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C3V and SoV Customs A place for C3V and SoV customs |
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#1
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Islandscape C3V Playtest
Well met!
It's a rainy afternoon in New York . . . So I'm play-testing two potential armies for Islandscape: Death Knights 140 PKs x 2 130 Deathcommander 100 Krav 70 Zettians 440, 12 spaces, versus Imperial Paralysis 185 Nilfeim 100 Romans x 2 100 Marcus 50 Me-Burq-Sa 435, 13 spaces, on Brothers' Battlefield! The Glyph pool consists of Glyph of Astrid (Attack +1), Glyph of Dagmar (Initiative +eight), Glyph of Gerda (Defense +1), Glyph of Valda (Move +2, Glyph of Lodin (Lucky Twenty-Sider) and Glyph of Wannok (Wound). During Round 1, a Phantom Knight uncovered the Glyph of Wannok, while Me-Burq-Sa uncovered the Glyph of Lodin. At the end of Round 1, a Wound is applied to Marcus. The Glyph of Lodin gives the Romans initiative for Round 2 (as both sides rolled 20s). Me-Burq-Sa moves forward (off the Glyph), fails his Paralyzing Stare against a Phantom Knight, but almost kills him anyways, as he whiffs with 7 dice (before I remember to give him the Jungle bonus, for which he rolls a Shield). Two Romans attack the Phantom Knight on the Glyph of Wannok, and kill him. Meanwhile, the Krav move up, attack the two Romans from height, and kill one, Nilfeim moves into a commanding position, Sharding the previously attacked Phantom Knight, who survives, and the Deathcommander moves up into Shadow, and attacks Nilfeim from below, inflicting a Wound. Note that the Deathcommanderneeds to be re-based. [To be continued] |
#2
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Re: Islandscape C3V Playtest
Well met!
It's aother rainy afternoon in New York . . . So I'm, again, play-testing two potential armies for Islandscape. This time, though, the Deathcommander/Zettian army is more cohesive. Death's Sting 240 Stingers x 4 130 Deathcommander 70 Zettians 440, 15 spaces, versus Imperial Paralysis 185 Nilfeim 100 Romans x 2 100 Marcus 50 Me-Burq-Sa 435, 13 spaces, on Brothers' Battlefield! The Glyph pool consists of Glyph of Astrid (Attack +1), Glyph of Dagmar (Initiative +eight), Glyph of Gerda (Defense +1), Glyph of Valda (Move +2, Glyph of Lodin (Lucky Twenty-Sider) and Glyph of Wannok (Wound). Round 1: The Paralysis wins initiative, and advances the Romans, uncovering the Glyph of Astrid(Attack +1). The Sting advance the Deathcommander/Zettian combo. Round 2: At the end of Turn 1 (Sting winning initiative): The Deathcommander attacks Marcus (on height) with Explosive Rounds, but does no damage. The Romans continue their advance in Turn 2. The Deathcommander moves into engagement killing the Legionnaire (on height ) with his first Explosive Round. His second shot, at another Legionnaire (on height) misses. Now the Zettians gain a turn via the Command Beacon. It's a tricky potentil shot for the second Zettian, but it can see Marcus through a gap in the Gate's pillars. The Zettian closest to the Deathcommander attacks Marcus, scoring only one , even after re-rolling a . The second Zettian rolls an extra die, but achieves the same result. No damage to Marcus. [At this point, not being a pro like some, I'm questioning my whole approach, with both armies - too aggressive? Too conservative? Now what?] The Romans attack! Marcus first, moving adjacent (on height) to the Deathcommander - 3 + height + Glyph = 5 Attack dice - 1 - miss. Legionnaires move and Attack - one Attacks the Deathcommander on even ground, but adjacent to Marcus (5 Attack) - 2 s - 1 - a Wound! The other Legionnaire attacks a Zettian (4 Attack) - 3 s, but 4 s blocks! The Deathcommander now attacks Marcus and the adjacent Zettian - first Explosive Round is 1 - Marcus rolls a and blocks, as does the Legionnaire. The second Explosive Round roll is 1 - Marcus and the Legionnaire block. More Legionnaires move up, but first - Marcus Attacks with 5 again - 3 s Deathcommander whiffs and dies. [To be continued] |
#3
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Re: Islandscape C3V Playtest
Though this might go against your nature, you'd probably get a better feel for the armies if you tested on a tourney style map rather than one of your sprawling battlefields.
Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#4
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Re: Islandscape C3V Playtest
I agree with this whole heatedly. I usually go the Utah NHSD tournament and the maps are always posted before hand. Playing on them makes a really big difference. Not only do you figure your army out, but you also figure out how you want to play the map.
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#5
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Re: Islandscape C3V Playtest
Well met!
Quote:
185 Nilfeim 100 Romans x 2 100 Marcus 50 Me-Burq-Sa 435, 13 spaces, or, perhaps 150 Romans x 3 140 Othkurik 100 Marcus 50 Me-Burq-Sa 440, 17 spaces, 15 figures, as this play test enabled me to ween myself of a serious case of Shield Wall addiction. As interesting as the Deathcommander/Zettians combo is conceptually, I'm not sure how to build an army around them, and I don't have the skill to play them in a tournament - yet. For Islandscape, I can bring two armies . . . Last edited by kolakoski; May 24th, 2013 at 09:44 AM. |
#6
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Re: Islandscape C3V Playtest
Quote:
Quote:
Why I Left the C3V |
#7
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Re: Islandscape C3V Playtest
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#8
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Re: Islandscape C3V Playtest
Well met!
Well, not really. I will not be able to attend Islandscape, after all. It seems that I was under a misapprehension as to when Karate Camp is going to be - once again, it is scheduled for the same weekend as Islandscape. I'm just noticing this now, and thinking they changed it while I wasn't looking, I misread it initially, or I'm going . Anyways, I'm really sorry, and wish you all the best. |
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