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#37
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Re: The Public design of Hoth Han
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They are referring to switching the minis. When Han on Tauntaun uses his power, you switch him out with Han on Hoth. Unless I missed a different post that you were referring to. |
#38
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Re: The Public design of Hoth Han
You missed a post. There was a question about whether we could make a custom Tauntaun by removing Han from it.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#39
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Re: The Public design of Hoth Han
That would be cool. But alas.
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#40
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Re: The Public design of Hoth Han
I think killing the Taunan would be difficult an unnecessary. I realize that is how it goes thematically, but in terms of game play there is a lot of messy stuff that will need to be worked through.
That is why I tried to simplify it with my first Loyal Friend power. I think the idea of showing this very significant part of the movies in the card it important, but I am not sure if we will be able to get it perfectly thematic either though. Just remember simple designs can be just as fun and strategic as complicated ones. I really like that there is so much involvement and suggestions guys. Keep up the good work! I think the carry ability could be really fun, I just don't think a card should have more than 3 abilities. So it would have to replace one of the others imo. |
#41
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Re: The Public design of Hoth Han
It's late and I'm not sure how to word it, but thematically speaking I think instead of ignoring all wounds the power should leave the hero with just 1 life left. Perhaps have it so Han does not need to be next to the attacked Rebel hero at all though. So when any Rebel Hero you control takes enough wounds to be destroyed anywhere on the board, you place Han next to the figure and leave it on the board with 1 life. Then change the stats accordingly and swap figures if you really want to.
Personally I'm most interested in seeing a Han on Taunan that moves fast enough that Chewie can't keep up. Then he becomes more of a solo scout type figure rather then in a buddy pod, at least at first. Once a Rebel hero you control is in danger though, Han shows up to save him and fight by his side. |
#42
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Re: The Public design of Hoth Han
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#43
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Re: The Public design of Hoth Han
bump
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#44
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Re: The Public design of Hoth Han
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#45
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Re: The Public design of Hoth Han
Han Solo of Hoth
Rebel Alliance Human Unique Hero Scoundrel Loyal LARGE ??? Life 4 Move 7 Range 5 Attack 3 Defense 4 Points 65-ish??? AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE You may draft one additional Han Solo figure in your army. If you do, that Han Solo does not start the game on the battlefield. After moving and instead of attacking, you may choose a small or medium friendly figure adjacent to Han Solo of Hoth with at least one wound on its Army Card and destroy Han Solo of Hoth and remove the chosen figure from the battlefield and place that figure on another Han Solo's Army Card in your army. If you do, at the end of the round, place Han Solo and any figure on his card in your Start Zone. If Han Solo of Hoth takes one or more wounds and is destroyed, replace it with another Han Solo figure in your army and place three wound markers on that figure. CARRY (Carry text here - too lazy right now.) SNOW AND ICE ENHANCED MOVEMENT Slippery Ice and Heavy Snow only count as 1 space when moving. |
#46
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Re: The Public design of Hoth Han
I like this design.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#48
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Re: The Public design of Hoth Han
I like it, too, but I'd like to suggest these changes.
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