Heroscapers
Go Back   Heroscapers > Official Classic HeroScape > Heroscape Strategy Articles
Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc.


Reply
 
Thread Tools Search this Thread Display Modes
  #25  
Old August 20th, 2010, 11:55 PM
flameslayer93's Avatar
flameslayer93 flameslayer93 is offline
I could go
 
Join Date: December 31, 2009
Location: The Smouldercore (Cleveland, Ohio)
Posts: 6,526
Images: 92
Blog Entries: 30
flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun
Re: Unit Strategy Review - Zombies of Morindan

I think another figure who goes pretty well with the zombies is Morsbane. Because he has that "Shoot me!" pose that an be used to cover up a zombie, is protected by the horde and works wonders against those super strong heroes like Q9 Not attack-wise, but if he is being shot at by Q9, and is also supported by Raelin, the Zombies stat alive longer and your opponent may lose Queglix or other unique support.

My customs.
NE Ohio Tourney - Oct 20th 555/Bring 2
SW Ohio Tourney - Oct 27th TBD
Reply With Quote
  #26  
Old August 27th, 2010, 08:01 PM
Kaiser Cat's Avatar
Kaiser Cat Kaiser Cat is offline
 
Join Date: January 28, 2010
Location: If you are Megasilver then you just lost The Game!
Posts: 2,602
Kaiser Cat rolls all skulls baby! Kaiser Cat rolls all skulls baby! Kaiser Cat rolls all skulls baby! Kaiser Cat rolls all skulls baby! Kaiser Cat rolls all skulls baby!
Re: Unit Strategy Review - Zombies of Morindan

Quote:
Originally Posted by vBulletin Message
You must spread some Reputation around before giving it to dok again.

Spoiler Alert!
...In the Dream Cave...
Reply With Quote
  #27  
Old September 1st, 2010, 09:12 PM
Tornado's Avatar
Tornado Tornado is offline
Fan Fiction Prompt Master
 
Join Date: August 11, 2010
Location: USA - MI - Kalamazoo (Climax)
Posts: 18,675
Images: 141
Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

Nice write up Dok. Zombies are my favorite figures in all of scape. My biggest difficulty with them is pulling off the Onslaught. Smart players will position their figures in a place where I can not get 3 adjacent on the same level. The same level restriction can be brutal especially against heroes. This may have something to do with the maps we play on. I still shudder when I think about a match vs. Captain America. I ate so many shield throws it was not funny. Anyway great article, lots to munch on....Brains...brains...peace
Reply With Quote
  #28  
Old September 1st, 2010, 09:36 PM
flameslayer93's Avatar
flameslayer93 flameslayer93 is offline
I could go
 
Join Date: December 31, 2009
Location: The Smouldercore (Cleveland, Ohio)
Posts: 6,526
Images: 92
Blog Entries: 30
flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun flameslayer93 is a penguin with a machine gun
Re: Unit Strategy Review - Zombies of Morindan

To help you throw 6 dice per attack, I suggest Carr. His Ghostwalking lets him move through zombie engagements and to prime targets.

My customs.
NE Ohio Tourney - Oct 20th 555/Bring 2
SW Ohio Tourney - Oct 27th TBD
Reply With Quote
  #29  
Old September 1st, 2010, 09:42 PM
in2bator in2bator is offline
 
Join Date: March 14, 2010
Location: USA - TN - Nashville
Posts: 178
in2bator has disabled reputation
Re: Unit Strategy Review - Zombies of Morindan

Just got 4 more squads of zombies today - looking forward to getting a massive hoard out on the board on Friday! Thanks for the light reading beforehand!

Good trades with SirGalahad, Nano*22, delphic, Talyn, Tartandoc, langfordrocks.
Reply With Quote
  #30  
Old September 1st, 2010, 11:00 PM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 20,999
Images: 108
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

Quote:
Originally Posted by flameslayer93 View Post
I think another figure who goes pretty well with the zombies is Morsbane. Because he has that "Shoot me!" pose that an be used to cover up a zombie, is protected by the horde and works wonders against those super strong heroes like Q9 Not attack-wise, but if he is being shot at by Q9, and is also supported by Raelin, the Zombies stat alive longer and your opponent may lose Queglix or other unique support.
Morsbane is a nice option against the large/huge multiple attacking heroes, although he doesn't help much in the other bad matchups for the zombies.

Another, new option is the Fen Hydra. The Hydra is also nice because it also helps not only against the big multiple attacking heroes, but against tough melee squads and PKs (and Death Knights?). You're still hurting against WTF squads and probably the 'trons, but you could mitigate that by going with something like ratsx2, zombiesx4, Raelin, Hydra at 520.

Quote:
Originally Posted by Tornado View Post
My biggest difficulty with them is pulling off the Onslaught. Smart players will position their figures in a place where I can not get 3 adjacent on the same level. The same level restriction can be brutal especially against heroes. This may have something to do with the maps we play on.
Yeah, onslaught denial is very map-dependent. I personally hate it - it feels like a bug that they fixed when they designed the encircle attack for the Ashigaru.

I love the zombies (and Tor-Kul-Na, who has similar issues with bumpy terrain), so I always take great care when designing maps to make them onslaught-friendly. On Hard Eight, for instance, there aren't any onslaught-proof hexes except a few on the edges that give up height advantage.

All of that said, remember that it's often to your advantage to use the zombies' normal attack, particularly if you can get height advantage.

Last edited by dok; September 2nd, 2010 at 12:41 AM.
Reply With Quote
  #31  
Old September 2nd, 2010, 10:48 PM
Tornado's Avatar
Tornado Tornado is offline
Fan Fiction Prompt Master
 
Join Date: August 11, 2010
Location: USA - MI - Kalamazoo (Climax)
Posts: 18,675
Images: 141
Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth Tornado is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

Agreed. I once made a map that was all level one road with some jungle sprinkled in. No hexes safe from onslaught for one single hexed figure. No one would play me on it though. I am still hoping the DKs will have undead bonding or some other ability to boost the zombies. Long live (unlive?) the hoard. peace

A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow
- Eslo Rudkey

Last edited by Tornado; October 14th, 2010 at 03:07 PM.
Reply With Quote
  #32  
Old October 14th, 2010, 12:45 PM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 20,999
Images: 108
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Unit Strategy Review - Zombies of Morindan

I added Exoskeleton to the list of powers that make you use onslaught. If you use normal attacks, Exoskeleton is pretty brutal for zombies, because it accelerates zombie attrition. If you can use onslaught consistently the Mezzodemons are no problem at all, but if your opponent gets a couple Mezzodemons on onslaught-immune spots on relative high ground and you are forced to grind through the markers, it's a bad situation.

I also added Death Knights to the "problem figures" section, in the same entry as the Phantom Knights. To add insult to injury, the Death Knights bond with the Dumutef, who is also immune to zombies rise again.

Bugbears have a very very slight advantage on flat ground against un-boosted zombies - this is covered in the "very tough melee" entry. Adding goblin cutters to the mix doesn't help the bugbears at all, because the zombies can get a ton of adjacencies with horde movement to counter scurry and easily turn the cutters into more zombies. Similarly, Death Chasers are just zombies that haven't risen quite yet.
Reply With Quote
  #33  
Old November 24th, 2010, 12:12 PM
kpucblek's Avatar
kpucblek kpucblek is offline
 
Join Date: June 3, 2006
Location: USA - CO - Arvada
Posts: 565
kpucblek knows what's in an order marker kpucblek knows what's in an order marker
Re: Unit Strategy Review - Zombies of Morindan

Great article dok!

I totally agree with the whole "you need 4 squads at the minimum" thing.

My main issue with the zombies is... They're nearly impossible to find. We were able to trade for two squads. But now getting them without losing an arm is pretty tough. I recently saw a pack go for about $50 on ebay. I guess it could be worse.

Always rummaging through garage sale bins, hoping that someone is dumping their kid's Heroscape treasures.
Reply With Quote
  #34  
Old November 24th, 2010, 01:47 PM
Taeblewalker's Avatar
Taeblewalker Taeblewalker is offline
Will Ultimately Face the Evil Black Dragon
 
Join Date: May 9, 2006
Location: Monticello, NY
Posts: 10,259
Images: 209
Blog Entries: 2
Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death!
Re: Unit Strategy Review - Zombies of Morindan

Quote:
Originally Posted by kpucblek View Post
Great article dok!

I totally agree with the whole "you need 4 squads at the minimum" thing.

My main issue with the zombies is... They're nearly impossible to find. We were able to trade for two squads. But now getting them without losing an arm is pretty tough. I recently saw a pack go for about $50 on ebay. I guess it could be worse.
If you have a bunch of Drones, Drudge, or any other kind of Marro, you can proxy them. You can even use the new Orc squads or Ashigaru, or pretty much anything you want.



Reply With Quote
  #35  
Old November 24th, 2010, 05:01 PM
Arrow Grut's Avatar
Arrow Grut Arrow Grut is offline
Treasure Quest Champion!
 
Join Date: March 13, 2010
Location: Carmel, Westfield, and Bloomington IN
Posts: 1,233
Arrow Grut wears ripped pants of awesomeness Arrow Grut wears ripped pants of awesomeness Arrow Grut wears ripped pants of awesomeness Arrow Grut wears ripped pants of awesomeness Arrow Grut wears ripped pants of awesomeness Arrow Grut wears ripped pants of awesomeness Arrow Grut wears ripped pants of awesomeness
Re: Unit Strategy Review - Zombies of Morindan

Quote:
Originally Posted by Taeblewalker View Post
Quote:
Originally Posted by kpucblek View Post
Great article dok!

I totally agree with the whole "you need 4 squads at the minimum" thing.

My main issue with the zombies is... They're nearly impossible to find. We were able to trade for two squads. But now getting them without losing an arm is pretty tough. I recently saw a pack go for about $50 on ebay. I guess it could be worse.
If you have a bunch of Drones, Drudge, or any other kind of Marro, you can proxy them. You can even use the new Orc squads or Ashigaru, or pretty much anything you want.
Great Idea! I might even make a custom Zombie Marro squad and make it have the same stats/abilities as Zombies of Moridian.

Mimring>Krug. 'Nuff said.
Reply With Quote
  #36  
Old November 27th, 2010, 03:19 PM
kpucblek's Avatar
kpucblek kpucblek is offline
 
Join Date: June 3, 2006
Location: USA - CO - Arvada
Posts: 565
kpucblek knows what's in an order marker kpucblek knows what's in an order marker
Re: Unit Strategy Review - Zombies of Morindan

Quote:
Originally Posted by Arrow Grut View Post
Quote:
Originally Posted by Taeblewalker View Post

If you have a bunch of Drones, Drudge, or any other kind of Marro, you can proxy them. You can even use the new Orc squads or Ashigaru, or pretty much anything you want.
Great Idea! I might even make a custom Zombie Marro squad and make it have the same stats/abilities as Zombies of Moridian.
Yeah. I think M Drudge would be a decent substitute. It's just not the same though.

Always rummaging through garage sale bins, hoping that someone is dumping their kid's Heroscape treasures.
Reply With Quote
Reply

Go Back   Heroscapers > Official Classic HeroScape > Heroscape Strategy Articles
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Book of Zombies of Morindan dnutt99 Official Units 238 March 22nd, 2017 01:06 PM
Unit Strategy Review: How to use Su-Bak-Na Fezzikthedoor Heroscape Strategy Articles 20 March 9th, 2012 05:19 PM
Unit Strategy Review: How to use Tor-Kul-Na Taeblewalker Heroscape Strategy Articles 49 August 7th, 2009 03:10 PM
Unit Strategy Review: How to Use the Dzu-Teh Taeblewalker Heroscape Strategy Articles 10 August 29th, 2008 11:20 AM


All times are GMT -4. The time now is 02:04 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.