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  #145  
Old June 9th, 2020, 02:24 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

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Originally Posted by Astroking112 View Post
Quote:
Originally Posted by Scytale View Post
There isn't any sort of checklist for destructible objects, so I'll just try to do the best I can.

Quote:
SCALING
Instead of moving normally, small or medium figures that begin their movement adjacent to a Pillar of Hár may move to the top of that Pillar of Hár. Instead of moving normally, small or medium figures that begin their movement on top of a Pillar of Hár may move to a space adjacent to that Pillar of Hár.
I think this needs to spell out that the figure does not take any falling damage when climbing down, if that's the intent. Also, there is no such thing as space being adjacent, it should be worded so as to place the figure adjacent.
Does updating the wording to say some form of "place that figure" instead of "move to" for both scaling up and down work? That also handles the lack of adjacent spaces.
Eh, "placing" is arguably sufficient, but why make it hard to interpret? I think flameslayer's version covers it nicely.

As for Unstable, I don't like "a space that was adjacent," because spaces can't be adjacent (exception for same-level). Again, flameslayer's version works much better. It removes the "fall to the side" aspect, but I personally don't think that's worth keeping with the rules troubles.

I'm not sure I like the "move 1" wording now that I see it. I worry you need to know your rules fairly well to understand what that means and the implications (and that Scaling can't be used with it). But it does allow a figure to fall off onto a space much lower than the pillar, which makes sense thematically.
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  #146  
Old June 14th, 2020, 03:16 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

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Originally Posted by flameslayer93 View Post
Quote:
SCALING
Instead of moving normally, small or medium figures that begin their movement adjacent to a Pillar of Hár may move to the top of that Pillar of Hár. Instead of moving normally, small or medium figures that begin their movement on top of a Pillar of Hár may be placed on a space adjacent to that Pillar of Hár and does not receive falling damage.
Quote:
UNSTABLE
When this Pillar of Hár receives a wound but is not destroyed, a figure on top of it must move 1 space. When this Pillar of Hár receives is destroyed, a figure on top of it must be placed on the space the Pillar of Hár previously occupied. If that figure cannot be placed, it is destroyed. A figure moved or placed by Unstable will receive falling damage.
I think this is the best we have. I'm fine with "move 1 space" because it's the cleanest way to word it and it shouldn't be hard to understand because figures move every turn. I do wonder if it could be any clearer that "that figure" refers to both figures that move 1 space and figures after the Pillar is destroyed. Maybe "If a figure cannot be placed"?


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  #147  
Old June 25th, 2020, 02:44 AM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

Played a couple of scenarios with these things. In one game, used Omnicron Snipers and the other, the Airborne Elite. Both games were shutouts as soon as those guys got on the pillars. Although I know it’ll be impossible to prevent some units from being too strong here, I think we can try to tune the effectiveness. My current guess is lowering the defense on these things to 3.

Oh, I should note that these games weren’t really for competitive play. I was just messing around with scenario ideas.

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  #148  
Old June 28th, 2020, 05:46 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

3 Defense sounds like the perfect dial to tweak if we need to. Airborne have always been the most dangerous thing you can do with pillars (well, now there's Moltenclaw, too, but he's only 1 figure and doesn't have 8 Range).


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  #149  
Old July 4th, 2020, 12:44 AM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

That sounds good to me.

Your custom probably has too much Defense.
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  #150  
Old October 23rd, 2020, 03:55 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

Quote:
UNSTABLE
When this Pillar of Hár receives a wound but is not destroyed, a figure on top of it must move 1 space. When this Pillar of Hár receives is destroyed, a figure on top of it must be placed on the space the Pillar of Hár previously occupied. If that figure cannot be placed, it is destroyed. A figure moved or placed by Unstable will receive falling damage.
With the "move 1 space" version, a figure could move from one pillar to an adjacent one (and not fall). Is that ok?
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  #151  
Old October 23rd, 2020, 04:53 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

I'm fine with that quirk.

Figures could also move to an adjacent cliff or ledge that's closer than the ground is to avoid falling damage, correct?
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  #152  
Old October 23rd, 2020, 04:57 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

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Originally Posted by Astroking112 View Post
I'm fine with that quirk.

Figures could also move to an adjacent cliff or ledge that's closer than the ground is to avoid falling damage, correct?
Yes
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  #153  
Old October 25th, 2020, 06:02 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

I see no reason not to allow all that.


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  #154  
Old January 1st, 2021, 10:04 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

New to this very exciting project, but has the case of being surrounded been addressed? For instance, you wound the tower but there is no adjacent space for the figure on top to move to?

And going back to an earlier comment, would being able to attack figures on other crypoliths be thematic by simultaneously occupying two realities (ie a Knight of Weston on one Crypolith could attack a Krav Maga on another)
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  #155  
Old January 2nd, 2021, 01:50 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

Quote:
Originally Posted by S1R_ART0R1US View Post
New to this very exciting project, but has the case of being surrounded been addressed? For instance, you wound the tower but there is no adjacent space for the figure on top to move to?
We're glad to have you here!

This is probably a question best reserved for @Scytale , but perhaps we'll need to add wording that the figure must move 1 space if possible?

Quote:
And going back to an earlier comment, would being able to attack figures on other crypoliths be thematic by simultaneously occupying two realities (ie a Knight of Weston on one Crypolith could attack a Krav Maga on another)
I really like the creativity, but I think that we should try to keep it as simple as possible here. In the past, concerns have also been expressed about having the terrain features not clearly linked to the physical attributes of the sculpt. For example, there was opposition to these pillars boosting movement or having a teleportation effect because it isn't clearly expressed by the sculpt, which led to the direction of them being unstable pillars for figures to stand on top of.
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  #156  
Old January 2nd, 2021, 07:58 PM
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

Quote:
Originally Posted by Astroking112 View Post
Quote:
Originally Posted by S1R_ART0R1US View Post
New to this very exciting project, but has the case of being surrounded been addressed? For instance, you wound the tower but there is no adjacent space for the figure on top to move to?
We're glad to have you here!

This is probably a question best reserved for @Scytale , but perhaps we'll need to add wording that the figure must move 1 space if possible?
Yeah, I suppose it needs the qualifier.
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