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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#3253
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Re: Heroscape Power Rankings
Wrong. The one and only reason that army won (as you know) was because of 15+ failures to bring Thanos back from the dead. The stingers did nothing for that army.
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#3254
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Re: Heroscape Power Rankings
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#3255
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Re: Heroscape Power Rankings
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#3256
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Re: Heroscape Power Rankings
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#3257
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Re: Heroscape Power Rankings
Speaking of D20 rolls, I'm wondering why Sir Hawthorne is ranked so high.
If you activate him 6 times, he has a 1-(0.95)^6 = 26.5% chance of deserting you. Adding 26.5% of his cost to his value means you're paying an equivalent of 114 points for him. Or thinking of it another way, assume that you'll get 6 turns with him. If he betrays you on the first round, you got 0 points out of him, on the second you got 1/6th of his value out of him: 0.05*0 + 0.95*0.05*15 + 0.95^2*0.05*30 + 0.95^3*0.05*45 + 0.95^4*0.05*60 + 0.95^5*0.05*75 + 0.95^6*90 = 75.5 of his points. Normalizing this, makes him cost 107 points. These calculations assume that your opponent does absolutely nothing with him once he betrays you. They also assume that all turns are equal, whereas, in reality it will generally take you 2 or 3 activations to get him into position. If he turns on the 3rd or 4th activation, you've gotten 0 points out of him AND lost all those orders you could have been using on someone else. Wouldn't you rather have Denrick (similar stats with no risk) or Finn (if you need to stay under 90 points)? EDIT: Fixed probability calculations. Last edited by Vydar; November 23rd, 2009 at 01:41 PM. |
#3258
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Re: Heroscape Power Rankings
I think it is his special attack--something that the Knights particularly benefit from--that give him his place. It's nice to have that special in play for rats, samurais, etc. when you are running a Knight army.
(Not defending the specific grade; I haven't used Hawthorne much, honestly, but pointing to one thing at least that makes him distinctive. Now that I finally have a real Hawthorne (yeah!), I'm going to have to give him some more play.) New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#3259
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Re: Heroscape Power Rankings
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~Matthias who has been stabbed in the back more times than he cares to say Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#3260
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Re: Heroscape Power Rankings
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On the 14th, I was going to a 475 point tournament for melee (405 if any ranged), and I wanted to use something new to me from Wave 10. I opted to go with the Orc army, largely because I was worried about Hawthorne. |
#3261
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Re: Heroscape Power Rankings
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Nice. Well, thanks for bursting my hopes and dream . Seriously, one of the guys here brought him to a mini-tourney we did a few months back. He backstabbed the very first round of the first--and the second!!--games. Nice... Still going to give him a whirl, but, yeah, not likely at a tourney . New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#3262
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Re: Heroscape Power Rankings
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#3263
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Re: Heroscape Power Rankings
So Thanos would fail 15 rolls about 1 out of every 5 times. Not likely, but definitely within the realm of significance.
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#3264
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Re: Heroscape Power Rankings
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My main non-mathematical quibble, though, is that you're assuming a non-betraying Hawthorne (or at least, a Hawthorne that goes 6+ activations before betrayal) is worth 90 points. Hawthorne's value to a knight army is situational, and can easily exceed 90 in the right spot. Imagine for a moment that you're facing a rat army. In that army, getting two or three turns at the front with Hawthorne may be all you need to clear the glyphs or punch a hole in the screen - at that point Hawthorne has basically done his job. So, the numbers might look more like: 0.05*0 + 0.05*40 + 0.05*80 + 0.05*120 + 0.05*130 + 0.05*140 + 0.7*150 = 130.5 In that situation, Hawthorne seems like he's undercosted by a good margin. Quote:
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I'm not disagreeing with you overall; I'm just noting that SITB was definitely built into the cost. |