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  #49  
Old January 27th, 2013, 09:45 AM
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Re: Unit Strategy Review: How to use the Zombies of Morindan

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Originally Posted by William099 View Post
So this thread mentions that Zombies Rise Again does not work against Large or Huge figures. Now that there are Zombie Hulks shouldn't that statement be adjusted? Bringing back a Zombie Hulk off of killing Nilfiem made a huge difference in my favor at a tourney I took Zombies to.
Well, considering the title of this thread is How to use the Zombies of Morindan, and not Guide of Zombies Galore, I would say no.
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  #50  
Old February 1st, 2013, 04:37 PM
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Re: Unit Strategy Review: How to use the Zombies of Morindan

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Originally Posted by Joseph Sweeney View Post
Quote:
Originally Posted by William099 View Post
So this thread mentions that Zombies Rise Again does not work against Large or Huge figures. Now that there are Zombie Hulks shouldn't that statement be adjusted? Bringing back a Zombie Hulk off of killing Nilfiem made a huge difference in my favor at a tourney I took Zombies to.
Well, considering the title of this thread is How to use the Zombies of Morindan, and not Guide of Zombies Galore, I would say no.
And this is in the classic section, not the customs.
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  #51  
Old April 13th, 2013, 08:18 AM
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Re: Unit Strategy Review: How to use the Zombies of Morindan

Love these guys; best moment of all time happened a few years ago. My opponent had a Deathwalker 9000, I had one Zombie adjacent to him. He decides, what the hec, I'll use my explosion SP attack on him. He rolls 1 Skull. I roll 1 shield. Deathwalker rolls...0 shields. My buddy stares in disbelief. LOL!! Bye bye, tin can...

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  #52  
Old April 13th, 2013, 04:45 PM
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Re: Unit Strategy Review: How to use the Zombies of Morindan

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Originally Posted by Owlman View Post
Love these guys; best moment of all time happened a few years ago. My opponent had a Deathwalker 9000, I had one Zombie adjacent to him. He decides, what the hec, I'll use my explosion SP attack on him. He rolls 1 Skull. I roll 1 shield. Deathwalker rolls...0 shields. My buddy stares in disbelief. LOL!! Bye bye, tin can...
Why would he ever do that? You get 1 less attack die plus you have to defend.
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  #53  
Old April 14th, 2013, 08:59 AM
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Re: Unit Strategy Review: How to use the Zombies of Morindan

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Originally Posted by OrcElfArmyOne View Post
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Originally Posted by Owlman View Post
Love these guys; best moment of all time happened a few years ago. My opponent had a Deathwalker 9000, I had one Zombie adjacent to him. He decides, what the hec, I'll use my explosion SP attack on him. He rolls 1 Skull. I roll 1 shield. Deathwalker rolls...0 shields. My buddy stares in disbelief. LOL!! Bye bye, tin can...
Why would he ever do that? You get 1 less attack die plus you have to defend.
Lol I have no freakin' clue...But it was still memorable! He just underestimated himself badly! Haha

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  #54  
Old August 10th, 2014, 09:39 PM
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Re: Unit Strategy Review: How to use the Zombies of Morindan

One army I have found extremely successful is:
Airborne Elite-110
Raelin-80
Isamu-10
Zombiesx5-300
Total: 500/21 spaces
This army is very similar to the first sample army.
Basically, use the Airborne to get rid of your opponent's range. I think ranged figures are the largest counters to zombies, so that's my reasoning on targeting ranged figures first (Krav would be a problem). Other primary targets would be the counters listed in the review. After the ranged units/ biggest threats are assassinated by the Airborne, 15 zombies backed by Raelin should hold their own, munching along the way to victory.
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