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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #37  
Old January 27th, 2010, 02:10 PM
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Re: mac122 - Star Wars & Mechwarrior Customs - New Cards 1/2

Quote:
Originally Posted by NecroBlade View Post
I think he's probably a bit on the low side. I'd start somewhere more like 250.
I'll try him out at 250.

Quote:
If you use the Quasatch wording, just remember to specify he can only attack with 3 normal attacks (so he doesn't use a bunch of Force Pushes).


Good point. I hadn't thought of that.

Something like this:
Saber Sweep
When General Kenobi makes a normal attack, he may attack up to 2 additional times. General Kenobi may not attack the same figure more than once per turn.

I hope to post the update tonight. Thanks for your help NecroBlade!

Last edited by mac122; January 27th, 2010 at 02:18 PM.
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  #38  
Old January 27th, 2010, 02:29 PM
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Re: mac122 - Star Wars & Mechwarrior Customs - New Cards 1/2

Yep, that looks good. No problem!


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  #39  
Old January 27th, 2010, 11:53 PM
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Re: mac122 - Star Wars & Mechwarrior Customs - New Cards 1/2

Here's the updated General Kenobi using NecroBlade's suggestions.


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  #40  
Old January 28th, 2010, 01:07 AM
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Re: mac122 - Star Wars & Mechwarrior Customs - Updates 1/27

In keeping with the Mechwarrior theme, I've made a new version of my first Mech custom:

I used the same Crimson Hawk figure from my earlier work. I renamed it Phantom Hawk to eliminate any confusion if I do a Cimson Hawk from another faction. Most of the stats and abilities are the same. I'm using the Jump Jets symbol instead of writing it out. Also, I added the Death From Above Special Attack (and 20 points).
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  #41  
Old February 3rd, 2010, 01:32 AM
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Re: mac122 - Star Wars & Mechwarrior Customs - Update 2/2

Another Star Wars card to go with the mini I have:
Luke Skywalker from Episode V. Strong, but his incomplete training affects his combat ability.


Thoughts?
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  #42  
Old February 13th, 2010, 09:47 PM
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Re: mac122 - Star Wars & Mechwarrior Customs - Update 2/2

Did some cleanup work on a couple cards. Lightened the image on Luke Skywalker - hopefully it will be a little easier to see. Also worked up a new image on the Archon Mad Cat IV. The new image is more head on and a little lighter so you can see the detail of the figure. (All the cards have links on the first page of the thread)

Would love to have some constructive feedback on any of my cards. I'm really interested in what others in the Heroscape community think.
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  #43  
Old February 22nd, 2010, 11:13 PM
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Re: mac122 - Star Wars & Mechs - Rebel Commando Update 2/22

I've revised the Rebel Commandos card I made earlier - just didn't feel right.

Originally, this was an 80 pt squad with two abilities:
Jungle Strength which gave bonuses for being on grass space; and Jungle Stealth which was basically the Stealth Dodge of the Krav Maga Agents. Neither of these felt right or thematic. First of all, in the movie they weren't in a jungle, it was a forest (duh). Secondly, they were more like Army Rangers than super agents. Forest Stealth seemed to fit the theme of the squad much better - their commando training allowing them to blend into the scenery and avoid attacks. I left all the other stats the same and lowered the cost to 60 points.
If you are so inclined, let me know what you think. Thanks!
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  #44  
Old March 6th, 2010, 07:47 PM
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Re: mac122 - Star Wars & Mechs - Rebel Commandos Update 2/22

Here's my "artistic" version of General Kenobi. I would be interested to know what you think.

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  #45  
Old March 7th, 2010, 05:31 PM
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Re: mac122 - Star Wars & Mechs - Republic Commandos updates

Added alternate artwork versions of the Republic Commandos on the first page - and adjusted some of their abilities.
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  #46  
Old March 9th, 2010, 01:23 AM
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Re: mac122 - Star Wars & Mechs - Republic Commandos updates

Edited the wording on several customs to bring them more in line with GreyOwl's Star Wars customs. Removed references to "Mechanical figures" and replaced it with "Droid" or "Droid figure".
If you haven't seen it yet, mosey on over to GreyOwl's Sci-Fi customs and check out his Star Wars customs rule book add on. Really nice work!
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  #47  
Old March 14th, 2010, 05:07 PM
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Re: mac122 - Star Wars & Mechs - Mad Cat II update 3/14

Posting an update for my Seka Ward Mad Cat II.



-Deleted the Gauss Cannon special - didn't think 2 long range attacks made much sense.
-Added the standard Double attack.
-Adjusted the Long Range Missile Barrage
-Added the Anti-Missile System to help with defense
-Changed the background image to something better (?)
Let me know what you think. Thanks


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  #48  
Old March 18th, 2010, 12:11 AM
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Re: mac122 - Star Wars-Mechs-HALO - Grunts Painted - 3/17

My first attempt at painting minis - 3 HALO Grunts. Here's a pic of an unpainted figure and the finished squad. I still need to work on the small details, but I think I did OK for a first effort.




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