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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Cheshire - Initial Playtesting
Yes, another one of the things I mentioned in the other thread that I need to get back on track.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#38
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Re: The Book of Cheshire - Initial Playtesting
I'm sorry but I don't think I'm going to be capable of running the initial in time to get this into the next round of Danger Room testing. I had hoped things would have been better sooner but unfortunately it's not.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#39
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Re: The Book of Cheshire - Initial Playtesting
Hey, don't worry about it, you've got to heal up. We'll be fine with 3 units for the next round. If you'd like, one of us can try to step up here and run the Initial for you though.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#40
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Re: The Book of Cheshire - Initial Playtesting
Quote:
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#41
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Re: The Book of Cheshire - Initial Playtesting
I can see what I can do about knocking out the initial for her. Anything specific you are looking for from the tests? What kind of time line are we working with here? It might not be till next week before I can get them completed.
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#42
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Re: The Book of Cheshire - Initial Playtesting
Quote:
From a distance should should be ninja/assassin-y and hard to get. I just want her to feel ruthless and fun but not earthshattering. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#43
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Re: The Book of Cheshire - Initial Playtesting
What price range were people thinking for her?
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#44
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Re: Half Off Price
Sorry YK, thought I had updated that already...
170-180 was the range I was thematically aiming for and this was Dysole's gut reaction so it seems like a good starting point. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#45
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Re: The Book of Cheshire - Initial Playtesting
Sounds good. I'll try to knock out the initial next week.
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#46
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Re: The Book of Cheshire - Initial Playtesting
Awesome.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#47
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Re: The Book of Cheshire - Initial Playtesting
Forgot it was Thanksgiving this week but I'll still see what I can do. Hero tests on Mon. hopefully.
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#48
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Re: The Book of Cheshire - Initial Playtesting
Spoiler Alert!
------------------------------------------------------------------------------------------------------------------------------------- NAME OF THE TEST UNIT (Cheshire) - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Just a question on Ruthless Seduction, if a figure it thrown next to her do you roll for it? If so I think that would be a theme break. I think the theme works better here if it only occurs when a figure voluntarily moves adj. to her on their turn. - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. pass - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. pass - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. pass, pretty sure I played the Poison power correctly when dealing with Joker's Laugh It Off power but you can read the report and tell me if I did not. It may need a FAQ though just to make it easy on those who are not sure. - FUN TEST/ Consider whether or not the design was fun to play. pass.....as long as you are happy with her coming in at a much lower price point. I don't know the character so if you think she should be coming in stronger based on theme then she will need some adjustments. - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. pass - DRAFTING TEST/ Consider whether or not this design is worth drafting. pass - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. pass Hero Tests - Does it pass, Yes or No? yes/no - What should be the unit's point value? 130 - Give a brief overview. Cheshire failed to compete at the 160 point level and it didn’t even really feel close. Having only a melee att. leads to her having to engage the enemy and thus negates her own Seduction Power. While Stealth Dodge can be frustrating for a ranged attacker, you are still better off making a ranged att. and forcing her to come to you. Then once engaged, her 4 def./4 life does not hold up all that long and thereby limits her poison potential. I have some ideas for how she could become more formidable should you want to hit that 160-180 point range but for now I continued the hero tests at 130 points. She felt pretty good at 130, I stepped her up to 140 for one test but she didn’t seem to fit there as well. In general terms I think she will be a bit swingy with her effectiveness as a hot streak of d20 rolls will let her take down just about anyone in a single strike but that won’t happen all too often. So some games she will easily do more damage than her points while in others she will just manage a few W and that is it before going down. I could see her losing to some 110-120 point heroes 1 on 1 based on her base stats and general power set, but her assassin synergy and the potential for dealing big poison damage keeps her up at 130 IMO. Map: Underground Catacombs
Spoiler Alert!
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