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C3V and SoV Customs A place for C3V and SoV customs |
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#25
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Re: The Book of Dreadgul Raiders
Quote:
Okay, but the question is really about the situation should the reverse happen. Above, the bond has been created because of the mindshackle, so it's pretty clear. But if you reverse the situation, i.e. Ne-Gok-Sa mindshackles Grimnak away from the Heavy Gruts, then I'd say the bond is broken. It's not important in this example because there is no other benefit with their bond, but if you replace Grimnak with Guilty and HGs with the Raiders, then I still think the bond does not exist anymore, so that special power becomes redundant because you no longer meet the criteria. More than happy to be corrected it's just that that's how I read it. |
#26
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Re: The Book of Dreadgul Raiders
"The bond" isn't permanent. Think of it as a switch. Bonding on = extra turn. Bonding off = extra attack. So, you are right. The bond doesn't exist anymore. That means it is always off, and you always get to add one to your attack value.
Actually if you think of bonding as a switched outlet, we can extend the analogy. We can unplug one hero and plug in another before we turn on bonding. Only certain heroes (wild) have a plug that fits the outlet. |
#27
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Re: The Book of Dreadgul Raiders
"If you do not take a turn with any Human or Giant Hero you control"
This is the text on the card. If you don't have a bonding hero, then you are not taking a turn with "any Human or Giant hero you control", regardless of whether or not you even could take a turn with them. "add 1 to the Attack value of this card" This is the following text on the card. The condition of NOT taking a turn with a bonding hero has been met, therefore you "add 1 to the Attack value of this card". Casters of Valhalla: THE Competitive HeroScape Podcast!
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#28
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Re: The Book of Dreadgul Raiders
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Indiana Jones may use his pistol or his whip. If his pistol is at the bottom of a lake, he still has the option of using his whip. As everyone has said, the heroes come and go but the power remains. You are overthinking it. |
#29
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Re: The Book of Dreadgul Raiders
These figures are pretty tough to find, but do you guys think that extra tarns would make good proxies. I really want to see Big Jo taking over the board with these guys.
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#30
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Re: The Book of Dreadgul Raiders
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Before taking a turn with the Dreadgul Raiders, you may first take a turn with any Human Hero or Giant Hero you control who has a wild personality. If you do not take a turn with a Human Hero or Giant Hero you control, add 1 to the Attack value of this card. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; April 14th, 2015 at 08:19 PM. |
#31
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Re: The Book of Dreadgul Raiders
I always found that wording a little wonky myself, but judging from the synergies list on the OP, I figure that both the Humans and Giant Heroes must be Wild.
Honestly, though, I'm not sure how overpowered it'd be if they could bond with the other Heroscape Giants, but I didn't design them so who knows. ~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#32
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Re: The Book of Dreadgul Raiders
#2 is indeed the correct answer.
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Why I Left the C3V |
#33
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Re: The Book of Dreadgul Raiders
At The Uncharted Wellsprings tournament an army containing 2 Frost Giants, and Shurrak with the Dreadgul Raiders was played. It was argued by several that it was a grey area, and the army was allowed to play. While at the tournament, I did check this book, however I did not look through the thread beyond the initial post, assuming that if any clarification needed to be made, it would have been put in the OP.
Please clarify in the OP under Rulings and Clarifications that is it specifically "any wild Human Hero you control or any wild Giant Hero you control", so that this is not an issue in the future. Thank you. - Leaf_It, who is probably a bit salty because he lost literally every single match at the Uncharted Wellsprings tournament, and came in dead last. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#34
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Re: The Book of Dreadgul Raiders
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#35
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Re: The Book of Dreadgul Raiders
One additional question. If the frost giant and shurrak cant bond with the dreadguls. Why not? Theres really no difference bewteen how powerful jotun is compared to shurrak or a frost giant. Matter of fact. Since the beginning of their release we have been allowing them to team up and it seems plenty balanced. So much that even with those combos its not overpowered. Another reason we didnt even look at it before my brother brought it to the tournament. Also. He ranked quite low with the build.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#36
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Re: The Book of Dreadgul Raiders
Well the bonding was originally/mostly intended for Valguard. Hence wild humans. But adding giants made it a bit more interesting. I'm sure giant and wild human bonding would have been fine, but the wording is less clean, and less like what the original designers would have put out.
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