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  #361  
Old May 11th, 2009, 03:25 PM
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Re: Beantown Beatdown 5 - May 16

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Originally Posted by arp12 View Post
Quote:
Originally Posted by Pilgrim View Post
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Originally Posted by arp12 View Post
For the score sheets, should the score be points killed? I have a good score sheet I can send you after I make some changes to it. Or If there's an official NESA one, that might be better.
Send it! I'd love to see what you go. Yeah, score is points killed.
Download it here. As I said in the description, it prints differently than the file shows. I don't know why. Anyway, it should be good for the tournament.
Cool, arp, nice job! Is there a place for each map name, though?
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  #362  
Old May 11th, 2009, 04:27 PM
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Re: Beantown Beatdown 5 - May 16

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Originally Posted by Cleon View Post
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Originally Posted by arp12 View Post
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Originally Posted by Pilgrim View Post
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Originally Posted by arp12 View Post
For the score sheets, should the score be points killed? I have a good score sheet I can send you after I make some changes to it. Or If there's an official NESA one, that might be better.
Send it! I'd love to see what you go. Yeah, score is points killed.
Download it here. As I said in the description, it prints differently than the file shows. I don't know why. Anyway, it should be good for the tournament.
Cool, arp, nice job! Is there a place for each map name, though?
Oops, I forgot that... I'll update it tomorrow.
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  #363  
Old May 11th, 2009, 06:40 PM
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Re: Beantown Beatdown 5 - May 16

Quote:
Originally Posted by arp12 View Post
Quote:
Originally Posted by Pilgrim View Post
Quote:
Originally Posted by arp12 View Post
For the score sheets, should the score be points killed? I have a good score sheet I can send you after I make some changes to it. Or If there's an official NESA one, that might be better.
Send it! I'd love to see what you go. Yeah, score is points killed.
Download it here. As I said in the description, it prints differently than the file shows. I don't know why. Anyway, it should be good for the tournament.
Looks GREAT. Eager to see final product w/map column.

Also, under army I was thinking of space for people list out the figures in their army, not just army name. So probably a longer sheet of paper for the score card.

Good trades: Hogg, Grimfang, Onacara, Sleightofhand, 'Scaper94, orec, Snappleman, R˙chean, lefton4ya, odbo255
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  #364  
Old May 11th, 2009, 10:01 PM
ghost_hunter_in_maine ghost_hunter_in_maine is offline
 
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Re: Beantown Beatdown 5 - May 16

I can bring a booster or something for the table. Put me as a TBA. It may not be anything special. But I don't want anyone to walk out empty handed
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  #365  
Old May 11th, 2009, 10:26 PM
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Pilgrim Pilgrim is offline
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Re: Beantown Beatdown 5 - May 16

Quote:
Originally Posted by ghost_hunter_in_maine View Post
I can bring a booster or something for the table. Put me as a TBA. It may not be anything special. But I don't want anyone to walk out empty handed
That's great. You never know who has what, or who might appreciate it.

Good trades: Hogg, Grimfang, Onacara, Sleightofhand, 'Scaper94, orec, Snappleman, R˙chean, lefton4ya, odbo255

Last edited by Pilgrim; May 11th, 2009 at 10:35 PM.
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  #366  
Old May 11th, 2009, 10:51 PM
RobertDD RobertDD is offline
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Re: Beantown Beatdown 5 - May 16

I don't know if this was asked before but I did not see it mentioned in the first post:

will a game that runs out of time be a draw or will there be a winner and a loser? (most points killed being the winner, of course) (in other words: kill 'em all on or off in Tournament Director?)

BTW: great choice on winning all out is 516 points!

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  #367  
Old May 11th, 2009, 10:52 PM
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Pilgrim Pilgrim is offline
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Re: Beantown Beatdown 5 - May 16

Quote:
Originally Posted by RobertDD View Post
I don't know if this was asked before but I did not see it mentioned in the first post:

will a game that runs out of time be a draw or will there be a winner and a loser? (most points killed being the winner, of course)
If a game runs out of time, the winner will be the one with the most points killed. A tie would be if at the end of the game both players have pieces still in the game, and they have killed exactly the same amount of points (rare scenario).

Good trades: Hogg, Grimfang, Onacara, Sleightofhand, 'Scaper94, orec, Snappleman, R˙chean, lefton4ya, odbo255
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  #368  
Old May 12th, 2009, 12:29 AM
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Re: Beantown Beatdown 5 - May 16

We'll bring a Grok pack and a Wave 2 heroes pack (Krug, Me-Burq-Sa, Sir Denrick, Wolfy).

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  #369  
Old May 12th, 2009, 07:50 AM
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Pilgrim Pilgrim is offline
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Re: Beantown Beatdown 5 - May 16

Quote:
Originally Posted by Taeblewalker View Post
We'll bring a Grok pack and a Wave 2 heroes pack (Krug, Me-Burq-Sa, Sir Denrick, Wolfy).
Excellent. I'll add to prize list.

Good trades: Hogg, Grimfang, Onacara, Sleightofhand, 'Scaper94, orec, Snappleman, R˙chean, lefton4ya, odbo255
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  #370  
Old May 12th, 2009, 08:25 AM
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Re: Beantown Beatdown 5 - May 16

Quote:
Originally Posted by Pilgrim View Post
Quote:
Originally Posted by RobertDD View Post
I don't know if this was asked before but I did not see it mentioned in the first post:

will a game that runs out of time be a draw or will there be a winner and a loser? (most points killed being the winner, of course)
If a game runs out of time, the winner will be the one with the most points killed. A tie would be if at the end of the game both players have pieces still in the game, and they have killed exactly the same amount of points (rare scenario).
How are "points killed" being counted? I think it should be 516 minus whatever your opponent has left remaining, but I know some events have done it differently in the past.
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  #371  
Old May 12th, 2009, 10:21 AM
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Pilgrim Pilgrim is offline
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Re: Beantown Beatdown 5 - May 16

I always counted points killed by simply totaling the figures eliminated. Getting 516 is a special reward for killing all the figures.

Good trades: Hogg, Grimfang, Onacara, Sleightofhand, 'Scaper94, orec, Snappleman, R˙chean, lefton4ya, odbo255
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  #372  
Old May 12th, 2009, 10:24 AM
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Re: Beantown Beatdown 5 - May 16

Quote:
Originally Posted by Pilgrim View Post
I always counted points killed by simply totaling the figures eliminated. Getting 516 is a special reward for killing all the figures.
What if someone doesn't bring the "full" 515pts though? Does the shortfall from 515 get automatically added even if that extra point doesn't?
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