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Originally Posted by chaoserver
Hey man, those are both cool suggestions. Did C3G basically make keywords kind of like in MTG? Cool idea though I'm a little hesitant as I like the idea of a card being something you can show someone and have them get.
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I'm not sure, I've never actually played MTG. The idea behind it is that the vast majority of heroes would use both those simple rules, so there might as well be a symbol for them. Takes up less space, and is easily recognizable. On the other hand, I get what you're saying, Heroscape's accessibility is one of it's biggest draws. It would have to be a very simple ability so it's easy to remember.
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Originally Posted by chaoserver
Thats a cool idea for the Knight actually. I do wonder if it might prove unfair against low attack units though. What do you think about it either only being able to be used against attacks when a certain number of skulls are rolled or it being a d20 roll? Alternatively it could require an X order marker being knocked over, so it was limited to a once a round ability.
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I actually really like the idea of it only being able to be used on a more deadly attack, that way it wouldn't have such limited viability against the huge amount of deadly heroes the Dark Souls set would introduce.
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Originally Posted by TREX
Having the dodge utilize the x marker is cool. That would keep the power in check but make a big difference. Otherwise your looking at a d20 roll like isamu to run away. Which is also viable.
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A d20 roll could work as well, but the swingyness really worries me. I once saw a Isamu kill a full health Major Q9 on his own at a tournement. The potential for a more powerful character is a bit scary haha