a death knight every ten years; the beast will serve a death knight as a
with paladin's horse serves a paladin. The fearsome powers of the death
knight derive largely from its use of magic. It continually generates
fear in a 5' radius, can create a wall of ice at will and has innate
powers of detect magic and detect invisibility Twice a day it can
dispel magic and gate in a demon type I (20%), type II (25%). type Ill
(30%). type IV (20%) or type VI (5%). with a 75% chance of the gate
opening. Once per day a death knight can use any one of the power
word spells, a symbol of pain/fear and generate a 20-dice fireball.
Where appropriate, a death knight's magic use is at the 20th
experience level.

Yeah, I posted this same thing a while ago. In 4e death knights changed to compete with WoW. They are weaker and more common. I think its even a player class now.

The stuff you posted is 1e or 2e, like I was raied up on. You don't see Lord Soth joining any squads for 60 points do you?
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  #3364  
Old September 29th, 2010, 10:40 AM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by Hogg View Post
Quote:
Originally Posted by Kinseth View Post
The death knight - and there are only twelve of these dreadful
creatures known to exist - is a horrifying form of lich created by a
demon prince (it is thought Demogorgon) from a fallen human
paladin. The death knight itself cannot be turned or dispelled (though
it is affected by holy word) but it has power over undead equivalent
to that of a 6th level cleric. It has 75% magic resistance,and if 11 or
lower is rolled on percentage dice a magic spell will be reflected
back at the caster (roll each time a spell is attempted).
The death knight wears light armour (9" or 12" movement depending
on its other encumbrance, if any) but is always treated as armour class
It has 18(00) strength and usually attacks with a sword (80%
chance of this being a magical sword). It will usually be riding a night-
mare (see ADVANCED DUNGEONS & DRAGONS MONSTER
MANUAL - Nighmare) one of which can be summoned to serve
a death knight every ten years; the beast will serve a death knight as a
with paladin's horse serves a paladin. The fearsome powers of the death
knight derive largely from its use of magic. It continually generates
fear in a 5' radius, can create a wall of ice at will and has innate
powers of detect magic and detect invisibility Twice a day it can
dispel magic and gate in a demon type I (20%), type II (25%). type Ill
(30%). type IV (20%) or type VI (5%). with a 75% chance of the gate
opening. Once per day a death knight can use any one of the power
word spells, a symbol of pain/fear and generate a 20-dice fireball.
Where appropriate, a death knight's magic use is at the 20th
experience level.

Yeah, I posted this same thing a while ago. In 4e death knights changed to compete with WoW. They are weaker and more common. I think its even a player class now.

The stuff you posted is 1e or 2e, like I was raied up on. You don't see Lord Soth joining any squads for 60 points do you?
My gaming group switched to 3rd like eight years ago, and we haven't encountered a Death Knight since then. I, too, am a bit dismayed with how such a great monster has been watered down in the later editions.
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  #3365  
Old September 29th, 2010, 10:48 AM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Death Knights kinda died out when you could make evil paladin's. A paladin of Nerull or Wee Jas is essentially a death knight from previous editions, just one that had a stricter growth template (because the level up like any other PC).

These types of evil characters are a blast to play though, whenever I DM (I REFUSE to call it GMing... that's just wrong) I pray the rest of the group wants to play an evil party. The dynamics of evil groups are just so much more fun to watch and manipulate.

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  #3366  
Old September 29th, 2010, 10:56 AM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

I also think of seige as hulking brute just ramming through the lines. An ability to charge into a figure to do trampling damage (not original) would be ideal. What would be new is if he inflicts a wound, he continues to move and trample/wound and move and trample/wound like an unstoppable force, like a juggernaut.
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  #3367  
Old September 29th, 2010, 11:01 AM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by Saucy Jack View Post
I also think of seige as hulking brute just ramming through the lines. An ability to charge into a figure to do trampling damage (not original) would be ideal. What would be new is if he inflicts a wound, he continues to move and trample/wound and move and trample/wound like an unstoppable force, like a juggernaut.
Neat Idea, but that's not really a NEW game mechanic. TKN has been trample stomping for years now!

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  #3368  
Old September 29th, 2010, 11:07 AM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

So when they say new mechanic they mean a new attack. Sweet.

I knew about the previous trample attacks, I was just trying to think of a new twist on it. In the future, a large figure that could have a trample/knockback power would be a lot of fun.

Can't wait for the preview.
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  #3369  
Old September 29th, 2010, 12:09 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by Saucy Jack View Post
So when they say new mechanic they mean a new attack. Sweet.
I havn't read this anywhere...

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  #3370  
Old September 29th, 2010, 01:44 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by atmospro View Post
Sonlen was originally designed to be a wizard but was changed to a Archmage when it was found in play testing that he was too powerful when combined with the other Ullar wizards. Criag talked about this somewhere back in time.
I can totally see that. That is one problem with having such a synergistic archetype. Every figure that fits into that archetype has to plan for and be balanced with that subset.

Every Elf designed now needs to be looked at and decided "Do I want this guy summonable?" Orc/Human Champions need to be looked at and comfortable with them being bonded.

It isn't a bad thing, just an extra step. It was the same thing Erevan and why he is Eladrin and not Elf.

That is all the crunchy stuff....

Now, you need to make the fluffy stuff fit with the crunch. My fluffy explanation for Sonlen is that he isn't a wizard or mage at all... Just a guy with a dragon who convinced everyone he was a mage.

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  #3371  
Old September 29th, 2010, 01:47 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

Quote:
Originally Posted by winonavampire View Post
Now, you need to make the fluffy stuff fit with the crunch. My fluffy explanation for Sonlen is that he isn't a wizard or mage at all... Just a guy with a dragon who convinced everyone he was a mage.
Yes! I've always thought that his normal attack was with a bow .
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  #3372  
Old September 29th, 2010, 02:01 PM
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Re: PreNovember PreRelease D&D Wave 3 Speculation & Informat

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