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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #1  
Old March 26th, 2019, 09:03 PM
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Consistency Checklist

Consistency Checklist

Quote:
Consistency Concerns
Name and Identity
Verify character is named in a way that is clear, accurate and feels consistent with the way other characters are named.

Uniqueness and Type
Verify that the power text reflects the listed uniqueness and type, that the uniqueness fits the character, and that squad size is listed for squads.

Left Box
If the character's species, class or personality is reused, verify that the character feels thematically consistent with other figures that have that species, class or personality. If they are not reused, verify that there is no pre-existing species, class or personality that would make more sense.

Size and Height
Verify that the listed size and height are accurate. Standing the mini up next to a stack of tiles, and a few other minis of various sizes, is encouraged.

Super Strength and Flying
Verify that these special powers are present if they make sense, and not if they don't.

New Powers - Names
Verify that any new powers are not using power names identical to, or very similar to, pre-existing powers. Verify that any new powers are actually new and not old powers with new names.

New Powers - Effects
Verify that the effect and timing of all new powers is clear. Verify that any logical immunities, benefits, or weaknesses (whether those be necessary for thematic or mechanical reasons) are implemented: consider whether defensive powers that work against normal attacks should also work against special attacks, whether or not a power has an elemental component that some figures should resist, and whether or not unliving figures (such as Undead and Androids) should be affected.

Reused Powers
Verify that the design is reusing powers in place of creating new ones, where reused powers could implement the same theme and mechanics with no differences or only trivial differences. Verify that any reused powers have the correct text.

Power Level
Verify that the character's movement, attack, range, and defense (in conjunction with any special powers that enhance those stats) feel consistent with the capabilities of characters with analogous powers and abilities. Verify that the character falls into a similar point range to characters with comparative powers and abilities.
LONG FORM
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Last edited by IAmBatman; April 13th, 2019 at 02:43 PM.
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  #2  
Old March 26th, 2019, 09:08 PM
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Re: Consistency Checklist

Hey all, this is a little something I through together, inspired by what I consider to be the very helpful and successful implementation of the Competitive Checklist.

Competitive/power creep is one thing we have to watch dog very carefully given the scope of the project. Another thing I think we don't bring up or think about enough is internal consistency. After all, one of the founding motivations for this group was that I wanted GreyOwl's Superman to act consistently and predictably with Kryptonite used by my Batman. Consistency is one of the great advantages of a project like this, but only if we're thoughtful about it.

To that end, I think it's worthwhile taking the above checklist out for a spin during the design phase and before the initial playtest on any new design. The exact wording won't be set on things until Final Editing, I know, but Design is really when the powers and mechanics themselves are solidified, so I feel it's the best time to consider if your chosen power level is consistent with similar characters, if you should be reusing an existing power, and so on and so forth.

I hope that y'all will agree with the value of the list and do the following for me:

1. Suggest any additions, changes, or removals you can think of

2. Propose and vote to make this a regular, required part of the design process like the competitive checklist

I think more considerate due diligence when it comes to design consistency is good for the longterm health of the project and for avoiding (or at least reducing) reevaluations based on characters not feeling "right" in the scope of the overall project.

It should also help some with complexity creep if similar themes are portrayed similarly mechanically, and when your mind starts to go like mine, you'll appreciate it.

What do you say?

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  #3  
Old March 27th, 2019, 05:15 PM
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Re: Consistency Checklist

I personally like it. I'm afraid of us losing track of power creep with so many designs.

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  #4  
Old March 27th, 2019, 06:04 PM
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Re: Consistency Checklist

Jeepers Creepers.
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  #5  
Old March 27th, 2019, 09:40 PM
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Re: Consistency Checklist

Quote:
Originally Posted by Spidey'tilIDie View Post
I personally like it. I'm afraid of us losing track of power creep with so many designs.
Power creep, complexity creep, and just play inconsistency with how we do the mechanics of powers are what I worry about.

Nothing in the above questions is prescriptive, but it does at least ask the designers to think through the choices they're making and how they fit into the overall project.

I didn't have a chance to do either checklist for Looker today, but I plan to before moving forward with an initial.

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  #6  
Old March 28th, 2019, 10:28 AM
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Re: Consistency Checklist

I like the idea, though it's awfully long. Could be well worth it, though.

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  #7  
Old March 28th, 2019, 11:36 AM
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Re: Consistency Checklist

I don't know that I would actually use it as is. Maybe if we could find a way to say it more concisely and had a compendium for what stats a "normal" Human, Kree, Skrull, Metahuman, Mutant, etc. have
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Old March 28th, 2019, 11:54 AM
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Re: Consistency Checklist

Use the Index and sort by species. That information is readily accessible.

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Old March 28th, 2019, 12:03 PM
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Re: Consistency Checklist

Eh, this checklist is still too much of a bear for me to bother with at this point. Though I do more or lessalready consider them.
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Old March 28th, 2019, 01:18 PM
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Re: Consistency Checklist

I do think these are good things to be mindful of (especially like having a 'mini height check' item in there, I think that's kind of easy to overlook sometimes), but I agree that the checklist looks like kind of a lot right now.

I'd probably drop 16-19 as things that could be hit more in final editing. I'd also probably consolidate stuff like 'look at the Attack number' and 'look at offensive powers' together into one item (for each stat). I think it's inevitable that you end up having to look at both to get the full picture.
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Old March 28th, 2019, 02:02 PM
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Re: Consistency Checklist

Quote:
Originally Posted by Karat View Post
Eh, this checklist is still too much of a bear for me to bother with at this point. Though I do more or lessalready consider them.
Yeah, I kind of agree. Honestly, if you're designing you'll probably notice this stuff already, or someone will point it out to you.


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Old March 28th, 2019, 04:01 PM
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Re: Consistency Checklist

I'm happy to take notes about how to trim it down to what's helpful. I'll start with what Ronin mentioned and consider anything else y'all might want to add.

I think just assuming we already automatically do all of this is a lot like assuming that we already are considering competitive issues because we playtest. It's true until it's not. There's a reason we brought in the competitive checklist even though we automatically consider competitive issues in design, and I think this falls under the same heading.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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