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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#181
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Re: SuperHeroScape™: Wave 3, Hawkeye + Iceman 10/6
Thanks for looking. =============== Only change here was dropping Invulnerability (and 50 points). All the non-Wrecker Crew only have a single signature power now. He's still a powerhouse in melee, but without a pseudo-Tactical Disengagement. I don't feel Invulnerability was worth 50 points on its own, even on a relatively expensive figure, which is another reason Juggernaut probably didn't need to go up the full 50, either. Once the first 50 are posted, I'll do a more in-depth points review and probably shuffle some things around. Even less happened here. Ball and Chain was reworded, but functionally remains the same. Provides a little bit of range to the faction. Lowered 20 points because really he's a single-attack hero in most circumstances. Another comparison that makes Juggernaut seem slightly overpriced. And... that catches us back up with the previous postings! Wave IV, and the last of the first 50, coming soon. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#182
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Re: SuperHeroScape™: Wave 3 done! Piledriver + Thunderball 1
Cool. You boiled them down to their essence.
I think my favorite Hasbro card is Iron Man who is just Flying and Double Attack. |
#183
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Re: SuperHeroScape™: Wave 3 done! Piledriver + Thunderball 1
Surprisingly a lot goes into some characters' "essence", so having some simpler, more straightforward cards is always nice.
And I went and added Advanced Armor. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; October 18th, 2020 at 12:41 PM. |
#184
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Re: SuperHeroScape™: Wave 3 done! Piledriver + Thunderball 1
I like powers as well. I think it just depends on the card and the character and the vision of the designer.
If all the cards were like Iron Man, it would be a pretty boring game. |
#185
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Re: SuperHeroScape™: Wave 3 done! Piledriver + Thunderball 1
First up from the cards that didn't quite manage to get posted the first time around is... a card that wasn't actually part of Wave IV at that time anyway! At some point I finally realized there was only one character I was missing from the OG Avengers (spoiler alert for another card in this wave), so I had to make room (sadly, by moving some of my favorite cards outside the first 50) for: Ant-Man!
I'll leave the first power as a teaser for later. For now, he's an average Stealth Flyer who can bond with Insects and Arachnids. You'll have to mix-n-match with classic Heroscape for that (any SuperHeroScape™ Insects or Arachnids would be a long way off [no, Spider-Man doesn't count]). The other component to his stealth an Tiny size is, like Invisible Woman, an all-grey hit zone. Slightly less effective here since he's melee, but he could just play hard to catch while bonding with bugs. Ant-Man comes in at 130 points. My (much) older version of Blade got NM24 certified, and this one has a lot of similarities. Silver Weapon Assault lets him attack all adjacent figures, at least. If they're all gone and the last one happened to be Undead, he can switch to utilizing the Range 4. As long as those targets are Undead, too, he can keep going. Vampire Slayer helps combo special attacks by reducing defense, and also keeps him safe from the likes of Chilling Touch. Blood Serum heals an average of 3/4 of a wound every turn, so not quite as good as Regeneration, but it can get lucky. Blade is one of my favorite designs, and comes in at 165, an odd cost for his niche nature. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#186
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Re: SuperHeroScape™: Wave IV! Ant-Man and Blade 10/25
Carnage joins the web-slingers. Symbiotic Hunger can get his Attack up to 9, but be careful, because his Defense will drop as far as 2 while you do. Just be sure to use his new strength to trigger some Maximum Carnage! If he can line his enemies up right, Carnage can get up to 4 turns in a row, with attacks of 9/8/7/6 and healing 3 wounds. Being Insane, he costs 245. M.O.D.O.K. likes OMs. You can stick just the X on him for 6 Defense. But if you're able to load him with everything, he'll have 9/8/7/6 Defense for the round (complete happenstance it's in the same Wave as and mirrors Carnage's maximum Attack), as well as dealing up to 6 bonus wounds on rolls of 13+. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#187
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Re: SuperHeroScape™: Wave IV! Carnage & MODOK 11/1
Alright, with election week behind us, I should probably do some catching up. In addition to the usual 2 units, I'll throw in...
...Giant-Man! No longer a mystery what Ant-Man's Pym Particles can do. Each card can stand alone for 130 or 180 points, or for a grand total of 195 you can field the flexibility of switching between the two. Giant-Man brings a melee powerhouse to the equation. Between Giant Reach and Giant Swat, he has a lot of control over who he's engaging. Towering Presence makes him a bit tougher and punchier than usual. Mystique lives up to her Tricky nature by timing her shapeshifting reveal at the worst moment for the opponent. She can replace a figure (possibly stealing a glyph) and place it within 7 spaces, possibly into a disadvantageous engagement or unfavorable terrain. Her second power continues to mimic her first once she's on the board by making it impossible for an opponent to tell if she's the right figure to shoot at. Finally, Professor X brings the whole OG X-Men team together (yet another reason I had to make hard choices about excluding some of my favorite units from this wave and thus the first 50). He slices, he dices, he does it all... except have good stats. Telepathic Orders gives you complete OM flexibility, or alternatively bonding between Professor X and another Mutant. Mental Stun can eliminate a threat for a whole round, but with 4 Move and again weak stats, you better hope it hits. Of course, not needing clear sight can help. Telepathic Control doesn't need LoS, either, and can give you yet another turn. Just be sure to surround Professor X with enough other Telepaths to maximize his rolls. Fun fact: Wave IV includes the four cheapest Heroes to date. Including running both Hanks at the same time, this was comes in 1300 points cheaper than the Master Set! That leaves just 3 cards to complete the first 50. I'll share them all next week. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#188
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Re: SuperHeroScape™: Wave IV! Giant-Man, Mystique, Professor
Rhino is, no surprise, pretty straightforward. Solid stats, up to 8 Move if it's in a straight line, up to 7 Attack (especially with the help of the straight line move), and Tough. Point him at things, smash them, and tank the return fire. He's Rhino, he knocks things down, that's what he does, that's who he is.* Wasp made the cut to round out the OG Avengers. She's also the least expensive of the first 50. Wasp Sting lets her pack a punch against most things, despite her relatively low stats that helped keep her so cheap. For a minute Constant Movement wasn't limited to non-adjacent figures, but that meant she could solo almost any melee figure 1v1 endgame. Grey hit-zone like Ant-Man's, as well. Finally, Wrecker, completing the Wrecking Crew at the last possible second! (If you were paying attention, you knew he and Wasp were coming, though.) He has the most Range and is the most Destructive of the bunch (when it comes to DOs). At 240 points, he brings the Crew to 840. Throw in 75 points of filler and take 'em up against the other team, the Fantastic Four! And that's it, the first 50 are complete! I look forward to feedback, and may make changes based off those who know more than me. After this, though, I'm going to see about switching things up with something outside the usual 10-Hero Wave. *
Spoiler Alert!
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#189
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Re: SuperHeroScape™: Wave 3, Hawkeye + Iceman 10/6
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----- Congrats on getting that first 50 out! |
#191
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Re: SuperHeroScape™: FIRST 50 DONE! Rhino, Wasp, Wrecker 11/
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Thanks! Feels good to at least have them posted. Thanks. I realize I was posting a couple every week, but to be fair these have all been "done" for some time. I'm certainly not planning on returning to that pace with anything else I post. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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