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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#181
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Re: TrekScape - Prime Directives - VOTE for Transporter
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It Seems like all the Star Trek threads have been pretty dead lately. |
#182
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Re: TrekScape - Prime Directives - VOTE for Transporter
I'm gonna have to go with C here. Seems more Trekkish to me.
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#183
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Re: TrekScape - Prime Directives - VOTE for Transporter
Were we supost to vote here or with a reply to the mesage?
God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#184
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Re: TrekScape - Prime Directives - VOTE for Transporter
In a way I agree with you, but it sounds more like the full blown transporter pad we've talked about. I see the glyph more like the armband personal transporters from TNG or the only spot on the battlefield where the ship can get a transporter lock.
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#185
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Re: TrekScape - Prime Directives - VOTE for Transporter
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This does bring up a good point though. We could do an armband Glyph that allows the user to Transport to the nearest Transporter Glyph as a one-shot item/Glyph. |
#186
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Re: TrekScape - Prime Directives - VOTE for Transporter
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Gen-Con Back to school Working to pay for school. I can't imagine why things took a slowdown. God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#187
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Re: TrekScape - Prime Directives - VOTE for Transporter
My Vote:
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #75 Axegrinders vs Heavy Gruts vs Knights "Today is a good day to die... but the day is not yet over"
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#189
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Re: TrekScape - Prime Directives - VOTE for Transporter
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![]() Now this gets me exited to make some customs again so cards are ready when figs are released. Only 4 figures to start with: Spock, Kirk, McCoy, Uhura C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #75 Axegrinders vs Heavy Gruts vs Knights "Today is a good day to die... but the day is not yet over"
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