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C3V and SoV Customs A place for C3V and SoV customs |
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#6493
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Re: Soldiers of Valhalla - nominations and discussion
I wouldn't have a problem with a pre-painted metal miniatures if it was the appropriate price & scale for heroscape.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#6494
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Re: Soldiers of Valhalla - nominations and discussion
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Of course, you don't have to submit it if you don't want to, but I wouldn't be too discouraged if I were you. |
#6495
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Re: Soldiers of Valhalla - nominations and discussion
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Please reconsider. I think you are close with the power names. (Maybe you are already posting in the Pre-SOV Workshop and I haven't checked back in yet) -- In other news, wow. I knew that many customs designers had set their sights on Soldiers of Valhalla to the exclusion of all else. I've always thought that was disappointing. What I did not know was that others in the community felt negative about VC because of that. If there is something I can do to ameliorate those negative feelings, I would like to know. I was going to write something about how I'm sad that the "good old days" of people creating lots of customs that *aren't* a good fit for the canon have gone. But then I thought about it some more. While we have some creators, like Scytale, that create a lot of content that is ready to stride right into the canon, we have quite a few that have created a lot of content that is not so constrained. Stroll through the works of @Lazy Orang , @Soundwarp SG-1 , @TheSparkleInYourWater , or @wriggz , just to name a few. Our community is much smaller than it used to be, so it makes sense that the total output would be smaller. VC is now a part of the community so it does make sense that some part of the community would direct themselves that way. With that said, I *would* like to see some more submissions of *other people's* existing customs rather than self-nominations. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#6496
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Re: Soldiers of Valhalla - nominations and discussion
wow. I leave for work, and everything explodes. I didn't mean to start all this drama. I think some of the conversation has been at least insightful, but I'm sorry to anyone who's been angered by these proceeding.
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#6497
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Re: Soldiers of Valhalla - nominations and discussion
Hear Hear! That's the spirit Leaf_it! It wouldn't be as fun if it weren't challenging along the way! As an active and fellow designer I'm with you in that I will keep on keepin' on. Everyone is just blowin' wind when it comes to what could or should be for this project. Truth is, just enjoy what is. For me, that's designing and playing the game I love. SoV is an outlet for designers and their designs (as long as they are prepared to design them to a certain standard), and I have embraced that completely. I find it a worthy challenge and very enjoyable to reach the bar set by SoV. The only reason I got back into this game after a few years of Hiatus was because of custom creation and the excitement it was to work with something and perfect it and play with it.
We've evolved and this is where we are. I'd rather embrace where we are than wish we were back where we were or wonder about where we'll be. Right now, custom creation has never been so active, and that's a wonderful thing...shame on those who would look at it otherwise. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#6498
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Re: Soldiers of Valhalla - nominations and discussion
We interrupt this discussion to bring you a quick review that I thought I posted a while ago. Oops.
Soontir Van by @Arch-vile The Mariedians just got Rendar Fy through the SoV process, does Soontir Van have what it takes to join the resistance too? Balance Me-Burq-Sa makes for a decent comparison here. Also at 50 points, Van and Burqy have the same life, range, attack, and defense. Soontir Van has a defensive D20 power to ignore wounds while Burqy has an offensive D20 power to ignore defense. The main difference is that Van gives extra move to adjacent Mariedians (all ranged figures except Jarek Guy, mostly) while Me-Burq-Sa has 3 extra move and can be bonded with by two strong (and one not-so-strong) melee squads. That difference makes a straight comparison difficult, but as Me-Burq-Sa is arguably the best 50 point hero, it suggests a strong power level for Soontir. Another comparison is Arkmer, another good 50 point hero. Again, the two have the same life, but Arkmer has one less range and one more attack than Van. Arkmer also has a defensive D20 power useful against melee figures, and he gets (instead of gives) a bonus from adjacent Elf figures. Again, a straight comparison is difficult due to Van having more of a cheerleader role, but as far as power level goes he seems comparable. Van compares closely stats-and-powers-wise with two of the best 50 point heroes in the game, but doesn’t obviously overshadow them. His cheerleader ability is hard to judge on paper, so we’ll see in Playability the actual effect of his presence in a game. Theme Soontir Van’s theme exists. It doesn’t excite me the most, but it is there and is likely my own tastes. He’s a leader of the Mariedians, fighting against the Soulborgs. He has exosuit armor similar to Jarek Guy, putting him as a high-level fighter which matches his stats, and he is able to direct nearby Mariedians to sprint to certain areas, increasing their speed. The left-side stats work; Leader as the Class fits and Resolute as the Personality works as well as it should. Creativity Exosuit hails from Jarek Guy and the armor worn by both miniatures, so it fits by default. Mariedian Move Enhancement is taken from Acolarh’s Ullar’s Amulet and repurposed for Mariedians, so there’s nothing really new under the sun on Van’s card (which isn’t necessarily bad -- see Guilty McCreech or recent SoV inductee Kha). What is unique is the interaction between Van’s movement boost and the M-43 Guerilla Tactics, as while they move up and take shots they can maneuver more figures next to Van to get the movement boost, and can also move Van into a different position to boost figures to different areas. This cheerleader power alone working fluidly with Guerilla Tactics is easily the best part of the design. It’s simple synergy and not overdesigned, but really fits into the Mariedian playstyle and overall theme. Playability At 50 points, Van is pretty easy to slide into a Mariedian army. He can be used in conjunction with a few squads of M-43 for constant movement boosting, or can be drafted with a single Mariedian card (usually the B-11) as a smaller element of an army, able to provide the boost once and then come in as cleanup at the end of the game. With the M-43, Soontir Van is able to see use throughout the game. He can boost a few M-43 out of the start zone and then be danced around with Guerilla Tactics to boost more. He can also be moved closer to the battle to give M-43 a boost onto height, getting reinforcements in quickly when your front gunners die. Either way, the strategy to use Van isn’t as straightforward as one might think. Unlike other ranged squads that can get movement buffs (Mohicans with Venoc Warlord, for example), it takes careful positioning and planning to get the most out of Van. You need to know where you want your M-43 to end up, and plan that movement when you’re moving and attacking during their turn, as well as where you’re moving Van and reinforcement M-43. Negligent placement results in getting your forces too far into the fray where Van is no longer used for his movement boost, cutting his effectiveness. However, being able to carefully plan and execute a strategy that maximizes Van’s movement boost is both challenging and rewarding. Not overpowering, because the M-43 are aggressively average (and I love that about them), but definitely fun. When boosting a single Mariedian unit like the B-11, Van is surprisingly useful for getting that unit out of the start zone. You can place them in the back and still bring them up to a strong fighting position once you start placing OM’s on them. While not jaw dropping, it gives you that ease of start zone placement and a secondary filler/cleanup unit for only 50 points. When it comes to cleanup, as expected Van’s stats let him perform well. He is fragile, though, and one or two hits are all it takes to take him down. Used with the M-43 he’s usually in a decent position when time to use him come, but while Exosuit is nice, he’s so fragile that if he misses once or twice he’ll fall. Ranged figures that can kite are always good in the endgame, but Van doesn’t outperform his fellow 50 pointers there and won’t win any games he’s not supposed to. Summary Soontir Van’s combination of already-seen powers with Mariedian synergy, especially with Guerilla Tactics, is a great example of a simple design with lots of strong factional interplay. He isn’t designed to make the M-43 A tier units, but instead gives them a unique way to play when he’s drafted with them (without necessitating they draft him to be good). I vote Yea to induct Soontir Van into the Soldiers of Valhalla. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#6499
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Re: Soldiers of Valhalla - nominations and discussion
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As far as power creep the Thralls are really tough and I feel the outlaws might be a little high on the rankings. If you look at D units, it is fair to say there appears to be a few missteps there, which I doubt was intentional. Also High cost squads and terrain units will always fall to the bottom, and the VC really doesn't design many of them due to terrain being unavailable and uncertain and Squads being so rare in these late days. |
#6500
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Re: Soldiers of Valhalla - nominations and discussion
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#6501
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Re: Soldiers of Valhalla - nominations and discussion
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#6502
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Re: Soldiers of Valhalla - nominations and discussion
Over 17% of inducted SoV units received a downvote to induct.
Yes, most units that got one downvote also got a second, but it's not entirely a death sentence. |
#6503
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Re: Soldiers of Valhalla - nominations and discussion
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Of course if a judge likes your design, they can argue their side of it, and that could turn a downvote, into an upvote, but that's not very common. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#6504
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Re: Soldiers of Valhalla - nominations and discussion
You're 100% right. Downvotes are "worth more" than upvotes.
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