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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#205
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I'm just going to throw this idea into the mix as a third power. I too was thinking First Assault might be a cool addition, but modified. Along with my suggestion, I would suggest to drop their movement to 4 or 5. I am mainly thinking 5, and the additional movement from HIT AND RUN can represent added adrenaline.
(I tried to see if any one else has used this as an ability title, and I didn't see it) HIT AND HIT When attacking with "UNIT NAME" if the defending figure was not adjacent to an attacking "UNIT NAME" at the start of this turn, the "UNIT NAME" receives 1 additional attack dice. After a/an "UNIT NAME" attacks it may move up to 2 spaces. When moving with HIT AND RUN "UNIT NAME" are never attacked when leaving an engagement. If you want a more comedic name that was also limited to attacking Large and Huge figures, it could be called, "YOU AIN'T THAT BIG" I was thinking a hit and run kind of ability would allow them to remain on the weaker side with attack 2 and defense 2 for the base stats, but this allows them some first strike ability, but an opponent could shut it down by first engaging potentially attacking "kobolds." I think a hit and run would capture a feel of the little guys rushing in with a fast strike, and then a short jump back to look at the result of their attack. Everyone is entitled to be stupid, but some abuse the privilege. Hymar's_Temple 1moreheroscaper's_Customs War_of_the_Great_Wellspring Last edited by 1moreheroscaper; January 10th, 2014 at 01:35 AM. |
#206
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Quote:
Here they are: http://i165.photobucket.com/albums/u...ps556ab32f.jpg http://i165.photobucket.com/albums/u...ps5b177ed6.jpg http://i165.photobucket.com/albums/u...ps2de28130.jpg Everyone is entitled to be stupid, but some abuse the privilege. Hymar's_Temple 1moreheroscaper's_Customs War_of_the_Great_Wellspring Last edited by 1moreheroscaper; January 10th, 2014 at 10:38 AM. |
#207
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
My only concern about a First Assault-style power is that we're talking about moving anywhere from 3-9 figures a turn. I don't know how hard that would be to track.
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#208
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Quote:
Here's another thought: what about doing a power like Isamu's Dishonorable Attack, but reversed it so that it excluded a specific group as to make it not as niche. Something like: LOYAL TO JANDAR A [Reaper Kobold] rolls 1 additional attack die when attacking a figure that does not follow Jandar. Simple, easy to track, and strongly thematic (at least in my mind). Ooh, I just had another idea: HONORABLE COMBAT A [Reaper Kobold] rolls 1 additional attack die when attacking a figure that does not have any Wound Markers on its Army Card. This shows them as having a strong honor sense, and attacking an enemy while wounded, to them, is wrong. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#209
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
It seems like we have several themes:
* Loyalty to their Master * Swarm of Little Guys Here's a power (with a funny name!) that works with both: JAB JAB JAB When a Hero you control makes a normal attack on an adjacent figure, you may re-roll one attack die for each Kobold adjacent to the target. Or: an additional attack die for every kobold, up to +3? It's like Mob Attack but they help their Heroes instead of getting the swarm effect themselves. The idea is that the target, trying to evade the Hero’s attack, finds himself jabbed with a kobold spear in a sensitive place. You can use the first power to swarm and then follow up with your heavy hitters. |
#210
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Why does everyone want to give these guys a power with a funny name? It's not like we're designing a squad of clowns!
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#211
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I like pretty much every one of those powers. The question is which one would work best, I think, with the powerset we have.
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#212
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Quote:
I really have a problem with seeing these kobolds as ever having a attack of 3 on their own--without the boost coming from either an aura, a glyph, height advantage, or some other modifier. With my suggestion ability earlier, I could possible except the idea that they are lunging and leaping into the attack--almost like a galloping charge. In my opinion, considering the range of all existing units, it just seems out of place to think that Small 3 Kobalds--slightly smaller the Goblins Cutters (based on the sculpts)--are able to have an attack of 3 on their own. It just seems unfitting that their attack could be equal to a Roman Legionnaire, a Dwarf, a Warrior of Ashra, a Knight, or a Viking. I also agree some testing is needed (on a few options that "seem" to capture a good theme), in order to know which is the most balanced. Everyone is entitled to be stupid, but some abuse the privilege. Hymar's_Temple 1moreheroscaper's_Customs War_of_the_Great_Wellspring |
#213
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
[QUOTE=Maklar the Silver Prince;1901820]WHITTLE AWAY
If a figure is attacked by more than one reaper kobold, it role one less defense die for each attack./QUOTE] Hmm, I really like this one. It is very synergistic with Warriors Devotion, and very thematic. Whoever came up with the one was a genius! Wasn't too serious with that last sentence, just wanted to bump this one up on this list so everyone can consider it. (I like these smily dudes) :duh : (as you can tell, I'm easily entertained. Shame on me for wasting this valuable space) |
#214
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I like jab jab jab except for the name. I also agree they should not have too high an attack on their own. These are little guys.
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#215
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Personally, I don't find a swarmed-based third power very interesting. We already have plenty of units that just swarm the enemy and wear them down, it's nothing new. On the other hand, a squad with a power that gives them limited extra activations but that don't need/want to just swarm the enemy would be unique.
I'm also not a fan of doing a passive power on them; normally I really enjoy passive units, but I just don't see these little guys being useful passively: they're defense is so low they won't stick around, and if they're attack is kept at 2, it won't be worth taking turns with them. I just don't see these guys being useful if they don't have a way to boost up their offense on their turn. Quote:
Even with theme aside, I personally feel the Kobolds will be too weak without an offensive power. I'd rather have a unit that is arguably unthematic then a unit that isn't useful. But I've stated my opinions enough times now, I'll quite down and wait to see where things go. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#216
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I think a surround-like ability would be neat on these little guys.
How about, THE BIGGER THEY ARE SPECIAL ATTACK (Name could be better) Range 1 Attack 6 If three (Kobolds) you control are adjacent to the same enemy figure, instead of attacking with those 3 (Kobolds), they may roll thier attack dice as one combined attack. The defending figure compares hieght to the lowest (kobold) to determine hieght advantage. When using The Bigger They Are Special Attack to attack a large or huge figure add one automatic skull to whatever is rolled. |
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