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  #289  
Old December 22nd, 2020, 11:39 AM
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Re: C3G Strategy/Competitive Discussion (Iceman)

Quote:
Originally Posted by Tornado View Post
But we do have figures that modify special attacks, do we not?


Also the elves in original Heroscape can modify their fireball SAs.

The figures we have specify that they can break the rules and modify SAs.

The elves in Classic do not modify any special attacks...?
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  #290  
Old December 22nd, 2020, 11:41 AM
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Re: C3G Strategy/Competitive Discussion (Iceman)

The mage ones with fireball SAs. The attack dice increases with each mage around them.
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  #291  
Old December 22nd, 2020, 11:42 AM
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Re: C3G Strategy/Competitive Discussion (Iceman)

Quote:
Originally Posted by Lord Pyre View Post
Quote:
Originally Posted by Tornado View Post
But we do have figures that modify special attacks, do we not?


Also the elves in original Heroscape can modify their fireball SAs.

The figures we have specify that they can break the rules and modify SAs.

The elves in Classic do not modify any special attacks...?
We've ruled that re-rolling is not the same as modifying when it comes to SAs.
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  #292  
Old December 22nd, 2020, 11:42 AM
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Re: C3G Strategy/Competitive Discussion (Iceman)

Quote:
Originally Posted by Tornado View Post
The mage ones with fireball SAs. The attack dice increases with each mage around them.
They're not modifying any special attacks, that's just their special attack.
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  #293  
Old December 22nd, 2020, 11:43 AM
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Re: C3G Strategy/Competitive Discussion (Iceman)

Quote:
Originally Posted by MrNobody View Post
Quote:
Originally Posted by Lord Pyre View Post
Quote:
Originally Posted by Tornado View Post
But we do have figures that modify special attacks, do we not?


Also the elves in original Heroscape can modify their fireball SAs.

The figures we have specify that they can break the rules and modify SAs.

The elves in Classic do not modify any special attacks...?
We've ruled that re-rolling is not the same as modifying when it comes to SAs.
Semantics. Either way, we have powers that let you do something against the rules. That's how most special abilities in games just work.
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  #294  
Old December 22nd, 2020, 11:43 AM
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Re: C3G Strategy/Competitive Discussion (Iceman)

The special attack modifying itself is different than another card/power modifying the special attack.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #295  
Old December 22nd, 2020, 11:44 AM
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Re: C3G Strategy/Competitive Discussion (Iceman)

OK, lame. I would suggest adding that to Sage's card if she was not already so good.
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  #296  
Old December 22nd, 2020, 12:02 PM
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Re: C3G Strategy/Competitive Discussion (Iceman)

Quote:
Originally Posted by Lord Pyre View Post
Semantics. Either way, we have powers that let you do something against the rules. That's how most special abilities in games just work.
I know I've made this argument before, but I feel like "No SA modification" is a harder rule than most regular ones. Like sure, special powers break the rules, so you could have one modify SAs, but you could also have a special power that does turn interruption or a special power that automatically wins you the game. Just cause you can doesn't mean you should.

Anyways, Iceman is cool. He and Beast often feel like the most replaceable of the OG X-Men, but that 5 Attack SA is always useful at the end of the day.
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  #297  
Old December 22nd, 2020, 12:13 PM
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Re: C3G Strategy/Competitive Discussion (Iceman)

I'm definitely interested in exploring "alternate win condition" mechanics, fwiw.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #298  
Old December 22nd, 2020, 02:21 PM
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Re: C3G Strategy/Competitive Discussion (Iceman)

For me it's the SA that gets him drafted. For a long time most SA were rolling 3 or 4 dice, so getting a SA that rolled 5 dice for just 150 points is pretty sweet. Lots of defense power only work vs. normal attacks, so having a strong SA in your back pocket is always a good idea when army building. Now there are quite a few strong SA's to choose from, but many of them come with a higher price tag which means Bobby remains a good pick.
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  #299  
Old December 24th, 2020, 05:21 AM
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Re: C3G Strategy/Competitive Discussion (Iceman)

Not to disrupt the format of this thread, but I want to hear some pro, in depth advice on the X-Men vs FF match-up.

In my experience, the no.1 target for the FF is Jean Grey, because she can unwrap Mr. Fantastic, de-pod Invisible Woman, and toss Thing somewhere he'll take a long time to get back from. The X-Men are not as much of a threat to the FF once she's gone.
Beast can Negotiate with Reed, but he can't stealth leap away.
Human Torch is the Prof X assassin with his auto-wounds.
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  #300  
Old December 24th, 2020, 09:43 AM
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Re: C3G Strategy/Competitive Discussion (Iceman)

Jean is definitely the biggest threat to the Fan Four, yeah. She has two of the three things they hate the most (figure movement and auto-wounding -- she lacks the third, which is mind control). Human Torch can do the most damage to the Fan Four with his auto wounds, but Jean can at least try to keep him from engaging Professor X, who is his likely target. While Jean does the most damage to the Fan Four, Professor X is their queen piece -- they just lose so much efficiency without him.

Even without Jean, though, so long as Professor X is around, the X-Men can send in two at a time, more than Mister Fantastic can Rubber Wrap reliably, to assassinate Invisible Woman. They just have to be sure to be efficient about it, or Thing will make them pay.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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