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  #85  
Old August 1st, 2010, 09:15 AM
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Re: Trekscape-Art-Card layout

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Originally Posted by Felindar View Post
Here is a weapon exaple of a glyph. The stats are made up dose anyone want the blank? Do we like the starfield? I think it makes it mesh with the other cards and such.
Looks nice, Pete. I agree, the starfield ties it in to the other cards. If you don't mind, go ahead and post the blank. People may want to make their own glyphs or use it to post their ideas.
Not to put too much on Felindar, but I think we shouldn't post the glyph just yet. He has set the tone for the artwork for our project here and I think it would be best to let him handle the vast majority of it. Unless, of course, you want to set up an art department in TrekScape like we did in some other anonymous project on in this forum.
</IMG>
Sorry this one got lost in the umbrage controversy and something about a claymation donkey. I really don't get it, my kids do love those old gumby cartoons though.

Anyway, was there something about the gliff you did not like? I was throwing it up as a starting point, not an ending one. Though I must admit I thought it was pretty good to start. I am planing on making a master printout of all glyphs we are currently using as well as one with just the activated sides. that way if someone wants to put the stickers on there own glyphs they can. Frankly I have 6 original master sets, and that gives me the willies.
</IMG></IMG>

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  #86  
Old August 21st, 2010, 05:13 AM
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Re: Trekscape-Art-Card blanks loaded post two.

Sorry it's taken so long to get an update posted. Finally was able to carve out some time to work on the MSE modifications for TrekScape.

Here's a sample of McCoy's card. I have most, if not all, of the elements on the card. Positions and sizes for some of the boxes need to be tweaked. Just wanted to show you all the progress. Also may need to try some different fonts, especially for the abilities text.



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  #87  
Old August 21st, 2010, 11:22 AM
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Re: Trekscape-Art-Card blanks loaded post two.

Looks great there Mac. Just one thing though... I don't remember Bones being a Disciplined Battle Mage. I don't think I missed a memo on that.
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  #88  
Old August 21st, 2010, 12:38 PM
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Re: Trekscape-Art-Card blanks loaded post two.

Well we do want it compatable with regular HS

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  #89  
Old August 21st, 2010, 05:43 PM
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Re: Trekscape-Art-Card blanks loaded post two.

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Well we do want it compatable with regular HS
Yeah, but if we do that, I'm gonna have to give him some ridiculous bonding that allows him to move and attack with 3 small or medium overpowered figures instead of taking a turm with him, like a certain Sorcerer we know... *cough* Kurrock *cough*
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  #90  
Old August 21st, 2010, 06:03 PM
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Re: Trekscape-Art-Card blanks loaded post two.

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Originally Posted by wulfhunter667 View Post
Looks great there Mac. Just one thing though... I don't remember Bones being a Disciplined Battle Mage. I don't think I missed a memo on that.
Uh, I think it was a correspondence course he took...
I noticed that after I posted, but at 3:something in the morning...

Edit: Once this is all tweaked and the glyph information card is added, I'll make this available to anyone in the group that wants it.


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  #91  
Old August 24th, 2010, 02:58 AM
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Re: Trekscape-Art-Card blanks loaded post two.

"I'm a doctor, Jim, not a Battle Mage!"
Update to McCoy's card.
-Added Faction below figure name - keeps it more consistent with Classic
-Adjusted the size and position of the Faction symbol.
-Changed the symbol screen to black

To do:
-Increase the size of the ship image
-Bump the figure and faction name boxes a bit up and to the right.

I tried to center the faction symbol over the name, but it would have been too small and left too much open space above.

We need something to put in the screen where the Stun symbol goes for the figures that do not have Stun. Ideas?

Anyone see anything else that needs a tweak?



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  #92  
Old August 24th, 2010, 10:50 AM
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Re: Trekscape-Art-Card blanks loaded post two.

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We need something to put in the screen where the Stun symbol goes for the figures that do not have Stun. Ideas?
How about this?
Spoiler Alert!
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  #93  
Old August 24th, 2010, 12:45 PM
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mac122 mac122 is offline
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Re: Trekscape-Art-Card blanks loaded post two.

Quote:
Originally Posted by wulfhunter667 View Post
Quote:
Originally Posted by mac122 View Post
We need something to put in the screen where the Stun symbol goes for the figures that do not have Stun. Ideas?
How about this?
Spoiler Alert!
Hmmm...it just might work...
Spoiler Alert!


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Last edited by mac122; August 24th, 2010 at 12:52 PM.
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  #94  
Old August 24th, 2010, 03:48 PM
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Re: Trekscape-Art-Card blanks loaded post two.

WTF?!? I'm only a 50 point figure?!?
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  #95  
Old August 24th, 2010, 03:53 PM
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Re: Trekscape-Art-Card blanks loaded post two.

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Originally Posted by wulfhunter667 View Post
WTF?!? I'm only a 50 point figure?!?
And it's not playtested, the point cost may have to go down.

But I was able to incorporate the Red Shirt Hamster!


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  #96  
Old August 24th, 2010, 04:03 PM
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wulfhunter667 wulfhunter667 is offline
 
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Re: Trekscape-Art-Card blanks loaded post two.

Quote:
Originally Posted by mac122 View Post
Quote:
Originally Posted by wulfhunter667 View Post
WTF?!? I'm only a 50 point figure?!?
And it's not playtested, the point cost may have to go down.

But I was able to incorporate the Red Shirt Hamster!
Well, you fogot my "Biting Sarcasm" Power and my "Long-Winded Rant" Special Attack. That'll bring them points back up.
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