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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#49
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Re: Northwest Heroscape Customs - new figures 11/25/2013
One of our designers is working on a Doggin' squad to help Dund out actually .. so stay tuned. But he does get the Hunter move bonus.
I think a Ranged pod that could fit in a couple of squads of Sylvans to add some range defense and/or screen is a good way to mix it up. That would be 80-points of Sylvans - so most folks might just want Raelin - but the variety is nice. And I'll keep a look out for your portable trees!! Great minds think alike! |
#50
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Re: Northwest Heroscape Customs - new figures 12/21/2013
We have added two new figures to the OP. We present Kyrllin, an illusionist who battles for Ullar, and the Saar Whisper Scout, who aids Snipers and Scouts while fighting under Aquilla's banner.
Also, we have fixed the text on Torver's card to add clarity to his Boulder Throw special power. All feedback is welcome. Thank you, the NWHC team |
#51
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Re: Northwest Heroscape Customs - new figures 12/21/2013
I'm confused about Dragon Sting -- why do you roll at all?
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#52
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Re: Northwest Heroscape Customs - new figures 12/21/2013
Not sure if this is this the answer to your question, but it is along the lines of Dragon Swoop on Sonlen, but if the sting lands it has a chance to do more than 1 damage. We thought the Retchets and Sujoah versions were potentially more dangerous than this version. If it is a question about why the power itself on his shoulder is a dragon that has a long red stinger.
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#53
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Re: Northwest Heroscape Customs - new figures 12/21/2013
Ah -- I see I was reading it in reverse as "until you inflict a wound" instead of "do not inflict a wound". My bad.
BTW your card text is different from the text below it -- the latter has a "small or medium" restriction. |
#54
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Re: Northwest Heroscape Customs - new figures 12/21/2013
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#55
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Re: Northwest Heroscape Customs - new figures 12/21/2013
The Whisper Scout was designed to help the Mohican River Tribe, but he also gives a boost to Deadeye Dan, Zetacron, and Kira Jax.
Here are some Army ideas: Mohican River Tribe x3 ... 210 Brave Arrow ... 260 Whisper Scout x 3 ... 425 Zetacron ... 485 Isamu ... 495 Lead out with one Whisper Scout and bond with another to have a pair of flanking "recon/advanced spotters." Mohicans follow up behind and are rolling 3 attack with range (potentially 4 with range + height). When the enemy gets too close, the Mohicans can engage hand to hand and a Whisper Scout can back up - and take a shot at a Hero. Likely they don't destroy the Hero, allowing either another Whisper Scout to fire or you can bring Zetacron up for a 3-die Deadly Shot. Zetacron gets a little broken if he can get height for a 4-die Deadly shot. A key defense against the Whisper Scouts is that they do not add their bonus to other Scouts when they are engaged. You can substitute Deadeye Dan for Zeta' but I also ran Kira Jax in several playtests and she was great. Her 3 base attack plus the Whisper bonus is nice, and she can negate powers like Stealth Dodge. |
#56
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Re: Northwest Heroscape Customs - new figures 12/21/2013
I really like Torver. Has the group considered submitting him or other figures to the SOV?
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#57
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Re: Northwest Heroscape Customs - new figures 12/21/2013
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For SoV - we are almost finished with our first wave and then we'll see about nominations. |
#58
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Re: Northwest Heroscape Customs - new figures 12/21/2013
Serenity, I'm glad you like Torver. He is really fun and makes the Granite Guardians worth playing. Torver took about a year to finish from initial conception to brainstorming to play testing to finalizing. Many changes took place with the powers and it was a total team effort as to how he finally ended up. We also have another Stone Giant in the play testing phase who is more of cheerleader with much variability.
Here is an army idea the proved fairly successful in play tests: Torver . . . 130 Granites x3 . . . 400 Warden . . . 520 SoV? We would like to nominate all of our figures! We have two more that we will release in a week or so and then we will let things percolate. |
#59
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Re: Northwest Heroscape Customs - new figures 12/21/2013
Ok another rules-clarification question from me. (Hope y'all don't mind.) With Richter, for his SA, how do you know if he moved with Bionic Leap? If he's unengaged and moves 0 spaces, does he still get the bonus for the SA?
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#60
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Re: Northwest Heroscape Customs - new figures 12/21/2013
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