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  #433  
Old August 29th, 2018, 02:54 PM
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Re: C3V/SoV-inclusive Power Rankings

Sweet. Will do.

I got the whole OP updated, the links standardized, and a lot of the formatting cleaned up (no more overlapping color tags that get really confusing). There's a bit more to do as far as standardizing each entry in the table, but I'm a bit burnt out after that. You'll have to check my work on some of the color categorization of the new units, @dok , but I gave it a first stab.

customs/maps/c3v/sov

how to:
make a card/post your maps

google sheets:
ohs link generator/attack outcomes

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Last edited by superfrog; August 29th, 2018 at 05:41 PM.
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  #434  
Old August 29th, 2018, 07:10 PM
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Re: C3V/SoV-inclusive Power Rankings

Thanks so much. It feels great to have this updated.

FWIW I only changed 7 of your color codes on the new ones (and some of those were definitely close calls).

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  #435  
Old August 29th, 2018, 07:20 PM
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Re: C3V/SoV-inclusive Power Rankings

Are there figures that aren't in the OP? I think we just need Yi Feng, Zhen Yuan, Chen Tang, Master Lao Xin, and Locksley (and Maltis Tez).

customs/maps/c3v/sov

how to:
make a card/post your maps

google sheets:
ohs link generator/attack outcomes

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  #436  
Old August 29th, 2018, 09:42 PM
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Re: C3V/SoV-inclusive Power Rankings

Yeah, it's just the last wave. First cut:

Locksley - His first two powers are useless a lot of the time, but he still packs Major-league range and attacking power and helps a Brigand build establish board control. B+

Master Lao Xin - The Shaolin Street Sweeper (Master Woo + Master Lao Xin + Monks x3) is on par with the old Steamroller. The limited range on Woo's influence is a big issue, but whirlwind assault and stealth leap can do some work. B

Yi Feng - The least useful offensively of the Monks, but cheap and easy to throw into the fray. B-

Zhen Yuan - Not much more than a heroic version of the Monks but useful for taking pressure off the squad figures and masters. B-

Chen Tang - Quivering Palm is very cool but outside of a handful of matchups it's tough to justify taking him over another squad of monks. B-

Shaolin Monks -> B
Master Woo -> B

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  #437  
Old August 29th, 2018, 09:48 PM
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Re: C3V/SoV-inclusive Power Rankings

Yi Feng is brutal against melee squads (excepting the 4-attack ones). I think he's better than B-.

customs/maps/c3v/sov

how to:
make a card/post your maps

google sheets:
ohs link generator/attack outcomes

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  #438  
Old August 29th, 2018, 09:59 PM
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Re: C3V/SoV-inclusive Power Rankings

Quite possible, but... I mean, so are Tagawa Samurai Archers? I'm just trying to think of the build I'm putting Yi Feng in. I guess he's probably in the best monk build at 490-505, but with just 6 squaddies... I mean, is that build very good?

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  #439  
Old August 29th, 2018, 10:20 PM
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Re: C3V/SoV-inclusive Power Rankings

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Originally Posted by dok View Post
The Shaolin Street Sweeper (Master Woo + Master Lao Xin + Monks x3)
Amazing. Welp, guess I know what army I need to play soon...

317-149
C3V Brainstorm
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  #440  
Old August 29th, 2018, 10:37 PM
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Re: C3V/SoV-inclusive Power Rankings

Quote:
Originally Posted by dok View Post
Quite possible, but... I mean, so are Tagawa Samurai Archers? I'm just trying to think of the build I'm putting Yi Feng in. I guess he's probably in the best monk build at 490-505, but with just 6 squaddies... I mean, is that build very good?
Just won our Utah tourney 4-0 with Lau Xin, Yi Feng, Monks X2

Granted, it was a rotating team tourney, but my monks did major damage in all 4 games. Yi Feng was a nice scare tactic and still packed a nice punch. Only ever lost at most 4 of the Shaolins our of the 6 and Lau xin only died once at the end of the game.
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  #441  
Old August 29th, 2018, 10:47 PM
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Re: C3V/SoV-inclusive Power Rankings

When units go up, others must be downgraded...

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #442  
Old August 29th, 2018, 10:57 PM
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Re: C3V/SoV-inclusive Power Rankings

Quote:
Originally Posted by NecroBlade View Post
Quote:
Originally Posted by dok View Post
The Shaolin Street Sweeper (Master Woo + Master Lao Xin + Monks x3)
Amazing. Welp, guess I know what army I need to play soon...
It's even the unofficial Louisville tournament point total.

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Quote:
Originally Posted by dok View Post
Quite possible, but... I mean, so are Tagawa Samurai Archers? I'm just trying to think of the build I'm putting Yi Feng in. I guess he's probably in the best monk build at 490-505, but with just 6 squaddies... I mean, is that build very good?
Just won our Utah tourney 4-0 with Lau Xin, Yi Feng, Monks X2

Granted, it was a rotating team tourney, but my monks did major damage in all 4 games. Yi Feng was a nice scare tactic and still packed a nice punch. Only ever lost at most 4 of the Shaolins our of the 6 and Lau xin only died once at the end of the game.
Team tournaments are a different animal, but that's still impressive. Are the army lists posted? Did you see a lot of range? I fully acknowledge that he's murder against most melee squads, but it seems like if either army has range he can get picked off in endgame just fine.

I would expect him to last a while most of the time just because I would normally focus on the squad figures first if I was facing that army, until I had them down below a full squad.

Quote:
Originally Posted by Kinseth View Post
When units go up, others must be downgraded...
This isn't a curve, it's a measure of value. MLX makes the (best army containing multiple squads of) monks better, but this doesn't make anything else worse.

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Clerics in D&D are not adept at fighting.

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  #443  
Old August 29th, 2018, 11:08 PM
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Re: C3V/SoV-inclusive Power Rankings

If something gets better , something else has to get worse.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #444  
Old August 29th, 2018, 11:48 PM
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Game Theory

Not necessarily. This only holds in a zero sum game. If the goal is to end with the most jibblets, I can't improve my position without someone else losing jibblets. That's not this here.

I could kinda argue that as units increase in power, all other units must decrease equivalently, but that assumes there's a limited amount of "goodness". If the goal is simply viability, then there's not really going to be an upper limit on that.

~Dysole, who seems to find many surprising uses for her econ degree
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