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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#6025
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Re: NM24 - Process
that's briliant, Tang! and it's getting both of badgers ideas into one.. any wording sugestions, before editing in to the card?
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#6026
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Re: NM24 - Process
Quote:
Quote:
EDIT:Made the UNCONTROLLABLE DEMON roll a little higher. Master Tang's Comic Customs Most Recent Custom: 7/10 Hand Ninja & Karate Kid Master Tang's Comics & Gaming Blog Update 7/30 MASTER TANG - An Honored Ally of C3G Last edited by Master Tang; May 29th, 2010 at 06:14 PM. |
#6027
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Re: NM24 - Process
I still think the "turn" should be rarer. I might start with a required roll of 18 or higher as opposed to 13. With the Wound Marker bonus, that could bring it down the that 13ish range.
I think this is a good place to build tension, in much the same way that Red Skull or Doom have abilities that require much higher rolls. They aren't likely to happen, but there is always that chance looming. I think that adds to not only the theme, but the fun in playing the card. |
#6028
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Re: NM24 - Process
How does this seem to work, I really think he'd turned out way much better then at the begining..
and actually I had gotten a little behind with the recent story's of The Hood in Dark Reign and Siege, but this really seems to sieze what he he is about.. |
#6029
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Re: NM24 - Process
- Under Uncontrollable Demon, I think you want to say, "add one to the roll for each Wound Marker..." and "If you roll an 18 or higher..."
- On the Dormammu side of the card, there are a couple of typos. It should be "Empower" and "Vengeful." Terrorizing Illusions is also missing a period at the end of the text. |
#6030
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Re: NM24 - Process
Quote:
And I thought the change was going to be to "Friendly" criminals getting a boost from Ambitions Crimelord. Pete God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#6031
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Re: NM24 - Process
And to add to the list of tweaks, I'm assuming you are starting on the Human side? I would just think it would be good to clarify, otherwise people may think they can start on whatever side they want. Looking good
The only things are (just summarizing):
After those changes are made I'll be the first one to give you a thumb. Master Tang's Comic Customs Most Recent Custom: 7/10 Hand Ninja & Karate Kid Master Tang's Comics & Gaming Blog Update 7/30 MASTER TANG - An Honored Ally of C3G |
#6032
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Re: NM24 - Process
1. I think you need to say somewhere on the card (probably under Uncontrollable Demon) that he starts the game as Parker Robbins.
2. Under Turn Invisible, I think you need to be very clear about what happens with the current attack. You specified what happens for the rest of the turn, but does that also apply to the current attack? 3. The word "Medium" for his size needs to be larger. 4. Under Ambitious Crimelord, I think you should stick with the same theme of The Hood and his criminal allies trying to take out opposing crime lords. The Hood and all criminals you control within 2 clear sight spaces of The Hood roll 2 additional attack dice when attacking Crime Lords. If you want to keep the bonus for friendly criminals, I would stick with boosting attack values rather than defense values. It is more thematic IMO. 5. I still think there is too much going on on the Parker Robbins side, I would lose the Turn Invisible or the Double Attack. With Ambitious Crimelord, he is already a cheerleader type...I don't know that you need the two extra Robbins powers. 6. So, is it correct that once he turns to the Demon, he never goes back? I believe that is a change. It is fine, but I kind of like that chance that he will go back. 7. A lot of your text on the Demon side need to be vertically aligned. It is getting there. I really like where it is headed. |
#6034
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Re: NM24 - Process
Changing the pictures was a very good move. The two sides make much more sense, now.
On Parker Robbins side, under Ambitious Crimelord you refer to "The Rood" instead of "The Hood." On the Dormammu side, under Terrorizing Illusions, instead of the "attacking figure must roll...", just say "the attacking figure rolls..". Simpler and saves space. Under Rage, say, "The Hood rolls 1 additional attack die..." Become invisible should say "an 11 or higher..." The Text and numbers for his base stats (attack, range, etc.) need to be lined up better. Lookin' good, bro! Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#6035
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Re: NM24 - Process
Thanks for all the suggestions, I adressed as much as i felt was posible and that I feel good about, and made some other changes..
I removed the double attack as suggested by badger, I gave him an extra defense die to keep the Parker side alive a little longer, and then changed is so he can regain his control, but to give people a reason to do it I gave him a healing bonus while turning the card over, hope that falls in right with you all. as you can see, other changes where made as well.. |
#6036
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Re: NM24 - Process
Seems pretty good to me.
Master Tang's Comic Customs Most Recent Custom: 7/10 Hand Ninja & Karate Kid Master Tang's Comics & Gaming Blog Update 7/30 MASTER TANG - An Honored Ally of C3G |
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