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C3V and SoV Customs A place for C3V and SoV customs |
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#25
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Re: The Book of Myrddin
It says it right on the card too, people.
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#26
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Re: The Book of Myrddin
Disregard this. I need to read the card more often.
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#27
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Re: The Book of Myrddin
Well, if he had 5 wounds, and someone attacked him and rolled 3 skulls, and Myrddin rolled 1 shield, he'd take 2 wounds then, wouldn't he? Same principle.
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Why I Left the C3V |
#28
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Re: The Book of Myrddin
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Always rummaging through garage sale bins, hoping that someone is dumping their kid's Heroscape treasures. |
#29
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Re: The Book of Myrddin
Well met!
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The Mogrimm the Merrier 150 Romans x 3 120 Mogrimm 90 Myrddin 90 Ne-Gok-Sa 50 Me-Burq-Sa 500, 17 spaces. This scenario has an unusual set of Special Rules, based on the map's terrain: Special Rules: Minor Dragon Heads (4): Whenever any figure ends its movement on a space next to a column topped by a Minor Dragon (Crocodile) Head, it must roll one battle die, taking a wound if a skull is rolled. Major Dragon Head (2): If one Unique Hero per army reveals an order marker while on a space adjacent to a column topped by a Major Dragon Head, it will get +1 to any D20 roll it makes. On the second successive turn it fulfills this condition it gets +2, and on the third +3. This maximum bonus remains in effect for successive turns for this figure only. Should the figure no longer fulfill this condition, another Unique Hero from that army may begin the sequence over again. I could also see substituting Myrddin for Ne-Gok-Sa in this army: Spare the Rod, Spoil the Army 150 Romans x 3 100 Morsbane 100 Marcus 90 Ne-Gok-Sa 50 Me-Burq-Sa 10 Isamu 500, 18 spaces. A Battle Report will be forthcoming. Last edited by kolakoski; September 14th, 2013 at 02:23 PM. |
#30
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Re: The Book of Myrddin
Well met!
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In the first two games, the Romans prevailed handily, with Me-Burq-Sa, in spite of failing with Paralyzing Stare every time, even supported by Myrddin, doing most of the damage from height. Although not a factor in the games against chas, Myrddin is still a top choice among units to draft with the Romans - and against them . |
#31
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Re: The Book of Myrddin
I'm surprised nobody has mentioned it, but I can see Myrddin being absolutely devastating with Cyprien and Sonya. Sonya already boosts Cyprien's chilling touch by 2, making him able to inflict 6 wounds on an 18, 19, or 20 roll.
Throw Myrddin into the mix and you just turned Cyprien's chilling touch into a 16+ ability. Granted that would only work a few times (due to Myrddin's lifepoints dropping), but a 25% chance to put 6 insta-wounds on an opponent's hero is scary. Can't wait to try it, lol. ~Zealot ---- Let's all be honest here ---- ---- This is what you thought of when you saw my name wasn't it? |
#32
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Re: The Book of Myrddin
Well met!
I, too, have been enamored by the possibilities of Mystic Sacrifice. In actual play, however, the rolls of the 20-sider that apply are far fewer than you might think. The vast majority are either high enough without it, or too low for it to make a difference. Myrddin's Special Attack makes him a good alternative to Heirloom, with Mystic Sacrifice being a nice bonus, but not his main strength. P.S.: a recent example: 120 Darkclaws 110 Manauvi 100 Quickblades 90 Myrddin 80 Swiftfangs 500, 12 spaces Myrddin supplies a swarm-busting ranged Special Attack, while, as a bonus, potentially giving Manauvi an extra attack or two. Last edited by kolakoski; December 18th, 2013 at 09:38 AM. |
#33
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Re: The Book of Myrddin
Hey guys, where can I find Myrrdin (and the rest of the Heroes of Paizum) for sale at a decent price? Most places don't seem to carry the Begginner Box any more.
"elvenwizard9." Now that's a username I've not heard in a long time.
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#34
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Re: The Book of Myrddin
Paizo has them. They're out of print but still in stock.
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#35
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Re: The Book of Myrddin
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EDIT: 'd |
#36
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Re: The Book of Myrddin
Synergy updated with C3V wave 5:
Spoiler Alert!
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