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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #49  
Old March 24th, 2013, 07:03 PM
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Re: The Book of Scourge - Vote for Playtesting Phase

Quote:
Originally Posted by IAmBatman View Post
To stay consistent with the "one Life" in Justice is Served, should Secrets Maintained also have "one Life" instead of "1 Life"?
Yeah that makes sense, which is correct?
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  #50  
Old March 24th, 2013, 08:40 PM
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Re: The Book of Scourge - Vote for Playtesting Phase

"one"

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C3G INDEX - WAVE 33 - BATMAN FOREVER
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  #51  
Old March 24th, 2013, 09:04 PM
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Re: The Book of Scourge - Vote for Playtesting Phase

There can be only one!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #52  
Old March 27th, 2013, 09:50 PM
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Re: The Book of Scourge - Vote for Playtesting Phase

I received this PM from Yodaking:
Quote:
Originally Posted by Yodaking
I would not mind getting in a look at Scorge, I actually thought you guys already had him done as someone suggested I pick up multiples of the figure (uncommon hero?) many months back. However my gaming table is currently the home of some HoSS maps I'm working on for their contest.

The maps could use some play testing themselves though, so if you are okay with me testing your figure on custom maps instead of the approved ones I should be able to get the tests done by sometime next week. If you would prefer the tests be done on official maps though I completely understand, I just wouldn't be in a position to do the tests anytime soon. Just thought it was worth asking you about.
What do you guys think?

My first thought was that it would be fine, but then I thought no because we have that restriction for a reason & if we break it once it sets a precedence that might be expected more often.
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  #53  
Old March 27th, 2013, 09:53 PM
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Re: The Book of Scourge - Vote for Playtesting Phase

I think he should pass until he gets an official map setup.

Quote:
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I highly recommend C3V and C3G customs!
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  #54  
Old March 27th, 2013, 09:54 PM
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Re: The Book of Scourge - Vote for Playtesting Phase

I'd say no. For Sidekicks I wouldn't mind bending the rules a bit, but like you said, they're in place for a reason.
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  #55  
Old March 28th, 2013, 10:02 AM
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Re: The Book of Scourge - Vote for Playtesting Phase

Plus there's no guarantee that the maps are balanced or appropriate for what we are looking for, which would only add another variable into the mix.

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C3G INDEX - WAVE 33 - BATMAN FOREVER
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  #56  
Old March 28th, 2013, 05:47 PM
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Re: The Book of Scourge - Vote for Playtesting Phase

Cool, I have advised him no.
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  #57  
Old April 1st, 2013, 02:10 AM
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Re: The Book of Scourge - Vote for Playtesting Phase

Playtest from DocGlock:

Quote:
Originally Posted by DocGlock
Hey sorry that this is later than I originally said. I just got caught up with some other stuff this weekend. As I am still new to playtesting be sure to let me know if I left anything out or was not detailed enough in some of my explanations. Anyway thanks for letting me be a part of the playtest and I hope to do more soon!

C3G STANDARD PLAYTEST FEEDBACK FORM


NAME OF THE TEST UNIT Scourge of the Underworld
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass Although Martian Manhunter provides a powerful stall tactic. However the only card this really benefits would be Grundy or Marvel's Thanos as you can shuffle your scourge around while waiting for your figures to come back from the dead.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value?
I liked the cost of the unit and really liked playing several of them with spectre.
- Give a brief overview. Hide in plain sight and intangibility made this team tough to get in on and low life units could either be sacrificed to power up the scourge or left to die to power up spectre. This left the criminal team with few options and I felt like they were behind the entire game.
Map: Swamp Lab
Units: Spectre, Scourge of the Underworld X 6 (1550) VS Doctor Octopus, Captain America, Lexcorp Security Agents X 2, Killer Croc, Mysterio, Mysterio Holographs, Parasite, and Clayface (1545)
After fanning out the scourge I would dump all my order markers on 1 of them and try to wear down the life of my opponents figures while the rest were protected by hide in plain sight. I able to use secrets protected once and had a really lucky roll against Killer Croc taking him out of the game before he could do too much damage. I let the rest of my units die to buff up Spectre's attack who rolled above average throughout the game. Even though I felt like it was a loosing game for the criminals the end result was still pretty close. I just feel like Spectre and the scourge were able to stay ahead throughout the match.


Who won and how many wounds did they have?
Spectre with 8 wounds.

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 150
- Give a brief overview.This Game was to see how effective the scourge could be when paired with Marian Manhunter. Manhunter's telepathic directive gives them disengage when they are moved by it allowing them to trigger hide in plain sight more often by avoiding engagements. This proved to be quite effective as Grundy was revived three times during the game.
Map: Swamp Lab
Units: Scourge of The Underworld X6, Solomon Grundy, and Martian Manhunter (1490) VS Ra's Al Ghul, Hand Ninja X3, Elite League Assassins, Man-bat Assassins, Winter Soldier, Azrael, and X-23 (1485)
Spoiler Alert!
This team could be overpowered but I would have to play it a few more times to be sure. I could have just been getting lucky with grundy's resurection rolls and what not. Also playing this match on Swamp lab made it really easy to bring grundy back with full health each time. All that aside Martian Manhunter was very hard to pin down with his intangibility and a lack of flying cards in Ra's army. I also suicided too many of my ninja's to take down Grundy only to have him come back to life 2 rounds later. Man hunter also used his air superiority to grab height advantage on many of his attacks while making it more difficult for people to chase after him. The Scourge did not roll a single attack die the entire game but were constantly being shuffled around the battlefield with telepathic directive or standing by while grundy smashed the would-be assassins to a pulp.

Who won and how many wounds did they have?
The Scourge won this won with 1 wound on Grundy, 3 wounds on Martian Manhunter, and 4 scourge with no wounds.
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  #58  
Old April 1st, 2013, 02:22 AM
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Re: The Book of Scourge - Vote for Playtesting Phase

Good to see he is reflective enough to notice where he made less-than-optimal moves in his tests. That should mean he will be a more effective playtester as he moves forward.

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  #59  
Old April 1st, 2013, 02:23 AM
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Re: The Book of Scourge - Vote for Playtesting Phase

It appears that DocGlock made a mistake & tested them only at 150 points. Even from those results though 170 doesn't look inconceivable.
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  #60  
Old April 1st, 2013, 08:09 AM
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Re: The Book of Scourge - Vote for Playtesting Phase

Yeah, testing them at 150 basically gave them a 120 (6x20 points) advantage each game. So if they were tested at 170, the other team could have had 120 more points and that could have made the difference in the first game, it could have made the second game closer.

We'll have to see what the other playtests show when tested at 170. If they have bad showings, then maybe a drop to 160 could be in order. But we'll have to see first.

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