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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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Community Prompts
Community Prompts If from the Nintendo DS days taught me anything its that keeping the brain engaged is fun. You keep the brain engaged with things like reading, puzzles, and creativity. What better way to be creative than to tinker with Heroscape customs? Once a week a prompt will be issued here for any designer, new or accomplished, to work on. These are just for fun and to keep us all thinking about new and exciting ideas. Here is how it works:
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Prompt for March 24th 2024 Theme: Music Time to get musical. Your custom can be from any planet, any time period, and be any species but... it should use or be music themed somehow. This could be a siren from greek mythology, or a soulborg that uses concussive soundwaves to blast metallica, or barbarian that uses an axebladed guitar. The theme is loose, just incorporate music into the design in some way. Excited to see what everyone comes up with! This prompt is due by: Midnight (Mountain Time) on April 6th 2024 -Previous Prompts and Creations:- Prompt for March 10th 2024
Spoiler Alert!
Prompt for February 25th 2024
Spoiler Alert!
Prompt for February 11th 2024
Spoiler Alert!
January 28th 2024
Spoiler Alert!
Heroscapers that wish to be Mentioned when a Prompt goes live:
Disclaimer All items created here are unofficial customs, brainstorming and fun designs created by the Heroscape community. If you have an idea for a prompt or miniature for a future event please let me know and I'll schedule it for all of us to work on sometime.
Last edited by Shiftrex; March 24th, 2024 at 06:32 PM. |
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Re: Community Custom Prompts
This seems fun Shiftrex! I'm in! I have a good idea for Agent Carr up my sleeve.
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
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Re: Community Prompts
Well met! Name: Moriko 2.0 General: Ullar Species: Human Uniqueness: Unique Hero Class: Ninja Personality: Disciplined Size/Height: Medium 5 Life: 4 Move: 6 Range: 4 Attack: 4 Defense: 4 Points 120 DOUBLE ATTACK When Moriko attacks, she may attack one additional time. FLASHING BLADES Defending figures subtract 1 from their defense dice for each skull rolled. PHANTOM WALK Moriko can move through all figures and is never attacked when leaving an engagement. |
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Re: Community Prompts
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That may help inform why she has a range of 4! Pretty interesting choice. Last edited by Shiftrex; January 28th, 2024 at 10:57 PM. |
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Re: Community Prompts
Very excited about this. Going to have to take a bit just to think up which figure to do!
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Re: Community Prompts
Think I have an idea and a mini lined up for this. Looking forward to working on it!
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Re: Community Prompts
Excellent looking forward to see what you all think up!
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Re: Community Prompts
Well met! Having found an appropriate figure, I've changed her up a bit. Reiko, Human Ninja from Pathfinder's Iconic Heroes VI Set Name: Moriko General: Ullar Species: Human Uniqueness: Unique Hero Class: Ninja Personality: Disciplined Size/Height: Medium 5 Life: 4 Move: 6 Range: 1 Attack: 4 Defense: 4 Points 110 WHIRLWIND ASSAULT Moriko may attack any or all figures adjacent to her. Roll each attack separately. SICKLE CHAIN SWEEP When Moriko attacks a small or medium figure, roll the 20-sided die. On a roll of 15 or higher, that figure may not roll defense dice when attacked by Moriko. PHANTOM WALK Moriko can move through all figures and is never attacked when leaving an engagement. Last edited by kolakoski; January 30th, 2024 at 02:35 PM. |
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Re: Community Prompts
Well met! This is fun . . . King Irovetti from Pathfinder's Legends of Golarion Set Name: Marcus Decimus Gallus General: Einar Species: Human Uniqueness: Unique Hero Class: Warlord Personality: Disciplined Size/Height: Medium 5 Life: 6 Move: 5 Range: 1 Attack: 3 Defense: 3 Points 100 SOLDIER LEADERSHIP All Soldiers you control move an additional space. SOLDIER ATTACK ENHANCEMENT All friendly Soldiers adjacent to Marcus Decimus Gallus receive an additional attack die. PILUM After moving and before attacking, choose a small or medium figure adjacent to Marcus Decimus Gallus. Roll the 20-sided die. If you roll a 12 or higher, that figure may not roll any defense dice if attacked by Marcus Decimus Gallus or any common squad figure you control this turn. Last edited by kolakoski; January 29th, 2024 at 01:26 PM. |
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Re: Community Prompts
Well met! Hayato Nakayama, Human Samurai from Pathfinder's Iconic Heroes Boxed Set VI Name: Hatamoto Taro General: Einar Species: Human Uniqueness: Unique Hero Class: Samurai Personality: Disciplined Size/Height: Medium 5 Life: 5 Move: 5 Range: 1 Attack: 3 Defense: 3 Points 100 HEROIC SAMURAI AURA When rolling attack or defense dice for or against a normal attack against an adjacent figure with Hatamoto Taro, or any Samurai or Ashigaru figure you control within 8 clear sight spaces of Hatamoto Taro, you may roll Einar Valkyrie dice. Each Einar symbol rolled counts as an additional skull or shield, respectively. COUNTER STRIKE When rolling defense dice against a normal attack from an adjacent attacking figure all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai. Last edited by kolakoski; January 29th, 2024 at 03:47 PM. |
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Re: Community Prompts
Well met! Razmir, Living God from Pathfinder's Ruins of Last Wall Set Name: Pelloth General: Utgar Species: Drow Uniqueness: Unique Hero Class: Necromancer Personality: Devout Size/Height: Medium 5 Life: 4 Move: 6 Range: 5 Attack: 3 Defense: 3 Points: 100 LOLTH'S RAGE SPECIAL ATTACK Range 5, Attack 3 Choose a figure to attack. Before resolving that attack, one at a time for each skull rolled, you may inflict 1 wound on any small or medium figure within 2 spaces of the target figure. You may inflict more than 1 wound on a single figure. Figures, other than the target figure, affected by Lolth's Rage Special Attack cannot roll defense dice. PELLOTH'S SHADOW If Pelloth is on a shadow space, he has no visible Hit Zone. |
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