|
C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
|
Thread Tools | Search this Thread | Display Modes |
#145
|
||||
|
||||
Re: The Book of Cosmo (Public Playtesting)
Quote:
I would however worry that Gamora one shot kills Black Adam with her God Killer power and then you don't have anyone left worth healing up with Alfred. Any way to get a 2nd good human into that army to heal? Looking at Chameleon now and I'd think you would want to impersonate CA. Then if you deal a W it removes the revealed OM and takes away the bonuses he is giving out. |
#146
|
||||
|
||||
Re: The Book of Cosmo (Public Playtesting)
Quote:
Thanks for the tip with Chameleon, though - I hadn't realised Impersonate removed revealed OMs too, that's worth remembering. |
#147
|
||||
|
||||
Re: The Book of Cosmo (Public Playtesting)
Quote:
|
#148
|
||||
|
||||
Re: The Book of Cosmo (Public Playtesting)
Quote:
|
#149
|
||||
|
||||
Re: The Book of Cosmo (Public Playtesting)
Yeah, I'm comfortable with this build - I genuinely think a couple of ants will be more help here than excess Beat Cops (odd as that sounds - the cops are just there to sit next to Alfred and die for him, and I can't get a full extra squad next to him, so getting more in there would require faffing around with OMs and moving them into position, which isn't going to work so well, whereas the ants can just tunnel up to Thor if I win initiative and force him to either waste a turn attacking them or risk a LEA), and War Machine, while I get your points and have sometimes been disappointed by him in the past, has worked well for me before, and I fundamentally think a flying ranged sniper/multi-attacker will be more valuable to the Avengers tactically and on this map than a ground pounding bruiser. Plus, he can bond with Bucky, which is a nice bonus. Anyway, even if his Targeting Computer's damaged, his Armour Piercing Rockets make for a decent backup.
Quote:
|
#150
|
||||
|
||||
Re: The Book of Cosmo (Public Playtesting)
Okay, I've decided not to go with the Beta Ray Bill/Thor plan - not only am I unsure how I'll get it to work, it also seems to me like something you can already do more effectively with Cyborg vII, given that his teleport is easier to use and both Beta and Thor are Champions who'll give him a marker. Instead, I'm thinking this for Test Two:
Cosmo Poison Ivy Harley Quinn Masahiro Arashi Gamora Bullseye Talia al Ghul I've never played Ivy before, but I was wondering from the start about teleporting someone outside the enemy start-zone to slow them down, and she seems like the best option, after careful consideration, at least on the right map. Harley will come out with her, and they will take a turn together early, where Harley will chuck her bomb at the enemy, hopefully weakening them before the primary engagement. This will be Round One. After Round One, the opening strategy will have been completed, and we move onto Stage Two. Gamora and Bullseye will, alternately, starting with Gamora, be teleported to the front lines, in places where they can assassinate a key hero. Gamora, when harmed, will be teleported back to base to heal up a bit, giving Bullseye the opportunity to take over, before returning to the front when he's killed. Masahiro will provide Order Marker management/security, only moving to the front lines if he's confident in victory or he's being pushed back and his start-zone is threatened. He will also use Ruthless Command to put out hits on enemy heroes he wants dead. Talia is there because I had 110 Points left and, quite honestly, her point in this army is to be someone Masahiro can let his frustration out on by eviscerating should one of his other assassins fail him. It's.... kind of a raw deal she's got, honestly - should have read the small print. They'll head up against Professor X, Cyclops, Beast, Wolverine, Storm and Angel. It's a good, strong, thematic, 1,200 point X-Men army I've had luck testing with a few times. |
#152
|
||||
|
||||
Re: The Book of Cosmo (Public Playtesting)
Okay, I had a window today to do the first test for Cosmo - I'll try to get the second in on Monday evening (BST).
Name Of The Playtest Unit: Cosmo Army Test 1 Map: Fulcrum (no glyphs) Armies: Cosmo, Black Adam, Alfred Pennyworth, Blob, Jubilee, Chameleon, 1x 5th Precinct Beat Cops, 2x Fire Ant Swarms (1,000 points) vs. Captain America (C3G), Bucky, Thor, War Machine (1,000 points)
Spoiler Alert!
|
#154
|
||||
|
||||
Re: The Book of Cosmo (Public Playtesting)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Cosmo Army Test Map: Country Road Units: Cosmo (160), Loki (420), Baron Heinrich Zemo (170), Aaron Cash (75), Deadpool (285), Angel (90) (1200) VS Cosmic Boy (260), Timber Wolf (260), Wildfire (280), Lightning Lad (180), Saturn Girl (220) (1200)
Spoiler Alert!
Army Test Map: Country Road Units: Cosmo (160), Star-Lord (250), Robot (210), Meteorite (170), Bishop (170) (1000) VS Jason (175), Martian Manhunter (300), Red Skull (220), Diablo (140), Blob (165) (1000)
Spoiler Alert!
___________________________________________________________ THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: 160 doesn’t feel far off, but he’s definitely a very useful unit. These games gave him a nice map to use, and he took full advantage of it. The Cortex has enough restrictions on it to keep it from being too strong, but it’s still a nice power. TP won’t come up much, but it’s a nice bonus when it does. Psychic Defense is probably his big power right now. He’s a lot cheaper than Xavier and offers other uses outside of Mutant builds, so it allows for new builds. The Loki + another ‘X’ user is good strategy. One minor thing that could help is to limit those builds is to limit Cortex to being used when OMs are revealed on Cosmo only. It only hurts for the round or two when you want to teleport figures, but it does weaken it slightly, as you can’t use one of the turns placed on Loki and use both Xs for the Cortex. GENERAL THOUGHTS ON THE TESTED UNIT: Not exactly the direction I would have chosen for Cosmo, but he’s a fun unit that hits a lot of his theme well. Lots of fun options in Star-Lord builds, and he offers some cool new strategies. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#155
|
||||
|
||||
Re: The Book of Cosmo (Public Playtesting)
Thanks for the tests!
With 14 games in the bag, he's gone 6-7-1 counting initials, and if 160 is the preferred ending point, I have no objections. Last edited by Arkham; April 2nd, 2017 at 04:28 PM. |
#156
|
||||
|
||||
Re: The Book of Cosmo (Vote for Final Editing)
I think you should give Lazy a chance to turn in her second test and claim her PT points, but 160 is looking okay to me right now. TB made a good point about opening up Psychic Defense X to non-mutant builds for a fairly cheap price so I'm thinking err on the side of caution here.
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The Book of Kessig Ravagers, The Book of Kessig Rangers | TREX | Official Units and Spell Cards | 7 | December 26th, 2017 05:51 PM |
Book: Inheritance Trilogy by Christopher Paolini - Book 3 | tmacdagreat | Books | 132 | May 15th, 2012 06:13 PM |